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	<updated>2026-08-24T01:15:07Z</updated>
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	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Talk:Franklin_Elway&amp;diff=9028</id>
		<title>Talk:Franklin Elway</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Talk:Franklin_Elway&amp;diff=9028"/>
		<updated>2009-02-08T20:46:19Z</updated>

		<summary type="html">&lt;p&gt;Davefp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be expanded with elements from the bio given in [[Poker Before Dusk]]. --[[User:Davefp|Davefp]] 03:12, 6 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Unless Elway and Lamot become reoccurring characters I am not sure that they need their own wiki pages [[User:Lord Chrusher|Lord Chrusher]] 08:46, 8 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Due to the expanding background surrounding [[Viking Secret Wildcard Poker]], I figure these pages can be added to with fictional histories in the same manner. Besides, what harm does having the page cause? --[[User:Davefp|Davefp]] 20:46, 8 February 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Viking_Secret_Wildcard_Poker&amp;diff=9016</id>
		<title>Viking Secret Wildcard Poker</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Viking_Secret_Wildcard_Poker&amp;diff=9016"/>
		<updated>2009-02-06T03:15:43Z</updated>

		<summary type="html">&lt;p&gt;Davefp: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Viking Secret Wildcard Poker&#039;&#039;&#039; is a sport played by an extensive group of gamblers, well enjoyed in Las Vegas. It is a game of luck, psychology, and skill, especially once the rubber chicken enters play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
In Viking Secret Wildcard Poker (VSWP) each player is dealt two cards face down. These are known as the &amp;quot;Pit&amp;quot; cards. These cards are combined with several face-up community cards (or card stacks) which are dealt to the middle of the table in a set sequence between betting rounds. The value of a player&#039;s hand is based on the best five-card hand they can produce using both of their Pit cards and three of the community cards.&lt;br /&gt;
&lt;br /&gt;
VSWP is a rapidly evolving game, due to the fact that anyone is allowed to introduce new rules and twists on the game at any time the game is not in play. There are a few rules and requirements governing the introduction of new rules.&lt;br /&gt;
&lt;br /&gt;
===Rules on Making Rules===&lt;br /&gt;
1. No rule can contradict another rule that has already been added and approved.&lt;br /&gt;
&lt;br /&gt;
2. Rules may deal with cards and game pieces from different games (e.g. Magic: the Gathering, Clue, Uno, etc.), but must not make those other cards or game pieces a REQUIREMENT for playing the game. In other words, you can say that Elder Dragon Legend Vaevictus Asmadi has a certain effect on the game, but you cannot say that &amp;quot;In this stage of the game, each player must draw one MtG card.&amp;quot; This is because not all players will have access to all types of game pieces.&lt;br /&gt;
&lt;br /&gt;
3. No rule may make the game unplayable, or make an interpretation of the rule impractical to the point that the game cannot be logically continued.&lt;br /&gt;
&lt;br /&gt;
4. If a rule is in dispute at the beginning of a game of VSWP, that rule will not be considered active for the duration of the game.&lt;br /&gt;
&lt;br /&gt;
5. Rules must have some practical impact on the game, and cannot be merely aesthetic.&lt;br /&gt;
&lt;br /&gt;
6. Don&#039;t make stupid rules.&lt;br /&gt;
&lt;br /&gt;
7. When inventing terminology, the scientific names for the human anatomy must maintain their original meaning. For example, rules may exist that incorporate the words &amp;quot;nuts&amp;quot;, &amp;quot;balls&amp;quot;, &amp;quot;&#039;nads&amp;quot;, or &amp;quot;junk&amp;quot;, but &amp;quot;testicles&amp;quot; always refers to the male reproductive organ. This is to eliminate confusion.&lt;br /&gt;
&lt;br /&gt;
8. No rule can be introduced or removed during a game. The official rule list for a game is locked to revisions at the time the game begins.&lt;br /&gt;
&lt;br /&gt;
(More to come as/when problems arise, I&#039;m sure.)&lt;br /&gt;
&lt;br /&gt;
===Required Game Pieces===&lt;br /&gt;
Viking Secret Wildcard Poker requires the following game pieces.&lt;br /&gt;
&lt;br /&gt;
* One deck of regular playing cards.&lt;br /&gt;
&lt;br /&gt;
===Optional Game Pieces===&lt;br /&gt;
Other game pieces may be involved in the game if available, but are not vital; the game can be played without them. Some of these game pieces include, but are not limited to:&lt;br /&gt;
&lt;br /&gt;
* Jokers from the requisite deck of playing cards.&lt;br /&gt;
&lt;br /&gt;
* [[Uno|A deck of UNO cards]].&lt;br /&gt;
&lt;br /&gt;
* [[Clue|A deck of game cards from the game Clue]].&lt;br /&gt;
&lt;br /&gt;
* [[Magic:_The_Gathering|Assorted cards from Magic: the Gathering]].&lt;br /&gt;
&lt;br /&gt;
* [[Happy_Families|A deck of cards from Happy Families]].&lt;br /&gt;
&lt;br /&gt;
* [[Monty_Python_and_the_Holy_Grail_CCG|A deck of cards from the Monty Python and the Holy Grail CCG]].&lt;br /&gt;
&lt;br /&gt;
* [[Viking_Secret_Wildcard_Poker#Specialty_Rules|A rubber chicken]].&lt;br /&gt;
&lt;br /&gt;
* [[Fluxx|A deck of Fluxx Cards]].&lt;br /&gt;
&lt;br /&gt;
* [[Viking_Secret_Wildcard_Poker#Risk_Cards|Cards from the game Risk]].&lt;br /&gt;
&lt;br /&gt;
==The Rules==&lt;br /&gt;
===Setup===&lt;br /&gt;
Viking Secret Wildcard Poker requries at least two players and a dealer. In more casual settings, it is possible to play without a dealer, but this can cause issues with certain dealer-centric rules, and often leads to unresolveable disputes and fisticuffs. Chips (and/or other betting objects) are divided evenly amongst the players.&lt;br /&gt;
&lt;br /&gt;
All cards should be shuffled into the General Deck, except as specified under specific rulesets for expansion decks. (For example, if you are including the Clue rules, Suspect cards are shuffled into the General Deck, but Weapon and Location cards are placed in a separate deck.)&lt;br /&gt;
&lt;br /&gt;
===The Dealer===&lt;br /&gt;
The Dealer is in charge of dealing Pit cards and community cards, enforcing rules, and settling disputes. In any and every situation, the Dealer&#039;s judgement and interpretation of the rules is always to be complied with and upheld.&lt;br /&gt;
&lt;br /&gt;
===Order of Play===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROUND 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
First, two cards are dealt to each player from the deck. These are referred to as the &amp;quot;Pit&amp;quot; cards.&lt;br /&gt;
&lt;br /&gt;
Following this, the first betting round begins. The first player to bet is the player two seats to the right of the dealer button. Betting progresses counter-clockwise around the table. Options are to bet, check, or fold.&lt;br /&gt;
&lt;br /&gt;
Once a bet has been made, the value of that bet becomes the base bet value for that round. For example, if Player 2 checks and Player 3 bets 1000 chips, then 1000 chips is the base bet value for the remainder of Round 1.&lt;br /&gt;
&lt;br /&gt;
Following a bet, players who have not folded have the option of folding, calling the bet and matching its total, or raising by introducing a Bet Multiplier (BM). (For information on the sequence and values of Bet Multipliers, see below.) Further players can, again, fold, call, or introduce the next Bet Multiplier in the sequence.&lt;br /&gt;
&lt;br /&gt;
Round 1 ends when all players have either folded or matched the highest bet (including BM) that was introduced. All chips that have been bet now become part of the pot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROUND 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After this, it&#039;s on to the first community card, the Knuckle. This is a single card dealt face up from the General Deck.&lt;br /&gt;
&lt;br /&gt;
Another betting round follows, with the same procedure as in Round 1. However, the initial bet of Round 2 must be at least as high as the base bet value of Round 1. (That is, if the base bet value of Round 1 was 1000 chips, then the initial bet of Round 2 must be 1000 chips or higher.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROUND 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Following this, four more community cards are dealt, known collectively as &amp;quot;The Flaps&amp;quot;. These cards are placed face-up, alongside the Knuckle.&lt;br /&gt;
&lt;br /&gt;
Another betting round ensues. The initial bet value must be at least as high as the base bet value of Round 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROUND 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The final card is the Pants card, dealt from the General Deck. This card can make or break the game.&lt;br /&gt;
&lt;br /&gt;
At this point, hand values are calculated and the winner of the hand is determined. In the case of a tie, the chips are divided evenly amongst all winners. If a player owns no chips at this point they are removed from the game. After the chips have been awarded to the winner, the Dealer button advances by one seat in the order of play.&lt;br /&gt;
&lt;br /&gt;
The game continues in this manner until only one player is left, at which point he is declared the winner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ranking/Scoring Hands===&lt;br /&gt;
The ranking of hands is determined by point values. Every card or card stack is classified as either a rank, a multiplier, or a special effect. The final point value of a five-card hand is calculated by determining combos, applying Special Effects, adding up the adjusted ranks, then multiplying the resulting point value by the sum of the accumulated points multipliers in the hand.&lt;br /&gt;
&lt;br /&gt;
The player who can make the five-card hand with the highest point value--using two Pit cards and three community cards--once all cards have been dealt is the winner of the hand.&lt;br /&gt;
&lt;br /&gt;
====Ranked Cards====&lt;br /&gt;
&lt;br /&gt;
* Numbered cards from a regular card deck have a rank equal to their number. (The ten of spades has a rank of ten; the six of diamonds has a rank of six.) Aces are not considered &amp;quot;numbered cards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Multiplier Cards====&lt;br /&gt;
&lt;br /&gt;
* Face cards from a regular deck are multiplier cards. Jacks have a value of x2, Queens have a value of x3, and kings have a value of x4.&lt;br /&gt;
&lt;br /&gt;
====Special Effects Cards====&lt;br /&gt;
&lt;br /&gt;
* An Ace has the same rank as the highest ranking card in the hand. For example, if the hand is 10,4,A,3,K, the hand is calculated as (10+4+10+3)x4=108&lt;br /&gt;
&lt;br /&gt;
* A Joker is an anti-wild card. If a hand contains an anti-wild, all special-effects cards in that hand (including the Joker) are treated as having no effect and a rank of 1. If a player is holding a Joker in their Pit cards and another Joker is dealt in the Flaps, then that player has suffered a Squashed Spin and is not able to advance any Bet Multipliers for the rest of the hand.&lt;br /&gt;
&lt;br /&gt;
====Hand Value====&lt;br /&gt;
&lt;br /&gt;
If you have no combos, a hand is scored by adding up the value of all base-values, then multiplying that value by each multiplier in your hand. For example, the hand (9,3,6,5,A) would be scored as 3+5+6+(9x2)=32.&lt;br /&gt;
&lt;br /&gt;
====Combos====&lt;br /&gt;
A combo is calculated before determining the hand&#039;s value. For example, the hand (9,6,6,5,A) would be scored as 5+9+12+(12*2)=50, because the pair raises the value of the six above the nine for determining which card is doubled by the ace. The complete list of combos is huge, especially when including optional card-sets.  The most common ones are listed here.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pair&#039;&#039;&#039;: Two cards with the same pre-combo base value. The value of each card in the pair is doubled.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Two Pair&#039;&#039;&#039;: A hand containing two Pairs. The value of each card in the pairs is instead tripled.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Small Straight&#039;&#039;&#039;: A hand containing four sequential cards. The value of each card in the combo is tripled.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Three of a Kind&#039;&#039;&#039;: Three cards with the same rank. The value of each card in the combo is multiplied by 10.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Straight&#039;&#039;&#039;: Five cards of sequential rank. The value of each card is multiplied by 15.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flush&#039;&#039;&#039;: Five cards of the same suit. The value of each card is multiplied by 25.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spin-Flip&#039;&#039;&#039;: A pair of base-value cards plus three multiplier cards.  The base-value cards have their values squared, then doubled, and then the multipliers are applied.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Full House&#039;&#039;&#039;: A hand with a three cards of one rank and two cards of another. The value of each card is multiplied by 30.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spin-Flush&#039;&#039;&#039;: Five multiplier cards. The hand has a base value of 5 (in addition to any base values from special effects), and the multipliers are applied sequentially rather than in sum. A hand of 2x,4x,3x,2x,3x would be scored (5)*2*4*3*2*3=720&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Four of a Kind&#039;&#039;&#039;: Four cards with the same rank. The value of each card in the combo is multiplied by 100.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Straight Flush&#039;&#039;&#039;: Five sequential cards of the same suit. The value of each card is multiplied by 375.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Five of a Kind&#039;&#039;&#039;: Five cards of the same rank. The value of each card is multiplied by 500.&lt;br /&gt;
&lt;br /&gt;
====Multiplier Cards====&lt;br /&gt;
&lt;br /&gt;
* Multiple multiplier cards are not multiplied together to give their final effect. Instead, all multiplier cards, when treated as such, are added together, and then the final sum is the Point Multiplier Value. For example a x3 and a x4 would be x7, not x12.&lt;br /&gt;
&lt;br /&gt;
* Multiplier cards from different decks can be counted towards &#039;&#039;Spin&#039;&#039; combos if the only effect they have is to multiply a value (such as face cards in the regular deck and husband/wife/son/daughter).&lt;br /&gt;
&lt;br /&gt;
====Optional Card Sets====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;If you&#039;re adding a new card set to this list, the template can be found on the category page: [[:Category:VSWP Add-on Deck]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Happy Families]]&lt;br /&gt;
&lt;br /&gt;
* [[Clue]]&lt;br /&gt;
&lt;br /&gt;
* [[Magic: The Gathering]]&lt;br /&gt;
&lt;br /&gt;
* [[Uno]]&lt;br /&gt;
&lt;br /&gt;
* [[Monty Python and the Holy Grail CCG]]&lt;br /&gt;
&lt;br /&gt;
* [[Fluxx]]&lt;br /&gt;
&lt;br /&gt;
* [[Settlers of Catan]]&lt;br /&gt;
&lt;br /&gt;
* [[Risk]] - (Currently a placeholder, leads nowhere. --[[User:Davefp|Davefp]] 03:44, 5 February 2009 (UTC))&lt;br /&gt;
&lt;br /&gt;
===Non-Card Game Pieces===&lt;br /&gt;
&lt;br /&gt;
*nothing yet. Move on.&lt;br /&gt;
&lt;br /&gt;
===Bet Multipliers===&lt;br /&gt;
Bet Multipliers are VSWP&#039;s equivalent of raises. Once a player has made a bet, the next player has the option of introducing one of the next Bet Multipliers in the branching sequence (which is outlined below). A BM is introduced by speaking the appropriate multiplier word and/or making the appropriate hand gesture.&lt;br /&gt;
&lt;br /&gt;
Bet Multipliers increase the value of the required bet to stay in the hand. They do not stack; they are advancements of the same multiplier. In other words, if the base bet value of the round is 1000 chips, and the highest BM reached is Double Indemnity (x5), then in order to call, players must be willing to put 5000 chips into the pot.&lt;br /&gt;
&lt;br /&gt;
If a player attempts to apply one of the next BMs in the sequence, but speaks the wrong word or makes the wrong hand gesture, then that player is forced to fold: they forfeit their hand and any chips they have bet so far and cannot play until the next hand is dealt. However, if that player performs the majority of a valid BM hand gesture or speaks the majority of a valid BM phrase/name (but not both), then he must be held to that BM, even if he made a mistake in doing so.&lt;br /&gt;
&lt;br /&gt;
====Multiplier Sequence====&lt;br /&gt;
[[Image:Bet Multipliers.png|200px|thumb|right|Bet Multiplier Sequence]]&lt;br /&gt;
&lt;br /&gt;
There is a branching path of Bet Multipliers that may be introduced.&lt;br /&gt;
&lt;br /&gt;
* The first Bet Multiplier is always Spin (x2).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spin (x2)&#039;&#039;&#039; may be followed by Alpha (x3) or Beta (x4).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alpha (x3)&#039;&#039;&#039; may be followed by Double Indemnity (x5) or Splish (x7).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Beta (x4)&#039;&#039;&#039; may be followed by Trimp (x6) or Alphonse (x8).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Double Indemnity (x5)&#039;&#039;&#039; may be followed by Splish (x7) or Accidental Death (x15).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Trimp (x6)&#039;&#039;&#039; may be followed by Splish (x7) or Twist (x13).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Splish (x7)&#039;&#039;&#039; may only be followed by Splash (x11).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alphonse (x8)&#039;&#039;&#039; may be followed by Jealous Lover (x12) or Twist (x13).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Splash (x11)&#039;&#039;&#039; may be followed by Flip (x16) or Jimmy (x18).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jealous Lover (x12)&#039;&#039;&#039; may only be followed by Accidental Death (x15). If an Elder Dragon is among the community cards, Jealous Lover cannot be followed and no further advancements are possible.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Twist (x13)&#039;&#039;&#039; may only be followed by Flip (x16).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Accidental Death (x15)&#039;&#039;&#039; can only be called. No further advancements are possible unless a card with a picture of a woman on it is among the community cards, in which case Accidental Death may be followed by Meat Pie (x17).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flip (x16)&#039;&#039;&#039; may only be followed by Jimmy (x18). If fewer than three regular playing cards (that is, cards from a standard deck of playing cards) are among the community cards, then Flip may be followed by Gargle (x20).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Meat Pie (x17)&#039;&#039;&#039; can only be called. If a player makes a Meat Pie advancement, he or she must place one finger in his or her mouth until the conclusion of that round&#039;s betting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jimmy (x18)&#039;&#039;&#039; can only be called. Players wishing to call a Jimmy advancement must cup their hands around their mouth and cry, &amp;quot;Jimmy, where are you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gargle (x20)&#039;&#039;&#039; can only be called. During &#039;&#039;Helmets Off&#039;&#039; a Gargle forces an opponent to go all in but enables them to use up to four Community cards to make their final five-card hand. This special effect is nullified if any Uno Wild Card comes up in the Pants Card.&lt;br /&gt;
&lt;br /&gt;
====Multiplier Values and Hand Gestures====&lt;br /&gt;
&amp;lt;small&amp;gt;Needs hand gesture descriptions for all BMs.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spin: x2 (A rotation of the index finger of either hand. Players lacking index fingers may rotate their necks)&lt;br /&gt;
&lt;br /&gt;
Alpha: x3 (A sideways gesture with the middle and index fingers of either hand with palm facing towards the player making the gesture)&lt;br /&gt;
&lt;br /&gt;
Beta: x4&lt;br /&gt;
&lt;br /&gt;
Double Indemnity: x5 (A wave of either hand in front of the face with all five fingers spread and palm facing towards the player making the gesture)&lt;br /&gt;
&lt;br /&gt;
Trimp: x6&lt;br /&gt;
&lt;br /&gt;
Splish: x7 (A wave motion using the left arm crossing over to the right)&lt;br /&gt;
&lt;br /&gt;
Alphonse: x8&lt;br /&gt;
&lt;br /&gt;
Splash: x11 (A wave motion using the right arm crossing over to the left)&lt;br /&gt;
&lt;br /&gt;
Jealous Lover: x12&lt;br /&gt;
&lt;br /&gt;
Twist: x13 (A twisting motion with both fists brought close together and clenched. Players may find it helpful to &#039;&#039;&#039;imagine&#039;&#039;&#039; performing a Chinese burn upon the opponent)&lt;br /&gt;
&lt;br /&gt;
Accidental Death: x15&lt;br /&gt;
&lt;br /&gt;
Flip: x16 (A motion with either hand where the hand is placed with the palm facing downwards before flipping briefly so the palm is face up and then returned to the original position)&lt;br /&gt;
&lt;br /&gt;
Meat Pie: x17&lt;br /&gt;
&lt;br /&gt;
Jimmy: x18&lt;br /&gt;
&lt;br /&gt;
Gargle: x20 (The player mustowardt satowardy the word &#039;gargle&#039; and keep an downwardabsolutely expressionless and immobile face while doing so. If judgment is needed as to whether the face was kept emotionless the Dealer will consult a picture of Keanu Reeves and compare it to the player)&lt;br /&gt;
&lt;br /&gt;
===Specialty Rules===&lt;br /&gt;
&lt;br /&gt;
* If a copy of The One Ring[http://www.boardgamegeek.com/image/213860?size=large] is drawn at any time, a second card is played atop it, upside down, only to be revealed after all players have called.  Any copy of this card revealed at any time after the call means a loss for any affected players -- except when it happens to the river card, in which case the face value for all Clue cards is tripled.&lt;br /&gt;
&lt;br /&gt;
* If a blue Uno card is played in the Flaps, the effects of the Clue cards are nullified.&lt;br /&gt;
&lt;br /&gt;
* To bet a &amp;quot;Rubber Chicken&amp;quot; means to make a bet of the same value as the Round before. That is, if the initial bet of Round 1 was 1000 chips, and the first better in Round 2 also bets 1000 chips, then the Round 2 bet can be called a &amp;quot;Rubber Chicken&amp;quot; or a &amp;quot;Rubber Chicken bet.&amp;quot; This is similar to &amp;quot;limping in&amp;quot; in other forms of poker, because since it is the minimum bet amount allowed, it is seen as a weak and non-aggressive play. A Rubber Chicken bet is not required to be accompanied by an actual rubber chicken, but may be for the sake of style if desired.&lt;br /&gt;
&lt;br /&gt;
* Though the base betting currency of VSWP is poker chips, any other object may be introduced into the game as a betting currency if at least 50% of the other players agree that the object should be allowed. The value of the introduced object, measured in poker chips, is determined by polling the players (excluding the player introducing the object), averaging the values they suggest, and then grudgingly accepting whatever value the Dealer decides to place on the item. (The Dealer&#039;s decision on the object&#039;s value may not be overruled.)&lt;br /&gt;
&lt;br /&gt;
* On a rainy day, play is reversed. Depending on the number of players at the table, the method of reversal is determined as follows:&lt;br /&gt;
** If there&#039;s an odd number of players at the table, play continues as usual, but progresses clockwise (rather than the usual counter-clockwise).&lt;br /&gt;
** If there is a prime number of people at the table on a rainy day, dealing order is reversed but playing order remains the same. (That is, the dealer begins dealing at the player to the left of the dealer button and continues in a clockwise direction, but the first player to play is the player to the right of the dealer button, and betting continues in a counter-clockwise direction.)&lt;br /&gt;
&lt;br /&gt;
* If a player is consuming whiskey (optionally can be substituted for another drink of the dealer&#039;s choice) during gameplay, the value of their final five-card hand receives a bonus of 15 points. Consuming a froofy drink with more garnishes than current players at the table results in a penalty of 15 points to the player&#039;s final five-card hand. This penalty is applied after all other calculations are complete. This is reversed on a Tuesday between 7:38pm and 8:07pm.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The commonly understood history of VSWP is that it is based on a combination of Pochspeil, a German game of bluffing and hand rankings that probably became modern Poker, and a game known only as &amp;quot;The Game&amp;quot;. The Game was believed to have originated in the ancient Viking Thing, wherein council members would bet using hoards from recent raids as well as livestock (hence the addition in the modern game of &amp;quot;the chicken&amp;quot;). However, bloody feuds were common, as The Game had approximately 35 thousand unique rules, and this led to a great deal of confusion.&lt;br /&gt;
&lt;br /&gt;
The synthesis of these games into Viking Poker is credited to the German-American gambler Otto von Quatch in 1989. Viking Poker introduced the Knuckle, the Flaps, and the Pants card, as the trend of the day was the incorporation of community cards. As the game never appeared in any rulebooks, it became increasingly convoluted, until the basic rule set was finally published in 2002. The custom rules that led to the game&#039;s popularity, however, are maintained on internet forums. By accepting these rules, the players must acknowledge this fact by referring to the game by its full name, Viking Secret Wildcard Poker.&lt;br /&gt;
&lt;br /&gt;
Most historians dismiss this history as &amp;quot;about 95% total bullshit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Players of Acclaim===&lt;br /&gt;
&lt;br /&gt;
* [[Franklin Elway]]&lt;br /&gt;
* [[Desmond Lamont]]&lt;br /&gt;
&lt;br /&gt;
==Notes and Terminology==&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* It is considered a courtesy to throw your cards at your opponents after they wtfpwned your ass as a gesture of admitting defeat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Terminology===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Backended&#039;&#039; : A player can offer or be offered a BM that would cost more than the amount of chips he has available. If a player accepts at least one BM that would cost more than the chips he has, he is considered &amp;quot;Backened&amp;quot; into that BM as he has no place left to go.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Backhand&#039;&#039; : Refers to a play turns directly after he passes on the dealer button.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Balls short&#039;&#039; : means to have a pit card that is one base value off from joining a combo that was flipped in the flaps, usually accompanied by a statement of what was missed. For example: &amp;quot;Balls short of a flip pair&amp;quot; means the a pair combo was flipped, and the base-value of the cards in that pair were 1 off a player&#039;s pit card.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Catch&#039;&#039; or &#039;&#039;Caught&#039;&#039; : Use of the Knuckle or Pants card to overcome a &amp;quot;Balls short&amp;quot; flip.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Crunch&#039;&#039; : To overcome.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Cut the straight&#039;&#039; : a phrase more commonly used in Ninja Poker Championships, where it means &amp;quot;to attempt a deadly blow without securing his own safety&amp;quot;. The more frequently used phrase in Viking Poker is &amp;quot;Steal some booty while her man is still bleeding&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Elbow&#039;&#039; : Refers to the chip gap between the chip-leader and the average of all other players in a single round. A &amp;quot;wide elbow&amp;quot; is a large gap, and a &amp;quot;narrow elbow&amp;quot; is a small gap.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Felch&#039;&#039; : Reminiscent to a deviation, this involves a heavy risk and putting a strong majority of your bidding material in, in hopes of pulling it all back out when your opponents fold.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Grits&#039;&#039;, &#039;&#039;Chips&#039;&#039;, &#039;&#039;Loot&#039;&#039;, &#039;&#039;Fat Cash&#039;&#039;, &#039;&#039;Smack&#039;&#039; : refers to the betting medium, and the owner&#039;s possession of such.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Heavy&#039;&#039; : Refers to large stakes. Opposite of light.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Helmets Off&#039;&#039; : When only two players remain at the table, it is referred to &#039;Helmets Off&#039; as both players are vulnerable to a final defeat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Hold the knob steady&#039;&#039; : an expression to mean - &amp;quot;keep up the impression of points without betting aggressive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Inside&#039;&#039; : Inside refers to all known and appraised value on the table that is available for bidding.  Opposite of &amp;quot;Outside&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Knobs&#039;&#039; : refers to any regular cards with only a base value. This can also mean regular Uno cards as well, but often they are specified as &amp;quot;Coloured Knobs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Light&#039;&#039; : Refers to low stakes. Opposite of &amp;quot;heavy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Narrow&#039;&#039; : Refers to a small point or score gap. Opposite of &amp;quot;wide&amp;quot;. See &amp;quot;wide&amp;quot; for more detail.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Nut-flop&#039;&#039; : Refers to a significant favour of a single player from flipping the flaps, as if the flaps that were flipped were a &#039;kick in the nuts&#039; to that player&#039;s opponents.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Outside&#039;&#039; : Outside refers to any bidding material not yet accepted or valued. Opposite of &amp;quot;inside&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Over&#039;&#039;: If Card A is &amp;quot;over&amp;quot; Card B, it means there are more of Card A than Card B. The opposite meaning applies for &amp;quot;under&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scrump all his grits in one trug&#039;&#039; : An old Sussex saying meaning &amp;quot;To carry all your stolen apples in one container&amp;quot;. Essentially means to risk everything by not taking the initiative to do something (possibly) more effective, and simply seeing what comes about in the short term.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Slap&#039;&#039; : refers to the turn directly before a player receives the dealer chip. The term is not used in &amp;quot;Helmet&#039;s Off&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Stack&#039;&#039; : A pile of cards on one Community Card location. All cards in the stack are considered grouped together and are played together as 1 of the 5 cards in a player&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Tilt&#039;&#039; : A heavy shift, usually referring to a large change in chip strength (although occasionally meaning a player&#039;s massive bulk literally shifts the table).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Under&#039;&#039; : Refers to a collection of cards that do not have the majority of a collection.  Opposite of &amp;quot;Over&amp;quot; (see &amp;quot;Over&amp;quot; for more detail).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Under-crutch moonsault&#039;&#039; : When a player kicks another player out of the game by taking all of their remaining chips. Only applies when two players are competing for a pot (any other players must have folded).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Wide&#039;&#039; : Refers to a large point or score gap. Opposite of &amp;quot;narrow&amp;quot;. A &amp;quot;wide flush&amp;quot; would be a flush that produces a massive amount of points (such as a 10s overs 9s) vs a &amp;quot;narrow flush&amp;quot; (such as 1s over 2s).&lt;br /&gt;
&lt;br /&gt;
[[Category:Viking Secret Wildcard Poker]]&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Talk:Desmond_Lamont&amp;diff=9015</id>
		<title>Talk:Desmond Lamont</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Talk:Desmond_Lamont&amp;diff=9015"/>
		<updated>2009-02-06T03:15:29Z</updated>

		<summary type="html">&lt;p&gt;Davefp: New page: This page should be expanded with elements from the bio given in Poker Before Dusk. --~~~~  Also, the image may have to be shrunk down.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be expanded with elements from the bio given in [[Poker Before Dusk]]. --[[User:Davefp|Davefp]] 03:15, 6 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Also, the image may have to be shrunk down.&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Desmond_Lamont&amp;diff=9014</id>
		<title>Desmond Lamont</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Desmond_Lamont&amp;diff=9014"/>
		<updated>2009-02-06T03:14:58Z</updated>

		<summary type="html">&lt;p&gt;Davefp: New page: Image:Lamont.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Lamont.png]]&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=File:Lamont.png&amp;diff=9013</id>
		<title>File:Lamont.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=File:Lamont.png&amp;diff=9013"/>
		<updated>2009-02-06T03:13:41Z</updated>

		<summary type="html">&lt;p&gt;Davefp: Headshot of Desmond Lamont, played by Bill.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Headshot of [[Desmond Lamont]], played by [[Bill]].&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Talk:Franklin_Elway&amp;diff=9012</id>
		<title>Talk:Franklin Elway</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Talk:Franklin_Elway&amp;diff=9012"/>
		<updated>2009-02-06T03:12:47Z</updated>

		<summary type="html">&lt;p&gt;Davefp: New page: This page should be expanded with elements from the bio given in Poker Before Dusk. --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be expanded with elements from the bio given in [[Poker Before Dusk]]. --[[User:Davefp|Davefp]] 03:12, 6 February 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Franklin_Elway&amp;diff=9011</id>
		<title>Franklin Elway</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Franklin_Elway&amp;diff=9011"/>
		<updated>2009-02-06T03:11:43Z</updated>

		<summary type="html">&lt;p&gt;Davefp: New page: Image:Elway.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Elway.png]]&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=File:Elway.png&amp;diff=9010</id>
		<title>File:Elway.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=File:Elway.png&amp;diff=9010"/>
		<updated>2009-02-06T03:11:12Z</updated>

		<summary type="html">&lt;p&gt;Davefp: Headshot of Franklin Elway, played by Paul&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Headshot of [[Franklin Elway]], played by [[Paul]]&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Talk:Settlers_of_Catan&amp;diff=8983</id>
		<title>Talk:Settlers of Catan</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Talk:Settlers_of_Catan&amp;diff=8983"/>
		<updated>2009-02-05T20:06:51Z</updated>

		<summary type="html">&lt;p&gt;Davefp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanks for the prototype. This will help standardize across expansion decks. --[[User:MadAlric|MadAlric]] 20:59, 4 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Is the Catan Multiplier supposed to be a multiplier to the value of the hand, or is it supposed to emulate a Bet Multiplier? It doesn&#039;t make sense to have to &amp;quot;declare&amp;quot; it after checking or raising unless it is being used as a form of Bet Multiplier, but everything else seems like it&#039;s set up to be a Points Multipler to the value of the player&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
My suggestion is to make it so the player doesn&#039;t have to declare it until they are counting their hand&#039;s value at the end of the round. So if they know their opponent has ten more points than them in their hand, and their hand has a base value of ten, then they can &amp;quot;build a Road&amp;quot; and get an extra twenty points for their hand (10 x 2). (The multipliers are applied in sum with the other multipliers, of course.)&lt;br /&gt;
&lt;br /&gt;
You should have to declare any Catan Multipliers within the thirty-second limit of declaring your five-card hand, as well.&lt;br /&gt;
&lt;br /&gt;
If that makes sense, you can implement it. Or feel free to come up with a different solution. It needs more clarity one way or another, IMO.&lt;br /&gt;
&lt;br /&gt;
--[[User:Tim|Tim]] 17:05, 5 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I agree that more clarity is needed. The Catan Multiplier is intended to be added to the other multipliers in the player&#039;s hand, not the Bet Multiplier.&lt;br /&gt;
The idea of &#039;declaring&#039; the multiplier is threefold: Firstly, it keeps the order of play by defining a specific position in the turn order. Second, it gives the other players some time to react, either with multipliers of their own or to fold if they think they can&#039;t beat the improved hand. Thirdly, it adds some risk. The player declaring does not know what the rest of the community cards are, and may lose the multiplier if certain things happen (e.g. resource card in the Pants). This makes for a more exciting game. --[[User:Davefp|Davefp]] 20:06, 5 February 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Talk:Settlers_of_Catan&amp;diff=8982</id>
		<title>Talk:Settlers of Catan</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Talk:Settlers_of_Catan&amp;diff=8982"/>
		<updated>2009-02-05T20:06:26Z</updated>

		<summary type="html">&lt;p&gt;Davefp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanks for the prototype. This will help standardize across expansion decks. --[[User:MadAlric|MadAlric]] 20:59, 4 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Is the Catan Multiplier supposed to be a multiplier to the value of the hand, or is it supposed to emulate a Bet Multiplier? It doesn&#039;t make sense to have to &amp;quot;declare&amp;quot; it after checking or raising unless it is being used as a form of Bet Multiplier, but everything else seems like it&#039;s set up to be a Points Multipler to the value of the player&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
My suggestion is to make it so the player doesn&#039;t have to declare it until they are counting their hand&#039;s value at the end of the round. So if they know their opponent has ten more points than them in their hand, and their hand has a base value of ten, then they can &amp;quot;build a Road&amp;quot; and get an extra twenty points for their hand (10 x 2). (The multipliers are applied in sum with the other multipliers, of course.)&lt;br /&gt;
&lt;br /&gt;
You should have to declare any Catan Multipliers within the thirty-second limit of declaring your five-card hand, as well.&lt;br /&gt;
&lt;br /&gt;
If that makes sense, you can implement it. Or feel free to come up with a different solution. It needs more clarity one way or another, IMO.&lt;br /&gt;
&lt;br /&gt;
--[[User:Tim|Tim]] 17:05, 5 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I agree that more clarity is needed. The Catan Multiplier is intended to be added to the other multipliers in the player&#039;s hand, not the Bet Multiplier.&lt;br /&gt;
The idea of &#039;declaring&#039; the multiplier is threefold: Firstly, it keeps the order of play by defining a specific position in the turn order. Second, it gives the other players some time to react, either with multipliers of their own or to fold if they think they can&#039;t beat the improved hand. Thirdly, it adds some risk. The player declaring does not know what the rest of the community cards are, and may lose the multiplier if certain things happen (e.g. resource card in the Pants). This makes for a more exciting game.&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Talk:Clue&amp;diff=8977</id>
		<title>Talk:Clue</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Talk:Clue&amp;diff=8977"/>
		<updated>2009-02-05T17:34:48Z</updated>

		<summary type="html">&lt;p&gt;Davefp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I would like us to come to a decision regarding the Clue card and weather the locations and weapons should be placed in a single side deck or divided into two.&lt;br /&gt;
&lt;br /&gt;
I&#039;d vote for one separate deck, because even if we use a general denominator we should still have a few specific rules for specific combinations. If each character is dealt only one extra card, that would make it a total of 6*15=90 different combinations, say that there should be specific rules for 20-30 different combinations. If we go with two separate side decks, we&#039;re up to a whooping 6*6*9=324 different combinations, and let&#039;s not forget that there should be additional rules governing what will happen if two or more characters are placed on the table.&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking there should be one general rule, but each character should have one &amp;quot;strong&amp;quot; weapon and room, and one &amp;quot;weak&amp;quot; weapon and room. By &amp;quot;weak&amp;quot; I mean a rule/order/card change that will target specific card combinations and weaken them and the opposite with &amp;quot;strong&amp;quot;, that a certain combination are instead amplified. Following the video, Col. Mustard with The Candlestick should be made into either a &amp;quot;strong&amp;quot; combo for Paul or a &amp;quot;weak&amp;quot; combo for Bill. This will in the end come to 6*4=24 specific exceptions to the general rule. Of course this does not mean that these exceptions need to ignore the general rule, only that something additional happens. --[[User:MatsJn|MatsJn]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;ll throw my vote in for a single additional stack of clue cards, with the characters mixed in with the general deck. I think that it both fits more authenticly with the source video, and will work better as a game mechanic. --[[User:MadAlric|madAlric]]&lt;br /&gt;
&lt;br /&gt;
Seems like the majority wants to see a single stack with the locations and weapons mixed. Editing now! --[[User:Davefp|Davefp]] 04:25, 5 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Does the American version of the game really call him &#039;Mr. Green&#039;? In the UK version he&#039;s &#039;Rev. Green&#039;, which adds a bit more variety to the character names (IMO). Still, if we&#039;re going to use the American version for consistency purposes, Mr Green should stay. --[[User:Davefp|Davefp]] 17:34, 5 February 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Settlers_of_Catan&amp;diff=8963</id>
		<title>Settlers of Catan</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Settlers_of_Catan&amp;diff=8963"/>
		<updated>2009-02-05T14:42:43Z</updated>

		<summary type="html">&lt;p&gt;Davefp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VSWPHeader|Settlers of Catan}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Settlers of Catan resource cards are gathered by players into their &#039;Warehouse&#039; to be spent in later hands to increase their multiplier. Different combinations of cards result in different multipliers.&lt;br /&gt;
&lt;br /&gt;
==Card Descriptions==&lt;br /&gt;
&lt;br /&gt;
The five resource card types from Settlers of Catan can be used in VSWP. The Development cards are not currently used, but rules may be written at a later date.&lt;br /&gt;
&lt;br /&gt;
* Resource card types:&lt;br /&gt;
** Wheat&lt;br /&gt;
** Wood&lt;br /&gt;
** Stone&lt;br /&gt;
** Clay&lt;br /&gt;
** Sheep&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
The resource cards are shuffled into the general deck by the dealer at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
===The Warehouse===&lt;br /&gt;
&lt;br /&gt;
When the Settlers of Catan resource cards are in play, each player has a &#039;Warehouse&#039; in addition to their hand. The Warehouse is an area where the player can store resource cards by placing them face up on the table in front of them. Cards in the Warehouse remain there between hands until the player uses them to form a Catan Multiplier (CM) or they are removed by another rule (see below).&lt;br /&gt;
&lt;br /&gt;
Resource cards are used in three different ways, depending on where they appear in the round:&lt;br /&gt;
&lt;br /&gt;
# Dealt to a player as one of his Pit cards:&lt;br /&gt;
#* The player declares the card immediately, before betting takes place.&lt;br /&gt;
#* The resource card is removed from the player&#039;s hand and placed in his Warehouse.&lt;br /&gt;
#* The dealer deals another card to the player to replace the resource card in the Pit. If this new card is also a resource card, the process is repeated.&lt;br /&gt;
# Dealt as either the Knuckle card or in the Flaps:&lt;br /&gt;
#* Any player may count the resource card as part of his CM.&lt;br /&gt;
#* Cards from the player&#039;s Warehouse are still discarded when a CM is played, but any in the community remain, and can be used by more than one player (as is expected from a community card).&lt;br /&gt;
# Dealt as the Pants card:&lt;br /&gt;
#* All players must discard any resource cards in their Warehouse of the same type as the Pants card. The dealer then discards the Pants and draws another card to replace it. If the new card is also a resource card, the process is repeated.&lt;br /&gt;
&lt;br /&gt;
===Combos===&lt;br /&gt;
&lt;br /&gt;
Resource cards are used to give a player&#039;s hand an extra multiplier in a round. The multiplier is officially called a Catan Multiplier or CM for short.&lt;br /&gt;
&lt;br /&gt;
The following combinations of resource cards can be used to increase the value of a player&#039;s hand:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cards Required&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|rowspan=2|Road&lt;br /&gt;
|1x Clay&lt;br /&gt;
|rowspan=2|2x multiplier to the player&#039;s hand for that round&lt;br /&gt;
|-&lt;br /&gt;
|1x Wood&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|rowspan=4|Settlement&lt;br /&gt;
|1x Clay&lt;br /&gt;
|rowspan=4|4x multiplier to the player&#039;s hand for that round&lt;br /&gt;
|-&lt;br /&gt;
|1x Wood&lt;br /&gt;
|-&lt;br /&gt;
|1x Sheep&lt;br /&gt;
|-&lt;br /&gt;
|1x Wheat&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|rowspan=2|City&lt;br /&gt;
|2x Wheat&lt;br /&gt;
|rowspan=2|8x multiplier to the player&#039;s hand for that round&lt;br /&gt;
|-&lt;br /&gt;
|3x Rock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a player wishes to play a combo, he must declare that he is doing so immediately after checking or raising, before the next player bets. Any resource cards in the player&#039;s Warehouse used in the combo are pushed forward or otherwise marked so that they can be identified. However, the CM is &#039;&#039;&#039;only&#039;&#039;&#039; applied if those cards are still in play after the Pants card is played. If the combo is rendered unplayable (for example if one of the resources required appears as the Pants card) then the remaining cards in the combo are lost, and &#039;&#039;&#039;do not&#039;&#039;&#039; return to the player&#039;s Warehouse.&lt;br /&gt;
&lt;br /&gt;
Only one combo can be in effect on a hand at a time. Combos may not be withdrawn after they have been declared. The exception to this rule is is the player wishes to play a combo with a higher multiplier after a subsequent bet. In this case, the cards from the old combo are returned to the Warehouse and replaced with the new one.&lt;br /&gt;
&lt;br /&gt;
===Trading===&lt;br /&gt;
&lt;br /&gt;
Trading of cards in the Warehouse may take place between players, but only between hands. The dealer may choose to set a time limit on trading. There are no restrictions on the number of cards that must be traded, and uneven trades are allowed (e.g. 1 wood for 2 clay). However, only resource cards may be included in the trades, players may not buy cards from one another with chips or other betting items.&lt;br /&gt;
&lt;br /&gt;
* If any player utters the phrase &amp;quot;I have Wood for your Sheep&amp;quot; during trading, that player must sit out the next hand. This is known as a &#039;Flock Block&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:VSWP Add-on Deck]]&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Happy_Families&amp;diff=8962</id>
		<title>Happy Families</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Happy_Families&amp;diff=8962"/>
		<updated>2009-02-05T14:42:36Z</updated>

		<summary type="html">&lt;p&gt;Davefp: Undo revision 8946 by Davefp (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VSWPHeader|Happy Families}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Happy Families cards are used to add additional multipliers to a player&#039;s hand. They also have several special effects which can affect game-play for a short period of time.&lt;br /&gt;
&lt;br /&gt;
==Card Descriptions==&lt;br /&gt;
&lt;br /&gt;
Happy Families (HF) cards are divided into several families. Each family has 4 members:&lt;br /&gt;
&lt;br /&gt;
* Husband&lt;br /&gt;
* Wife&lt;br /&gt;
* Son&lt;br /&gt;
* Daughter&lt;br /&gt;
&lt;br /&gt;
Additionally, Each family has a Name and a Profession. There are too many different families to include them all here, but a complete list can be found [http://en.wikipedia.org/wiki/Happy_Families#Family_names on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
&lt;br /&gt;
Happy Families cards are shuffled into the general deck by the dealer at the beginning of the game. &lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
===Multipliers===&lt;br /&gt;
&lt;br /&gt;
HF cards add a base value to all points multiplier cards, including themselves. The base value added to a multiplier card varies by family member as follows:&lt;br /&gt;
&lt;br /&gt;
* Husbands have a multiplier of 4&lt;br /&gt;
* Wives have a multiplier of 3&lt;br /&gt;
* Sons have a multiplier of 2&lt;br /&gt;
* Daughters have a multiplier equal to the highest other multiplier card in the player&#039;s five-item hand. If no other multiplier cards are present, the Daughter has a multiplier value of 1 (and, therefore, a base value of 1).&lt;br /&gt;
&lt;br /&gt;
===Combos===&lt;br /&gt;
&lt;br /&gt;
If an entire family can be constructed (Husband, Wife, Son, and Daughter of the same name/profession) including at least one Pit card, that player is able to bring the remaining cards into their Pit. If all four cards are then used as a part of the 5-card hand, they gain a 96x multiplier for that hand.&lt;br /&gt;
&lt;br /&gt;
===Special Effects===&lt;br /&gt;
In addition to the above rules, if any member of the following families shows up in the community pile, the corresponding effect must occur. If any player cannot comply with the effect, they must fold. If not specified, any effect lasts until the end of the current hand.&lt;br /&gt;
&lt;br /&gt;
* Hearty, the Captain - For the rest of the round, all players, announcers, dealers, and anyone else present must speak with a Pirate accent.&lt;br /&gt;
* Hardwatch, the First Mate - TREASON ON THE HIGH SEAS: All players remaining in the hand must pass their Pit cards  to the active player on their left.&lt;br /&gt;
* Snoot, the First Class Passenger - Players must now bet double in order to match other player&#039;s bets.&lt;br /&gt;
* Stitches, the Sailmaker - Cloth items added to the pot are now worth double their appraised value.&lt;br /&gt;
* Bacon, the Butcher - For the rest of the round, all players, announcers, dealers, and anyone else present must speak with a MAN VOICE! HAA! (Note: A Pirate Accent counts as a Man Voice.) Any Female players present must fold.&lt;br /&gt;
* Block, the Barber - For the rest of the round, all players, announcers, dealers, and anyone else present must speak with an extremely effeminate voice. Any player incapable of speaking at such a pitch or in such a manner must fold.&lt;br /&gt;
* Bung, the Brewer - For the rest of the round, all players, announcers, dealers, and anyone else present must speak with a either a Scottish or Irish accent. (Note: the accents count as Man Voices.) &lt;br /&gt;
* Constable, the Policeman - Any personal possessions previously in the pot are returned to players at the time this card is dealt. They may be re-bet at any point afterward.&lt;br /&gt;
** This does not affect the value a player must bet to check or raise.&lt;br /&gt;
** For the purposes of this rule, betting chips have no owner.&amp;lt;small&amp;gt; Nice try though. --[[User:Davefp|Davefp]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:VSWP Add-on Deck]]&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Fluxx&amp;diff=8961</id>
		<title>Fluxx</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Fluxx&amp;diff=8961"/>
		<updated>2009-02-05T14:42:32Z</updated>

		<summary type="html">&lt;p&gt;Davefp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VSWPHeader|Fluxx}} &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Fluxx is a game by Looney Labs. This page is not about the game Fluxx, but about integrating it into [[Viking_Secret_Wildcard_Poker|VSWP]]. As of the last edit to this page, these rules have not been playetsted.&lt;br /&gt;
&lt;br /&gt;
There are multiple versions of the game Fluxx. As rules for these versions are finalized, they will be added here.&lt;br /&gt;
&lt;br /&gt;
==Card types==&lt;br /&gt;
&lt;br /&gt;
There are currently five card types in Fluxx.&lt;br /&gt;
&lt;br /&gt;
* Rule cards add new rules to a game of Fluxx.&lt;br /&gt;
* Goal cards define the current goal (usually for which keepers to hold) in a game of Fluxx.&lt;br /&gt;
* Keeper Cards help one to complete goals, and some have special abilities.&lt;br /&gt;
* Action cards are Fluxx&#039;s way of allowing players to change the game. Using these smartly can win or lose the game for you.&lt;br /&gt;
* Creeper cards prevent players from achieving goals in Fluxx. Some goals require one or more creepers.&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
When using a Fluxx deck in [[Viking Secret Wildcard Poker]], the Fluxx deck(s) are shuffled into the general deck.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
There are few general rules for cards from Fluxx in VSWP.&lt;br /&gt;
* Rules are rank 2, unless there is a specific rule for the card.&lt;br /&gt;
* Goals have a rank equal to the number of cards required in order to complete the goal.&lt;br /&gt;
* Keepers have a rank of one, unless otherwise stated.&lt;br /&gt;
* Actions add one to all multipliers in a five-card hand. See [[Fluxx#Action_cards|Action cards]] for further detail.&lt;br /&gt;
* Creepers are anti-wild, and have a rank of 0.&lt;br /&gt;
&lt;br /&gt;
===Revealing cards===&lt;br /&gt;
&lt;br /&gt;
During a player&#039;s turn, before they bet, call, or check, they have the option of revealing a card from their pit. Revealing cards in this manner will cause effects as described in the card description on this page. If the card is not listed on this page, it is considered to have the standard effect of all cards of that type.&lt;br /&gt;
&lt;br /&gt;
===Combos===&lt;br /&gt;
====Goals====&lt;br /&gt;
Achieving a goal is considered to be a combo. This is achieved by having a goal card and all cards required by said goal in one&#039;s hand. All of the cards used in this combo are considered to have a multiplier of x6. For example, Squishy Chocolate (goal: The Sun and Chocolate) and The Sun are in the community cards. A player has Chocolate in his pit. This player is eligible to recieve a x6 multiplier for all three of these cards, instead of 4 ranks.&lt;br /&gt;
&lt;br /&gt;
==Notes on versions==&lt;br /&gt;
&lt;br /&gt;
There are cards which are the same between multiple versions. If there is a card with the same title in multiple versions of Fluxx, they are all governed by the same rules.&lt;br /&gt;
&lt;br /&gt;
==Fluxx Version 3.1==&lt;br /&gt;
&lt;br /&gt;
===Rule Cards===&lt;br /&gt;
&lt;br /&gt;
Rule cards have a rank of 2, unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hand Limit X&#039;&#039;&#039; &lt;br /&gt;
**When received as part of a Pit, this card has a rank of X.&lt;br /&gt;
**The player can optionally reveal this card to cause all players to discard from their pit down to the number of cards the limiter states. Cards discarded in this manner are chosen by the player.&lt;br /&gt;
**When dealt as a community card, this card has no rank, but does have the same effect as revealing from one&#039;s pit.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hand Limit 0&#039;&#039;&#039; &lt;br /&gt;
**When received as part of the pit, this card has a rank of 0, and is considered anti-wild. &lt;br /&gt;
**When revealed either from the pit, or in the community cards, all players are forced to fold for this round. &lt;br /&gt;
***The pot stands as-is, and is carried over to the next hand.&lt;br /&gt;
***All players must ante and bet according to standing rules for the next hand.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;No-Hand Bonus&#039;&#039;&#039;&lt;br /&gt;
**A player receiving this in his pit, can, at his option fold, and in the next hand receive three instead of two pit cards at the initial deal.&lt;br /&gt;
**This card has a rank of 0.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rich Bonus&#039;&#039;&#039; &lt;br /&gt;
**When dealt into a player&#039;s pit, this card gives +1 to all multipliers, provided the player has more multiplier cards in-hand than his opponents. &lt;br /&gt;
**In all other cases, this card has a rank of one.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Poor Bonus&#039;&#039;&#039; &lt;br /&gt;
**When dealt into a player&#039;s Pit, this card gives a +2 to all multipliers, as long as the player has fewer multiplier cards than all opponents. &lt;br /&gt;
**This card has a rank of 1.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Draw X&#039;&#039;&#039; &lt;br /&gt;
**When dealt into pit, a player can, at his option, reveal this card to be dealt X more cards into his pit.&lt;br /&gt;
***Otherwise this card has rank X.&lt;br /&gt;
**When dealt as a community card, this card is both has a rank of X, and all players are dealt X more cards to their pits.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Inflation&#039;&#039;&#039; &lt;br /&gt;
**This card increases all multipliers of the player holding it by the number of multiplier cards in his five-card hand.&lt;br /&gt;
**This card has the same effect in the community cards. &lt;br /&gt;
**This card has a rank of 0.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Keeper Limit X&#039;&#039;&#039; &lt;br /&gt;
**This card always has a rank of X. &lt;br /&gt;
**When this card is revealed from pit, (X - 2) more community cards are dealt. &lt;br /&gt;
**When dealt into community cards, X more community cards are dealt and all card ranks are reduced by (X - 2) to a minimum of 1.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Play X&#039;&#039;&#039; &lt;br /&gt;
**This card is worth a multiplier of X in all situations, unless this is Play All. &lt;br /&gt;
**This card has a rank of 0.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Play All&#039;&#039;&#039; &lt;br /&gt;
**When revealed from pit, this card causes the hand to cease immediately, and winnings to be awarded to the player who currently has the best hand.&lt;br /&gt;
**This card has a rank equal to the number of cards in the holder&#039;s pit.&lt;br /&gt;
**When dealt as a community card, this card has the same effect as revealing from pit, but has a rank of 0.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Play First Random&#039;&#039;&#039;&lt;br /&gt;
**this card has no effect when revealed.&lt;br /&gt;
**This card has a rank of 0, and gives no multiplier.&lt;br /&gt;
**When dealt as Community, all Pit cards are laid face-down in front of the players. &lt;br /&gt;
***Each player chooses one card from the pit of the opponent to his right. This card is revealed. &lt;br /&gt;
***All effects of revealing these cards proceed in play order. &lt;br /&gt;
**This card has no effect if at least one card has been revealed already.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Double Agenda&#039;&#039;&#039; &lt;br /&gt;
**The rank of this card is zero. &lt;br /&gt;
**When revealed, either from a Pit, or as a community card, a new hand is dealt to all players (even those who have already folded). This hand is played immediately before play resumes from the original hand.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Reverse Order&#039;&#039;&#039; &lt;br /&gt;
**When revealed from pit or in community, the order of play is reversed permanently (does not end after this hand), or until order of play is changed through another effect or rule. &lt;br /&gt;
**This card has a rank of 1.&lt;br /&gt;
&lt;br /&gt;
===Goal Cards===&lt;br /&gt;
&lt;br /&gt;
All goal cards, unless otherwise stated, have a rank eqal to the number of cards required to fulfill the goal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;10 cards in hand&#039;&#039;&#039;&lt;br /&gt;
**This goal card is worth a x10 multiplier to any hand using it.&lt;br /&gt;
**This card is automatically negated if &#039;&#039;any&#039;&#039; Jokers are in the same hand, or in the community cards, even if the Jokers&#039; effects have already been nullified.&lt;br /&gt;
**This card has no rank.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5 Keepers&#039;&#039;&#039; &lt;br /&gt;
**This goal card is worth an x5 multiplier in any hand. &lt;br /&gt;
**If Creepers from any other Fluxx version are in a hand with &amp;quot;5 Keepers,&amp;quot; the effects of &amp;quot;5 Keepers&amp;quot; are negated. &lt;br /&gt;
**This card has no rank.&lt;br /&gt;
&lt;br /&gt;
===Keeper Cards===&lt;br /&gt;
&lt;br /&gt;
All Keeper cards, unless otherwise stated, have a rank of one.&lt;br /&gt;
&lt;br /&gt;
===Action cards===&lt;br /&gt;
&lt;br /&gt;
All action cards, unless otherwise stated, adds one to all multiplier values. For example, a player has cards in his hand with multipliers of x2, x3, and x6. When an Action card is in hand, these multipliers are now x3, x3, and x7.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rules Reset&#039;&#039;&#039; &lt;br /&gt;
**When revealed from a pit, or dealt as a community card, The next hand of VSWP is played with no optional game pieces. &lt;br /&gt;
**This card only affects one hand of play. &lt;br /&gt;
**Otherwise this card acts as a normal Action Card.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Let&#039;s Simplify&#039;&#039;&#039; &lt;br /&gt;
**When revealed from a pit, or dealt as a community card, one optional component of the game, at the dealer&#039;s discretion, is removed for the next hand of play. &lt;br /&gt;
**Otherwise this card acts as a normal Action Card.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Trash a New Rule&#039;&#039;&#039; &lt;br /&gt;
**Effect is identical to &amp;quot;Let&#039;s Simplify.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Everybody Gets 1&#039;&#039;&#039; &lt;br /&gt;
**This card has a rank of one. &lt;br /&gt;
**When dealt as a community card, all players are dealt one more card for their pit. &lt;br /&gt;
**No multiplier effect.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Use what you take&#039;&#039;&#039; &lt;br /&gt;
**This card has a rank of one. &lt;br /&gt;
**When revealed from pit, player is dealt another card to his pit. &lt;br /&gt;
**When dealt as community, one more community card for this set is dealt. &lt;br /&gt;
***This card has no more effect when dealt as a community card&lt;br /&gt;
**This card does not act as a normal Action card.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Discard and Draw&#039;&#039;&#039;&lt;br /&gt;
**This card&#039;s rank is equal to the number of cards in the pit of the player with the largest pit.&lt;br /&gt;
**When revealed from pit, player is allowed to discard all pit cards, including this one, and be dealt an equal number of new pit cards from the general deck.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rotate Hands&#039;&#039;&#039;&lt;br /&gt;
**When dealt as community, or revealed from a pit, all players pass their pit cards to the player after them in play order. &lt;br /&gt;
**This card has no rank, and if not revealed acts as a normal Action card.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Trade Hands&#039;&#039;&#039;&lt;br /&gt;
**When dealt as community, all players pass one card from their pit to the player across the table from them.&lt;br /&gt;
***If there are an odd number of players at the table, the player with the dealer button discards one card from his pit, and is dealt a new card, while all other players trade cards across the table.&lt;br /&gt;
**If revealed from a pit, the player revealing trades hands with the player of his choice or can discard his entire pit and be dealt an equal number of cards. &lt;br /&gt;
**This card has a rank of one.&lt;br /&gt;
**This card does not act as a normal Action Card.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Jackpot&#039;&#039;&#039; &lt;br /&gt;
**When dealt as a community card, all players are required to match their last bet, or to bet the remainder of their chips, whichever is smaller. &lt;br /&gt;
**This card has a rank of 3. &lt;br /&gt;
**This card has no effect when revealed from pit, and no multiplier.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;No Limits&#039;&#039;&#039; &lt;br /&gt;
**When dealt as a community card in a limited-bet game of VSWP, this card enables players to bet over that limit for the current hand. &lt;br /&gt;
**This card has a rank of 4. &lt;br /&gt;
**This card has no other effects.&lt;br /&gt;
&lt;br /&gt;
==Monty Python Fluxx==&lt;br /&gt;
&lt;br /&gt;
===Rule Cards===&lt;br /&gt;
&lt;br /&gt;
Rule cards have a rank of 2, unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;I Just Want to Sing!&#039;&#039;&#039; &lt;br /&gt;
**If a player using this in his hand sings during the final round, this card has a multiplier of x5. &lt;br /&gt;
**This card has a rank of 0.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;One, Two, Five!&#039;&#039;&#039; &lt;br /&gt;
**All rank 3 cards in the hand in which this is used are considered to be of rank 5. &lt;br /&gt;
**This card has a rank of 2.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Get on with it!&#039;&#039;&#039; &lt;br /&gt;
**When revealed from a pit, the player revealing this card must discard his pit, and is dealt a new pit of two cards.&lt;br /&gt;
**When dealt as a community card, this card has no effects.&lt;br /&gt;
**This card has a rank of 3.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Look on the Bright Side&#039;&#039;&#039;&lt;br /&gt;
**The effects of all anti-wild and Creeper cards are negated for any hand this card is used in.&lt;br /&gt;
**this card has a rank of 1.&lt;br /&gt;
&lt;br /&gt;
===Goal cards===&lt;br /&gt;
&lt;br /&gt;
All goal cards, unless otherwise stated, have a rank eqal to the number of cards required to fulfill the goal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grail-shaped beacon&#039;&#039;&#039;&lt;br /&gt;
**If any player other than the player using this in his hand has a drink, this card has a rank of 5 instead of 2.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Much Rejoicing&#039;&#039;&#039;&lt;br /&gt;
**If any game pieces with musical instruments, minstrels, entertainers, or other forms of entertainment named or depicted upon them are used in the same hand as &amp;quot;Much Rejoicing,&amp;quot; this card has a rank of 6.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kights of the Round Table&#039;&#039;&#039;&lt;br /&gt;
**If there are three characters, knights, face cards, or creatures in the community cards, this card is considered to have a rank of 6 instead of 3.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Cheese Shop&#039;&#039;&#039;&lt;br /&gt;
**Rank 0.&lt;br /&gt;
**if the hand this is used in has a combined point total of 0, it is to be considered the winning hand.&lt;br /&gt;
&lt;br /&gt;
===Keeper Cards===&lt;br /&gt;
&lt;br /&gt;
All Keeper cards, unless otherwise stated, have a rank of one.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Holy Hand Grenade&#039;&#039;&#039;&lt;br /&gt;
**this card has a rank of 3.&lt;br /&gt;
**this card can be used to cancel the effects of another card. If it is used in this manner, it has a rank of 0.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&lt;br /&gt;
**this card has a rank of 3.&lt;br /&gt;
**this card can be used to cancel the effects of another card. If it is used in this manner, it has a rank of 0.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Finger of God&#039;&#039;&#039;&lt;br /&gt;
**This card has a rank of 5.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Catapult&#039;&#039;&#039;&lt;br /&gt;
**this card has a rank of 2.&lt;br /&gt;
**this card allows a player, when revealed from a pit, to discard one of his other pit cards in order to remove a community card from play.&lt;br /&gt;
&lt;br /&gt;
===Action Cards===&lt;br /&gt;
&lt;br /&gt;
All action cards, unless otherwise stated, adds one to all multiplier values. For example, a player has cards in his hand with multipliers of x2, x3, and x6. When an Action card is in hand, these multipliers are now x3, x3, and x7.&lt;br /&gt;
&lt;br /&gt;
===Creeper cards===&lt;br /&gt;
&lt;br /&gt;
All creepers are anti-wild. All creepers have a rank of 0.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nights who say Ni!&#039;&#039;&#039;&lt;br /&gt;
**Effects are negated by any card with the word &amp;quot;it&amp;quot; on it.&lt;br /&gt;
&lt;br /&gt;
==Other Fluxx Versions==&lt;br /&gt;
&lt;br /&gt;
no rules have been written for these versions of Fluxx. The rules for [[Fluxx#Fluxx_Version_3.1|Version 3.1]] should work with the addition of a house rule for creepers.&lt;br /&gt;
&lt;br /&gt;
* Fluxx 4.0 &lt;br /&gt;
&lt;br /&gt;
* Zombie Fluxx&lt;br /&gt;
&lt;br /&gt;
* EcoFluxx&lt;br /&gt;
&lt;br /&gt;
* Family Fluxx&lt;br /&gt;
&lt;br /&gt;
[[Category:VSWP Add-on Deck]]&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Monty_Python_and_the_Holy_Grail_CCG&amp;diff=8960</id>
		<title>Monty Python and the Holy Grail CCG</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Monty_Python_and_the_Holy_Grail_CCG&amp;diff=8960"/>
		<updated>2009-02-05T14:42:02Z</updated>

		<summary type="html">&lt;p&gt;Davefp: Undo revision 8944 by Davefp (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VSWPHeader|Monty Python and the Holy Grain CCG}} &lt;br /&gt;
&lt;br /&gt;
=====Monty Python Cards=====&lt;br /&gt;
&lt;br /&gt;
Cards from the Monty Python and the Holy Grain CCG&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sir Robin&#039;s Minstrels&#039;&#039;&#039;: When this card is played, they are sacrificed for the good of the group.  Jokers and all other entertainer cards no longer have any negative effects (such as the Joker&#039;s Anti-Wild Special Effect).  In particular, much rejoicing can be had by anyone with a Joker, as it now counts as (x4) multiplier for this round.&lt;br /&gt;
&lt;br /&gt;
[[Category:VSWP Add-on Deck]]&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Uno&amp;diff=8959</id>
		<title>Uno</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Uno&amp;diff=8959"/>
		<updated>2009-02-05T14:41:50Z</updated>

		<summary type="html">&lt;p&gt;Davefp: Undo revision 8943 by Davefp (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VSWPHeader|Uno}} &lt;br /&gt;
&lt;br /&gt;
===Additional Rules if playing with an Uno Deck ===&lt;br /&gt;
* Uno cards are shuffled in with the main deck.&lt;br /&gt;
* If the Uno cards are in play, players are dealt one extra card into their Pit. They then choose one and discard it, forming the player&#039;s Junk.&lt;br /&gt;
* Should a player receive a Pit consisting entirely of Uno cards they have they are able to grab the Junk of any player, including themselves. This card is added to their Pit.&lt;br /&gt;
* Unless otherwise specified, all Uno Action Cards (Draw Two, Skip, Reverse, Wild, Wild Draw Four) are Special Effect cards&lt;br /&gt;
===Ranked Cards===&lt;br /&gt;
Unless otherwise specified, Numbered cards from an Uno card deck have a rank equal to their number. (The red 5 has a rank of five; the green 0 has a rank of zero.)&lt;br /&gt;
===Special Effect Cards===&lt;br /&gt;
* &amp;quot;+2&amp;quot; cards from an UNO deck add two points to the base value of every other card with a base value in the player&#039;s five-card hand.&lt;br /&gt;
* If a Wild Card is dealt to a player&#039;s Pit cards, the player may chose any value (0-9) and any color/suit (Red, Green, Blue, Yellow, Diamonds, Spades, Clubs, Hearts) for the card.&lt;br /&gt;
===Specialty Rules===&lt;br /&gt;
* If a Reverse card from UNO is dealt into any player&#039;s Pit Cards, the player must wait until dealing has been completed, then immediately turn the Reverse card face-upward in front of himself or herself. Another card will then be dealt to that player as a replacement Pit Card. The playing of a Reverse card in this fashion reverses the order of betting for the remainder of the hand. Likewise, if at any point a Reverse card is dealt into the community cards, all betting for the remainder of the hand will be reversed in order.&lt;br /&gt;
* If an UNO wild card is dealt into the community cards, all players remaining in the hand must either fold or place all of their chips into the pot, regardless of whether their opponent(s) are able to match their bet.&lt;br /&gt;
* If an UNO wild card is dealt on the Pants, then all of the players remaining in the hand must award all of their remaining chips to the winner of the hand--they cannot fold.&lt;br /&gt;
* If a Skip card is dealt to a player&#039;s Pit Cards, the player may play the Skip Card face up in front of him instead of checking during any bet. The player does not get a replacement card.&lt;br /&gt;
* If a Skip Card is dealt in the Flaps, the dealer discards the next card dealt, and then continues to deal as normal. A Skip Card has no effect if dealt as the final card in the flaps, or if dealt in the Pants.&lt;br /&gt;
* If a Wild or Wild Draw Four is dealt to the Community cards, the dealer may optionally chose a color (Red, Green, Blue or Yellow). If the dealer does not announce a color for the card, it is not regarded to have one.&lt;br /&gt;
* If a Draw Two card is dealt during the Flaps, the dealer will deal one additional Pit Card to each player from the current deck, and deal one additional Flaps card (from any deck). They may now use any two of their three Pit Cards, in combination with three community cards, to make their final five-card hand.&lt;br /&gt;
* If a Player has any three Red 7s their five card hand (for example, Uno Red 7, 7 of hearts, 7 of diamonds) they get an additional x21 Point Multiplier for that hand.&lt;br /&gt;
&lt;br /&gt;
[[Category:VSWP Add-on Deck]]&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Magic:_The_Gathering(VSWP)&amp;diff=8958</id>
		<title>Magic: The Gathering(VSWP)</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Magic:_The_Gathering(VSWP)&amp;diff=8958"/>
		<updated>2009-02-05T14:41:25Z</updated>

		<summary type="html">&lt;p&gt;Davefp: Undo revision 8942 by Davefp (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VSWPHeader|Magic: The Gathering}} &lt;br /&gt;
&lt;br /&gt;
When M:tG cards are involved in the game, they are formed into a separate pile and dealt into the Knuckle position.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise specified: &lt;br /&gt;
*Land cards add a Rank of 2 to all other regular Rank cards in the player&#039;s five-item hand.&lt;br /&gt;
*All other card types have a Rank equal to their mana cost&lt;br /&gt;
&lt;br /&gt;
===Elder Dragon Legends===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Arcades Sabboth&#039;&#039;&#039; : Arcades has a Rank of 8, and can be used in a Rank combos like a regular card.  The Rank of all cards in your hand are increased by 2 BEFORE applying combo-multipliers&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chromium&#039;&#039;&#039; : Chromium has a Rank of 8 and can be used in Rank combos like a regular card.  After the Pants card, the player with the lowest chip total in play applies an additional x2 multiplier to his final calculated score if he used Chromium in his hand.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nicol Bolas&#039;&#039;&#039; : Nicol has a Rank of 8 but cannot be used in combos.  If Nicol Bolas is dealt to your Pit, reveal him immediately after the Knuckle or the Flaps. The opponent with the highest chip total in play returns his Pit cards to the dealer, and continues his round without Pit cards. After the Pants card is flipped, he is dealt two cards and scores as normal. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paladia-Mors&#039;&#039;&#039; : If you use Paladia Mors in your hand, score your 4 other cards. Then remove one, and add the score of the remaining three to the previous total. Do this for 2 and 1 cards. If a set of cards has no Rank cards in it and requires one for any points, assume a card of Rank 8 is present.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vaevictus Asmadi&#039;&#039;&#039; : Vaevictus has a Rank of 8, but can be treated as if it was any Rank less than 7 in order to complete any combo involving Rank cards. For example: {3, 4, 5, V, 7} gives you a straight, but V still counts as 8 points, to give you 15x(3+4+5+7+8)= 405.&lt;br /&gt;
&lt;br /&gt;
[[Category:VSWP Add-on Deck]]&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Clue&amp;diff=8957</id>
		<title>Clue</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Clue&amp;diff=8957"/>
		<updated>2009-02-05T14:40:08Z</updated>

		<summary type="html">&lt;p&gt;Davefp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VSWPHeader|Clue}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Clue cards have several special effects when they are played in certain combinations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: In the UK, the game is called Cluedo. To avoid confusion, The term &#039;Clue&#039; is used throughout this document.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Card descriptions==&lt;br /&gt;
&lt;br /&gt;
Clue cards come in three different types:&lt;br /&gt;
&lt;br /&gt;
* Suspect&lt;br /&gt;
* Weapon&lt;br /&gt;
* Location&lt;br /&gt;
&lt;br /&gt;
A full list of these cards can be found [http://en.wikipedia.org/wiki/Cluedo#Gameplay here], but they are not all required to play VSWP. Any subset will do as long as it contains at least one Suspect card.&lt;br /&gt;
&lt;br /&gt;
===Terminology===&lt;br /&gt;
&lt;br /&gt;
When referring to these cards in pairs or groups, the following terminology is used:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Suspect + Location&lt;br /&gt;
| Suspect &#039;&#039;&#039;&#039;&#039;in the&#039;&#039;&#039;&#039;&#039; Location&lt;br /&gt;
|-&lt;br /&gt;
| Suspect + Weapon&lt;br /&gt;
| Suspect &#039;&#039;&#039;&#039;&#039;with the&#039;&#039;&#039;&#039;&#039; Weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* Col. Mustard in the Kitchen.&lt;br /&gt;
* Mrs. White with the Revolver.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
&lt;br /&gt;
The Suspect cards are shuffled into the general deck by the dealer. The other cards (Weapons and Locations) are shuffled together to form a separate Clue deck. This is also done by the dealer prior to the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
===Dealing===&lt;br /&gt;
&lt;br /&gt;
Clue cards only count if they are dealt as community cards. If a Clue card is dealt to a player as one of their Pit cards, that player must surrender it and be dealt another card in replacement. The Clue card then discarded with no effect (unless otherwise specified).&lt;br /&gt;
&lt;br /&gt;
Whenever a Clue card is dealt as a community card, the dealer must immediately place a card from the separate Clue deck on top of it. This will result with a Suspect with either a Location or a Weapon on top. Different combinations result in different effects. The effects of these combinations are outlined below. If there is no specific effect outlined for a particular combination, then that combination is not considered to have any effect on the game.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
A Suspect counts for a number of points equal to the difference between the number of letters in the Suspect&#039;s last name (ignore the title) and the number of letters in the Weapon/Location card name. Any minus sign is ignored. Example: Rev. Green - Kitchen = 5 - 7 = 2.&lt;br /&gt;
&lt;br /&gt;
===Special Rules===&lt;br /&gt;
&lt;br /&gt;
* If Professor Plum is played in the Library, then much new knowledge is gained. All players remaining in the hand must immediately place one of their Pit cards (of their choice) face up on the table in front of them.&lt;br /&gt;
&lt;br /&gt;
* If both the Mrs. White and the Kitchen are present. All players remaining in the hand are dealt one new Pit card from the General Deck. They may now use any two of their three Pit Cards, in combination with three community cards, to make their final five-card hand.&lt;br /&gt;
&lt;br /&gt;
* If Rev. Green is played with the Revolver, then the player who would have been next to play must fold.&lt;br /&gt;
** Exception: If this combination occurs as the Pants card, nothing happens as all bets have been made at this point.&lt;br /&gt;
&lt;br /&gt;
* If Miss Scarlett is played in the Pants, all the male players must fold.&lt;br /&gt;
&lt;br /&gt;
[[Category:VSWP Add-on Deck]]&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Viking_Secret_Wildcard_Poker&amp;diff=8952</id>
		<title>Viking Secret Wildcard Poker</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Viking_Secret_Wildcard_Poker&amp;diff=8952"/>
		<updated>2009-02-05T05:22:32Z</updated>

		<summary type="html">&lt;p&gt;Davefp: /* Bet Multipliers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Viking Secret Wildcard Poker&#039;&#039;&#039; is a sport played by an extensive group of gamblers, well enjoyed in Las Vegas. It is a game of luck, psychology, and skill, especially once the rubber chicken enters play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
In Viking Secret Wildcard Poker (VSWP) each player is dealt two cards face down. These are known as the &amp;quot;Pit&amp;quot; cards. These cards are combined with several face-up community cards (or card stacks) which are dealt to the middle of the table in a set sequence between betting rounds. The value of a player&#039;s hand is based on the best five-card hand they can produce using both of their Pit cards and three of the community cards.&lt;br /&gt;
&lt;br /&gt;
VSWP is a rapidly evolving game, due to the fact that anyone is allowed to introduce new rules and twists on the game at any time the game is not in play. There are a few rules and requirements governing the introduction of new rules.&lt;br /&gt;
&lt;br /&gt;
===Rules on Making Rules===&lt;br /&gt;
1. No rule can contradict another rule that has already been added and approved.&lt;br /&gt;
&lt;br /&gt;
2. Rules may deal with cards and game pieces from different games (e.g. Magic: the Gathering, Clue, Uno, etc.), but must not make those other cards or game pieces a REQUIREMENT for playing the game. In other words, you can say that Elder Dragon Legend Vaevictus Asmadi has a certain effect on the game, but you cannot say that &amp;quot;In this stage of the game, each player must draw one MtG card.&amp;quot; This is because not all players will have access to all types of game pieces.&lt;br /&gt;
&lt;br /&gt;
3. No rule may make the game unplayable, or make an interpretation of the rule impractical to the point that the game cannot be logically continued.&lt;br /&gt;
&lt;br /&gt;
4. If a rule is in dispute at the beginning of a game of VSWP, that rule will not be considered active for the duration of the game.&lt;br /&gt;
&lt;br /&gt;
5. Rules must have some practical impact on the game, and cannot be merely aesthetic.&lt;br /&gt;
&lt;br /&gt;
6. Don&#039;t make stupid rules.&lt;br /&gt;
&lt;br /&gt;
7. When inventing terminology, the scientific names for the human anatomy must maintain their original meaning. For example, rules may exist that incorporate the words &amp;quot;nuts&amp;quot;, &amp;quot;balls&amp;quot;, &amp;quot;&#039;nads&amp;quot;, or &amp;quot;junk&amp;quot;, but &amp;quot;testicles&amp;quot; always refers to the male reproductive organ. This is to eliminate confusion.&lt;br /&gt;
&lt;br /&gt;
8. No rule can be introduced or removed during a game. The official rule list for a game is locked to revisions at the time the game begins.&lt;br /&gt;
&lt;br /&gt;
(More to come as/when problems arise, I&#039;m sure.)&lt;br /&gt;
&lt;br /&gt;
===Required Game Pieces===&lt;br /&gt;
Viking Secret Wildcard Poker requires the following game pieces.&lt;br /&gt;
&lt;br /&gt;
* One deck of regular playing cards.&lt;br /&gt;
&lt;br /&gt;
===Optional Game Pieces===&lt;br /&gt;
Other game pieces may be involved in the game if available, but are not vital; the game can be played without them. Some of these game pieces include, but are not limited to:&lt;br /&gt;
&lt;br /&gt;
* Jokers from the requisite deck of playing cards.&lt;br /&gt;
&lt;br /&gt;
* [[Uno|A deck of UNO cards]].&lt;br /&gt;
&lt;br /&gt;
* [[Clue|A deck of game cards from the game Clue]].&lt;br /&gt;
&lt;br /&gt;
* [[Magic:_The_Gathering|Assorted cards from Magic: the Gathering]].&lt;br /&gt;
&lt;br /&gt;
* [[Happy_Families|A deck of cards from Happy Families]].&lt;br /&gt;
&lt;br /&gt;
* [[Monty_Python_and_the_Holy_Grail_CCG|A deck of cards from the Monty Python and the Holy Grail CCG]].&lt;br /&gt;
&lt;br /&gt;
* [[Viking_Secret_Wildcard_Poker#Specialty_Rules|A rubber chicken]].&lt;br /&gt;
&lt;br /&gt;
* [[Fluxx|A deck of Fluxx Cards]].&lt;br /&gt;
&lt;br /&gt;
* [[Viking_Secret_Wildcard_Poker#Risk_Cards|Cards from the game Risk]].&lt;br /&gt;
&lt;br /&gt;
==The Rules==&lt;br /&gt;
===Begining the Game===&lt;br /&gt;
Viking Secret Wildcard Poker begins with all players and a dealer sitting around a table. In more casual settings, the dealer and table may be excluded, but all formal games have both. Chips (or other betting objects) are divided evenly amongst the players.&lt;br /&gt;
&lt;br /&gt;
All cards should be assembled into the General Deck, except as specified under their specific rulings (&#039;&#039;eg&#039;&#039; if you are including the Clue rules, Character cards would be included in the general deck, but Weapon and Location cards would be in a separate deck.)&lt;br /&gt;
&lt;br /&gt;
===The Dealer===&lt;br /&gt;
The Dealer is in charge of dealing Pit cards and community cards, enforcing rules, and settling disputes. In any and every situation, the Dealer&#039;s judgement and interpretation of the rules is always to be complied with and upheld.&lt;br /&gt;
&lt;br /&gt;
===Order of Play===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROUND 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
First, two cards are dealt to each player from the deck. These are referred to as the &amp;quot;Pit&amp;quot; cards.&lt;br /&gt;
&lt;br /&gt;
Following this, the first betting round begins. The first player to bet is the player two seats to the right of the dealer button. Betting progresses counter-clockwise around the table. Options are to bet, check, or fold.&lt;br /&gt;
&lt;br /&gt;
Once a bet has been made, the value of that bet becomes the base bet value for that round. For example, if Player 2 checks and Player 3 bets 1000 chips, then 1000 chips is the base bet value for the remainder of Round 1.&lt;br /&gt;
&lt;br /&gt;
Following a bet, players who have not folded have the option of folding, calling the bet and matching its total, or raising by introducing a Bet Multiplier (BM). (For information on the sequence and values of Bet Multipliers, see below.) Further players can, again, fold, call, or introduce the next Bet Multiplier in the sequence.&lt;br /&gt;
&lt;br /&gt;
Round 1 ends when all players have either folded or matched the highest bet (including BM) that was introduced. All chips that have been bet now become part of the pot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROUND 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After this, it&#039;s on to the first community card, the Knuckle. This is a single card dealt face up from the General Deck.&lt;br /&gt;
&lt;br /&gt;
Another betting round follows, with the same procedure as in Round 1. However, the initial bet of Round 2 must be at least as high as the base bet value of Round 1. (That is, if the base bet value of Round 1 was 1000 chips, then the initial bet of Round 2 must be 1000 chips or higher.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROUND 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Following this, four more community cards are dealt, known collectively as &amp;quot;The Flaps&amp;quot;. These cards are placed face-up, alongside the Knuckle.&lt;br /&gt;
&lt;br /&gt;
Another betting round ensues. The initial bet value must be at least as high as the base bet value of Round 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROUND 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The final card is the Pants card, dealt from the General Deck. This card can make or break the game.&lt;br /&gt;
&lt;br /&gt;
At this point, hand values are calculated and the winner of the hand is determined. In the case of a tie, the chips are divided evenly amongst all winners. If a player owns no chips at this point they are removed from the game. After the chips have been awarded to the winner, the Dealer button advances by one seat in the order of play.&lt;br /&gt;
&lt;br /&gt;
The game continues in this manner until only one player is left, at which point he is declared the winner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ranking/Scoring Hands===&lt;br /&gt;
The ranking of hands is determined by point values. Every card or card stack is classified as either a rank, a multiplier, or a special effect. The final point value of a five-card hand is calculated by determining combos, applying Special Effects, adding up the adjusted ranks, then multiplying the resulting point value by the sum of the accumulated points multipliers in the hand.&lt;br /&gt;
&lt;br /&gt;
The player who can make the five-card hand with the highest point value--using two Pit cards and three community cards--once all cards have been dealt is the winner of the hand.&lt;br /&gt;
&lt;br /&gt;
====Ranked Cards====&lt;br /&gt;
&lt;br /&gt;
* Numbered cards from a regular card deck have a rank equal to their number. (The ten of spades has a rank of ten; the six of diamonds has a rank of six.) Aces are not considered &amp;quot;numbered cards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Multiplier Cards====&lt;br /&gt;
&lt;br /&gt;
* Face cards from a regular deck are multiplier cards. Jacks have a value of x2, Queens have a value of x3, and kings have a value of x4.&lt;br /&gt;
&lt;br /&gt;
====Special Effects Cards====&lt;br /&gt;
&lt;br /&gt;
* An Ace has the same rank as the highest ranking card in the hand. For example, if the hand is 10,4,A,3,K, the hand is calculated as (10+4+10+3)x4=108&lt;br /&gt;
&lt;br /&gt;
* A Joker is an anti-wild card. If a hand contains an anti-wild, all special-effects cards in that hand (including the Joker) are treated as having no effect and a rank of 1. If a player is holding a Joker in their Pit cards and another Joker is dealt in the Flaps, then that player has suffered a Squashed Spin and is not able to advance any Bet Multipliers for the rest of the hand.&lt;br /&gt;
&lt;br /&gt;
====Hand Value====&lt;br /&gt;
&lt;br /&gt;
If you have no combos, a hand is scored by adding up the value of all base-values, then multiplying that value by each multiplier in your hand. For example, the hand (9,3,6,5,A) would be scored as 3+5+6+(9x2)=32.&lt;br /&gt;
&lt;br /&gt;
====Combos====&lt;br /&gt;
A combo is calculated before determining the hand&#039;s value. For example, the hand (9,6,6,5,A) would be scored as 5+9+12+(12*2)=50, because the pair raises the value of the six above the nine for determining which card is doubled by the ace. The complete list of combos is huge, especially when including optional card-sets.  The most common ones are listed here.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pair&#039;&#039;&#039;: Two cards with the same pre-combo base value. The value of each card in the pair is doubled.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Two Pair&#039;&#039;&#039;: A hand containing two Pairs. The value of each card in the pairs is instead tripled.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Small Straight&#039;&#039;&#039;: A hand containing four sequential cards. The value of each card in the combo is tripled.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Three of a Kind&#039;&#039;&#039;: Three cards with the same rank. The value of each card in the combo is multiplied by 10.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Straight&#039;&#039;&#039;: Five cards of sequential rank. The value of each card is multiplied by 15.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flush&#039;&#039;&#039;: Five cards of the same suit. The value of each card is multiplied by 25.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spin-Flip&#039;&#039;&#039;: A pair with three multiplier cards.  Each card in the pair is squared before being doubled.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Full House&#039;&#039;&#039;: A hand with a three cards of one rank and two cards of another. The value of each card is multiplied by 30.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spin-Flush&#039;&#039;&#039;: Five multiplier cards. Instead of normal scoring, the hand is treated as having base-value of 5, and the multipliers stack. A hand of 2x,4x,3x,2x,3x would be scored (5)*2*4*3*2*3=720&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Four of a Kind&#039;&#039;&#039;: Four cards with the same rank. The value of each card in the combo is multiplied by 100.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Straight Flush&#039;&#039;&#039;: Five sequential cards of the same suit. The value of each card is multiplied by 375.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Five of a Kind&#039;&#039;&#039;: Five cards of the same rank. The value of each card is multiplied by 500.&lt;br /&gt;
&lt;br /&gt;
====Multiplier Cards====&lt;br /&gt;
&lt;br /&gt;
* Multiple multiplier cards are not multiplied together to give their final effect. Instead, all multiplier cards, when treated as such, are added together, and then the final sum is the Point Multiplier Value. For example a x3 and a x4 would be x7, not x12.&lt;br /&gt;
&lt;br /&gt;
* Multiplier cards from different decks can be counted towards &#039;&#039;Spin&#039;&#039; combos if the only effect they have is to multiply a value (such as face cards in the regular deck and husband/wife/son/daughter).&lt;br /&gt;
&lt;br /&gt;
====Optional Card Sets====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;If you&#039;re adding a new card set to this list, the template can be found on the category page: [[:Category:VSWP Add-on Deck]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Happy Families]]&lt;br /&gt;
&lt;br /&gt;
* [[Clue]]&lt;br /&gt;
&lt;br /&gt;
* [[Magic: The Gathering]]&lt;br /&gt;
&lt;br /&gt;
* [[Uno]]&lt;br /&gt;
&lt;br /&gt;
* [[Monty Python and the Holy Grail CCG]]&lt;br /&gt;
&lt;br /&gt;
* [[Fluxx]]&lt;br /&gt;
&lt;br /&gt;
* [[Settlers of Catan]]&lt;br /&gt;
&lt;br /&gt;
* [[Risk]] - (Currently a placeholder, leads nowhere. --[[User:Davefp|Davefp]] 03:44, 5 February 2009 (UTC))&lt;br /&gt;
&lt;br /&gt;
===Non-Card Game Pieces===&lt;br /&gt;
&lt;br /&gt;
*nothing yet. Move on.&lt;br /&gt;
&lt;br /&gt;
===Bet Multipliers===&lt;br /&gt;
Bet Multipliers are VSWP&#039;s equivalent of raises. Once a player has made a bet, the next player has the option of introducing one of the next Bet Multipliers in the branching sequence (which is outlined below). A BM is introduced by speaking the appropriate multiplier word and/or making the appropriate hand gesture.&lt;br /&gt;
&lt;br /&gt;
Bet Multipliers increase the value of the required bet to stay in the hand. They do not stack; they are advancements of the same multiplier. In other words, if the base bet value of the round is 1000 chips, and the highest BM reached is Double Indemnity (x5), then in order to call, players must be willing to put 5000 chips into the pot.&lt;br /&gt;
&lt;br /&gt;
If a player attempts to apply one of the next BMs in the sequence, but speaks the wrong word or makes the wrong hand gesture, then that player is forced to fold: they forfeit their hand and any chips they have bet so far and cannot play until the next hand is dealt.&lt;br /&gt;
&lt;br /&gt;
====Multiplier Sequence====&lt;br /&gt;
[[Image:Bet Multipliers.png|200px|thumb|right|Bet Multiplier Sequence]]&lt;br /&gt;
&lt;br /&gt;
There is a branching path of Bet Multipliers that may be introduced.&lt;br /&gt;
&lt;br /&gt;
* The first Bet Multiplier is always Spin (x2).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spin (x2)&#039;&#039;&#039; may be followed by Alpha (x3) or Beta (x4).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alpha (x3)&#039;&#039;&#039; may be followed by Double Indemnity (x5) or Splish (x7).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Beta (x4)&#039;&#039;&#039; may be followed by Trimp (x6) or Alphonse (x8).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Double Indemnity (x5)&#039;&#039;&#039; may be followed by Splish (x7) or Accidental Death (x15).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Trimp (x6)&#039;&#039;&#039; may be followed by Splish (x7) or Twist (x13).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Splish (x7)&#039;&#039;&#039; may only be followed by Splash (x11).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alphonse (x8)&#039;&#039;&#039; may be followed by Jealous Lover (x12) or Twist (x13).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Splash (x11)&#039;&#039;&#039; may be followed by Flip (x16) or Jimmy (x18).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jealous Lover (x12)&#039;&#039;&#039; may only be followed by Accidental Death (x15). If an Elder Dragon is among the community cards, Jealous Lover cannot be followed and no further advancements are possible.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Twist (x13)&#039;&#039;&#039; may only be followed by Flip (x16).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Accidental Death (x15)&#039;&#039;&#039; can only be called. No further advancements are possible unless a card with a picture of a woman on it is among the community cards, in which case Accidental Death may be followed by Meat Pie (x17).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flip (x16)&#039;&#039;&#039; may only be followed by Jimmy (x18). If fewer than three regular playing cards (that is, cards from a standard deck of playing cards) are among the community cards, then Flip may be followed by Gargle (x20).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Meat Pie (x17)&#039;&#039;&#039; can only be called. If a player makes a Meat Pie advancement, he or she must place one finger in his or her mouth until the conclusion of that round&#039;s betting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jimmy (x18)&#039;&#039;&#039; can only be called. Players wishing to call a Jimmy advancement must cup their hands around their mouth and cry, &amp;quot;Jimmy, where are you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gargle (x20)&#039;&#039;&#039; can only be called. During &#039;&#039;Helmets Off&#039;&#039; a Gargle forces an opponent to go all in but enables them to use up to four Community cards to make their final five-card hand. This special effect is nullified if any Uno Wild Card comes up in the Pants Card.&lt;br /&gt;
&lt;br /&gt;
====Multiplier Values and Hand Gestures====&lt;br /&gt;
&amp;lt;small&amp;gt;Needs hand gesture descriptions for all BMs.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Spin: x2 (A rotation of the index finger of either hand. Players lacking index fingers may rotate their necks)&lt;br /&gt;
&lt;br /&gt;
Alpha: x3 (A sideways gesture with the middle and index fingers of either hand with palm facing towards the player making the gesture)&lt;br /&gt;
&lt;br /&gt;
Beta: x4&lt;br /&gt;
&lt;br /&gt;
Double Indemnity: x5 (A wave of either hand in front of the face with all five fingers spread and palm facing towards the player making the gesture)&lt;br /&gt;
&lt;br /&gt;
Trimp: x6&lt;br /&gt;
&lt;br /&gt;
Splish: x7 (A wave motion using the left arm crossing over to the right)&lt;br /&gt;
&lt;br /&gt;
Alphonse: x8&lt;br /&gt;
&lt;br /&gt;
Splash: x11 (A wave motion using the right arm crossing over to the left)&lt;br /&gt;
&lt;br /&gt;
Jealous Lover: x12&lt;br /&gt;
&lt;br /&gt;
Twist: x13 (A twisting motion with both fists brought close together and clenched. Players may find it helpful to &#039;&#039;&#039;imagine&#039;&#039;&#039; performing a Chinese burn upon the opponent)&lt;br /&gt;
&lt;br /&gt;
Accidental Death: x15&lt;br /&gt;
&lt;br /&gt;
Flip: x16 (A motion with either hand where the hand is placed with the palm facing downwards before flipping briefly so the palm is face up and then returned to the original position)&lt;br /&gt;
&lt;br /&gt;
Meat Pie: x17&lt;br /&gt;
&lt;br /&gt;
Jimmy: x18&lt;br /&gt;
&lt;br /&gt;
Gargle: x20 (The player mustowardt satowardy the word &#039;gargle&#039; and keep an downwardabsolutely expressionless and immobile face while doing so. If judgment is needed as to whether the face was kept emotionless the Dealer will consult a picture of Keanu Reeves and compare it to the player)&lt;br /&gt;
&lt;br /&gt;
===Specialty Rules===&lt;br /&gt;
&lt;br /&gt;
* If a copy of The One Ring[http://www.boardgamegeek.com/image/213860?size=large] is drawn at any time, a second card is played atop it, upside down, only to be revealed after all players have called.  Any copy of this card revealed at any time after the call means a loss for any affected players -- except when it happens to the river card, in which case the face value for all Clue cards is tripled.&lt;br /&gt;
&lt;br /&gt;
* If a blue Uno card is played in the Flaps, the effects of the Clue cards are nullified.&lt;br /&gt;
&lt;br /&gt;
* To bet a &amp;quot;Rubber Chicken&amp;quot; means to make a bet of the same value as the Round before. That is, if the initial bet of Round 1 was 1000 chips, and the first better in Round 2 also bets 1000 chips, then the Round 2 bet can be called a &amp;quot;Rubber Chicken&amp;quot; or a &amp;quot;Rubber Chicken bet.&amp;quot; This is similar to &amp;quot;limping in&amp;quot; in other forms of poker, because since it is the minimum bet amount allowed, it is seen as a weak and non-aggressive play. A Rubber Chicken bet is not required to be accompanied by an actual rubber chicken, but may be for the sake of style if desired.&lt;br /&gt;
&lt;br /&gt;
* Though the base betting currency of VSWP is poker chips, any other object may be introduced into the game as a betting currency if at least 50% of the other players agree that the object should be allowed. The value of the introduced object, measured in poker chips, is determined by polling the players (excluding the player introducing the object), averaging the values they suggest, and then grudgingly accepting whatever value the Dealer decides to place on the item. (The Dealer&#039;s decision on the object&#039;s value may not be overruled.)&lt;br /&gt;
&lt;br /&gt;
* On a rainy day, play is reversed. Depending on the number of players at the table, the method of reversal is determined as follows:&lt;br /&gt;
** If there&#039;s an odd number of players at the table, play continues as usual, but progresses clockwise (rather than the usual counter-clockwise).&lt;br /&gt;
** If there is a prime number of people at the table on a rainy day, dealing order is reversed but playing order remains the same. (That is, the dealer begins dealing at the player to the left of the dealer button and continues in a clockwise direction, but the first player to play is the player to the right of the dealer button, and betting continues in a counter-clockwise direction.)&lt;br /&gt;
** In all other cases play is not reversed, but randomized. Each player role plays as the player sitting opposite them at the table. Winnings are given to the character that wins, not the player that wins. E.G. bob and jim are sitting opposite of one-another. Bob will play as Jim, and Jim will play as Bob. If Jim (playing as Bob) wins the play, Bob is awarded the pot. &#039;&#039;&#039;this rule needs to be further revised, or completely removed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Should the players not each have a full deck of Clue cards, then the players may agree to substitute M:tG cards either partially (mixing Clue and M:tG cards) or fully (utilizing M:tG cards in the same way as Clue cards) in their place. In this case Creature cards will be substituted for Suspect cards, Land cards will be substituted for Room cards and Artifact cards will be substituted for Weapon cards. An example of a &#039;mixed&#039; combination resulting from this would be the combination of Shivan Dragon with the Candlestick in the Forest.&lt;br /&gt;
&lt;br /&gt;
* If a player is consuming whiskey (optionally can be substituted for another drink of the dealer&#039;s choice) during gameplay, the value of their final five-card hand receives a bonus of 15 points. Consuming a froofy drink with more garnishes than current players at the table results in a penalty of 15 points to the player&#039;s final five-card hand. This penalty is applied after all other calculations are complete. This is reversed on a Tuesday between 7:38pm and 8:07pm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The commonly understood history of VSWP is that it is based on a combination of Pochspeil, a German game of bluffing and hand rankings that probably became modern Poker, and a game known only as &amp;quot;The Game&amp;quot;. The Game was believed to have originated in the ancient Viking Thing, wherein council members would bet using hoards from recent raids as well as livestock (hence the addition in the modern game of &amp;quot;the chicken&amp;quot;). However, bloody feuds were common, as The Game had approximately 35 thousand unique rules, and this led to a great deal of confusion.&lt;br /&gt;
&lt;br /&gt;
The synthesis of these games into Viking Poker is credited to the German-American gambler Otto von Quatch in 1989. Viking Poker introduced the Knuckle, the Flaps, and the Pants card, as the trend of the day was the incorporation of community cards. As the game never appeared in any rulebooks, it became increasingly convoluted, until the basic rule set was finally published in 2002. The custom rules that led to the game&#039;s popularity, however, are maintained on internet forums. By accepting these rules, the players must acknowledge this fact by referring to the game by its full name, Viking Secret Wildcard Poker.&lt;br /&gt;
&lt;br /&gt;
Most historians dismiss this history as &amp;quot;about 95% total bullshit&amp;quot;.&lt;br /&gt;
==Notes and Terminology==&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* It is considered a courtesy to throw your cards at your opponents after they wtfpwned your ass as a gesture of admitting defeat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Terminology===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Backended&#039;&#039; : A player can offer or be offered a BM that would cost more than the amount of chips he has available. If a player accepts at least one BM that would cost more than the chips he has, he is considered &amp;quot;Backened&amp;quot; into that BM as he has no place left to go.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Backhand&#039;&#039; : Refers to a play turns directly after he passes on the dealer button.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Balls short&#039;&#039; : means to have a pit card that is one base value off from joining a combo that was flipped in the flaps, usually accompanied by a statement of what was missed. For example: &amp;quot;Balls short of a flip pair&amp;quot; means the a pair combo was flipped, and the base-value of the cards in that pair were 1 off a player&#039;s pit card.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Catch&#039;&#039; or &#039;&#039;Caught&#039;&#039; : Use of the Knuckle or Pants card to overcome a &amp;quot;Balls short&amp;quot; flip.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Crunch&#039;&#039; : To overcome.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Cut the straight&#039;&#039; : a phrase more commonly used in Ninja Poker Championships, where it means &amp;quot;to attempt a deadly blow without securing his own safety&amp;quot;. The more frequently used phrase in Viking Poker is &amp;quot;Steal some booty while her man is still bleeding&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Elbow&#039;&#039; : Refers to the chip gap between the chip-leader and the average of all other players in a single round. A &amp;quot;wide elbow&amp;quot; is a large gap, and a &amp;quot;narrow elbow&amp;quot; is a small gap.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Felch&#039;&#039; : Reminiscent to a deviation, this involves a heavy risk and putting a strong majority of your bidding material in, in hopes of pulling it all back out when your opponents fold.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Grits&#039;&#039;, &#039;&#039;Chips&#039;&#039;, &#039;&#039;Loot&#039;&#039;, &#039;&#039;Fat Cash&#039;&#039;, &#039;&#039;Smack&#039;&#039; : refers to the betting medium, and the owner&#039;s possession of such.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Heavy&#039;&#039; : Refers to large stakes. Opposite of light.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Helmets Off&#039;&#039; : When only two players remain at the table, it is referred to &#039;Helmets Off&#039; as both players are vulnerable to a final defeat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Hold the knob steady&#039;&#039; : an expression to mean - &amp;quot;keep up the impression of points without betting aggressive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Inside&#039;&#039; : Inside refers to all known and appraised value on the table that is available for bidding.  Opposite of &amp;quot;Outside&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Knobs&#039;&#039; : refers to any regular cards with only a base value. This can also mean regular Uno cards as well, but often they are specified as &amp;quot;Coloured Knobs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Light&#039;&#039; : Refers to low stakes. Opposite of &amp;quot;heavy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Narrow&#039;&#039; : Refers to a small point or score gap. Opposite of &amp;quot;wide&amp;quot;. See &amp;quot;wide&amp;quot; for more detail.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Nut-flop&#039;&#039; : Refers to a significant favour of a single player from flipping the flaps, as if the flaps that were flipped were a &#039;kick in the nuts&#039; to that player&#039;s opponents.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Outside&#039;&#039; : Outside refers to any bidding material not yet accepted or valued. Opposite of &amp;quot;inside&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Over&#039;&#039;: If Card A is &amp;quot;over&amp;quot; Card B, it means there are more of Card A than Card B. The opposite meaning applies for &amp;quot;under&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scrump all his grits in one trug&#039;&#039; : An old Sussex saying meaning &amp;quot;To carry all your stolen apples in one container&amp;quot;. Essentially means to risk everything by not taking the initiative to do something (possibly) more effective, and simply seeing what comes about in the short term.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Slap&#039;&#039; : refers to the turn directly before a player receives the dealer chip. The term is not used in &amp;quot;Helmet&#039;s Off&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Stack&#039;&#039; : A pile of cards on one Community Card location. All cards in the stack are considered grouped together and are played together as 1 of the 5 cards in a player&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Tilt&#039;&#039; : A heavy shift, usually referring to a large change in chip strength (although occasionally meaning a player&#039;s massive bulk literally shifts the table).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Under&#039;&#039; : Refers to a collection of cards that do not have the majority of a collection.  Opposite of &amp;quot;Over&amp;quot; (see &amp;quot;Over&amp;quot; for more detail).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Under-crutch moonsault&#039;&#039; : When a player kicks another player out of the game by taking all of their remaining chips. Only applies when two players are competing for a pot (any other players must have folded).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Wide&#039;&#039; : Refers to a large point or score gap. Opposite of &amp;quot;narrow&amp;quot;. A &amp;quot;wide flush&amp;quot; would be a flush that produces a massive amount of points (such as a 10s overs 9s) vs a &amp;quot;narrow flush&amp;quot; (such as 1s over 2s).&lt;br /&gt;
&lt;br /&gt;
[[Category:Viking Secret Wildcard Poker]]&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Category_talk:VSWP&amp;diff=8951</id>
		<title>Category talk:VSWP</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Category_talk:VSWP&amp;diff=8951"/>
		<updated>2009-02-05T05:16:20Z</updated>

		<summary type="html">&lt;p&gt;Davefp: New page: This page should be deleted, because even with the redirect to the correct category page it is showing up as a sub-category on the main Category:Viking Secret Wildcard Poker page that ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page should be deleted, because even with the redirect to the correct category page it is showing up as a sub-category on the main [[Category:Viking Secret Wildcard Poker]] page that it is redirecting to. This looks like a bug in the mediawiki code. --[[User:Davefp|Davefp]] 05:16, 5 February 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Category:VSWP&amp;diff=8950</id>
		<title>Category:VSWP</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Category:VSWP&amp;diff=8950"/>
		<updated>2009-02-05T05:09:03Z</updated>

		<summary type="html">&lt;p&gt;Davefp: Redirecting to Category:Viking Secret Wildcard Poker&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Category:Viking Secret Wildcard Poker]]&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Category:VSWP&amp;diff=8949</id>
		<title>Category:VSWP</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Category:VSWP&amp;diff=8949"/>
		<updated>2009-02-05T05:07:06Z</updated>

		<summary type="html">&lt;p&gt;Davefp: Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Settlers_of_Catan&amp;diff=8948</id>
		<title>Settlers of Catan</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Settlers_of_Catan&amp;diff=8948"/>
		<updated>2009-02-05T05:05:18Z</updated>

		<summary type="html">&lt;p&gt;Davefp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VSWPHeader|Settlers of Catan}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Settlers of Catan resource cards are gathered by players into their &#039;Warehouse&#039; to be spent in later hands to increase their multiplier. Different combinations of cards result in different multipliers.&lt;br /&gt;
&lt;br /&gt;
==Card Descriptions==&lt;br /&gt;
&lt;br /&gt;
The five resource card types from Settlers of Catan can be used in VSWP. The Development cards are not currently used, but rules may be written at a later date.&lt;br /&gt;
&lt;br /&gt;
* Resource card types:&lt;br /&gt;
** Wheat&lt;br /&gt;
** Wood&lt;br /&gt;
** Stone&lt;br /&gt;
** Clay&lt;br /&gt;
** Sheep&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
The resource cards are shuffled into the general deck by the dealer at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
===The Warehouse===&lt;br /&gt;
&lt;br /&gt;
When the Settlers of Catan resource cards are in play, each player has a &#039;Warehouse&#039; in addition to their hand. The Warehouse is an area where the player can store resource cards by placing them face up on the table in front of them. Cards in the Warehouse remain there between hands until the player uses them to form a Catan Multiplier (CM) or they are removed by another rule (see below).&lt;br /&gt;
&lt;br /&gt;
Resource cards are used in three different ways, depending on where they appear in the round:&lt;br /&gt;
&lt;br /&gt;
# Dealt to a player as one of his Pit cards:&lt;br /&gt;
#* The player declares the card immediately, before betting takes place.&lt;br /&gt;
#* The resource card is removed from the player&#039;s hand and placed in his Warehouse.&lt;br /&gt;
#* The dealer deals another card to the player to replace the resource card in the Pit. If this new card is also a resource card, the process is repeated.&lt;br /&gt;
# Dealt as either the Knuckle card or in the Flaps:&lt;br /&gt;
#* Any player may count the resource card as part of his CM.&lt;br /&gt;
#* Cards from the player&#039;s Warehouse are still discarded when a CM is played, but any in the community remain, and can be used by more than one player (as is expected from a community card).&lt;br /&gt;
# Dealt as the Pants card:&lt;br /&gt;
#* All players must discard any resource cards in their Warehouse of the same type as the Pants card. The dealer then discards the Pants and draws another card to replace it. If the new card is also a resource card, the process is repeated.&lt;br /&gt;
&lt;br /&gt;
===Combos===&lt;br /&gt;
&lt;br /&gt;
Resource cards are used to give a player&#039;s hand an extra multiplier in a round. The multiplier is officially called a Catan Multiplier or CM for short.&lt;br /&gt;
&lt;br /&gt;
The following combinations of resource cards can be used to increase the value of a player&#039;s hand:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cards Required&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|rowspan=2|Road&lt;br /&gt;
|1x Clay&lt;br /&gt;
|rowspan=2|2x multiplier to the player&#039;s hand for that round&lt;br /&gt;
|-&lt;br /&gt;
|1x Wood&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|rowspan=4|Settlement&lt;br /&gt;
|1x Clay&lt;br /&gt;
|rowspan=4|4x multiplier to the player&#039;s hand for that round&lt;br /&gt;
|-&lt;br /&gt;
|1x Wood&lt;br /&gt;
|-&lt;br /&gt;
|1x Sheep&lt;br /&gt;
|-&lt;br /&gt;
|1x Wheat&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|rowspan=2|City&lt;br /&gt;
|2x Wheat&lt;br /&gt;
|rowspan=2|8x multiplier to the player&#039;s hand for that round&lt;br /&gt;
|-&lt;br /&gt;
|3x Rock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a player wishes to play a combo, he must declare that he is doing so immediately after checking or raising, before the next player bets. Any resource cards in the player&#039;s Warehouse used in the combo are pushed forward or otherwise marked so that they can be identified. However, the CM is &#039;&#039;&#039;only&#039;&#039;&#039; applied if those cards are still in play after the Pants card is played. If the combo is rendered unplayable (for example if one of the resources required appears as the Pants card) then the remaining cards in the combo are lost, and &#039;&#039;&#039;do not&#039;&#039;&#039; return to the player&#039;s Warehouse.&lt;br /&gt;
&lt;br /&gt;
Only one combo can be in effect on a hand at a time. Combos may not be withdrawn after they have been declared. The exception to this rule is is the player wishes to play a combo with a higher multiplier after a subsequent bet. In this case, the cards from the old combo are returned to the Warehouse and replaced with the new one.&lt;br /&gt;
&lt;br /&gt;
===Trading===&lt;br /&gt;
&lt;br /&gt;
Trading of cards in the Warehouse may take place between players, but only between hands. The dealer may choose to set a time limit on trading. There are no restrictions on the number of cards that must be traded, and uneven trades are allowed (e.g. 1 wood for 2 clay). However, only resource cards may be included in the trades, players may not buy cards from one another with chips or other betting items.&lt;br /&gt;
&lt;br /&gt;
* If any player utters the phrase &amp;quot;I have Wood for your Sheep&amp;quot; during trading, that player must sit out the next hand. This is known as a &#039;Flock Block&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Viking Secret Wildcard Poker]]&lt;br /&gt;
[[Category:VSWP Add-on Deck]]&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Fluxx&amp;diff=8947</id>
		<title>Fluxx</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Fluxx&amp;diff=8947"/>
		<updated>2009-02-05T05:05:07Z</updated>

		<summary type="html">&lt;p&gt;Davefp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VSWPHeader|Fluxx}} &lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Fluxx is a game by Looney Labs. This page is not about the game Fluxx, but about integrating it into [[Viking_Secret_Wildcard_Poker|VSWP]]. As of the last edit to this page, these rules have not been playetsted.&lt;br /&gt;
&lt;br /&gt;
There are multiple versions of the game Fluxx. As rules for these versions are finalized, they will be added here.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
===Setup===&lt;br /&gt;
When using a Fluxx deck in [[Viking Secret Wildcard Poker]], the Fluxx deck(s) are shuffled into the general deck.&lt;br /&gt;
&lt;br /&gt;
===Revealing cards===&lt;br /&gt;
&lt;br /&gt;
During a player&#039;s turn, before they bet, call, or check, they have the option of revealing a card from their pit. Revealing cards in this manner will cause effects as described in the card description on this page. If the card is not listed on this page, it is considered to have the standard effect of all cards of that type.&lt;br /&gt;
&lt;br /&gt;
===Combos===&lt;br /&gt;
====Goals====&lt;br /&gt;
Achieving a goal is considered to be a combo. This is achieved by having a goal card and all cards required by said goal in one&#039;s hand. All of the cards used in this combo are considered to have a multiplier of x6. For example, Squishy Chocolate (goal: The Sun and Chocolate) and The Sun are in the community cards. A player has Chocolate in his pit. This player is eligible to recieve a x6 multiplier for all three of these cards, instead of 4 ranks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Card types===&lt;br /&gt;
&lt;br /&gt;
There are currently five types of cards in Fluxx.&lt;br /&gt;
*Rule cards&lt;br /&gt;
**Rule cards have a rank of 2, unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
*Goal cards&lt;br /&gt;
**All goal cards, unless otherwise stated, have a rank eqal to the number of cards required to fulfill the goal.&lt;br /&gt;
&lt;br /&gt;
*Keeper Cards&lt;br /&gt;
**All Keeper cards, unless otherwise stated, have a rank of one.&lt;br /&gt;
&lt;br /&gt;
*Action cards&lt;br /&gt;
**All action cards, unless otherwise stated, adds one to all multiplier values. For example, a player has cards in his hand with multipliers of x2, x3, and x6. When an Action card is in hand, these multipliers are now x3, x3, and x7.&lt;br /&gt;
&lt;br /&gt;
*Creeper cards&lt;br /&gt;
**All creepers are anti-wild. All creepers have a rank of 0.&lt;br /&gt;
&lt;br /&gt;
==Notes on versions==&lt;br /&gt;
&lt;br /&gt;
There are cards which are the same between multiple versions. If there is a card with the same title in multiple versions of Fluxx, they are all governed by the same rules.&lt;br /&gt;
&lt;br /&gt;
==Fluxx Version 3.1==&lt;br /&gt;
&lt;br /&gt;
===Rule Cards===&lt;br /&gt;
&lt;br /&gt;
Rule cards have a rank of 2, unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hand Limit X&#039;&#039;&#039; &lt;br /&gt;
**When received as part of a Pit, this card has a rank of X.&lt;br /&gt;
**The player can optionally reveal this card to cause all players to discard from their pit down to the number of cards the limiter states. Cards discarded in this manner are chosen by the player.&lt;br /&gt;
**When dealt as a community card, this card has no rank, but does have the same effect as revealing from one&#039;s pit.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hand Limit 0&#039;&#039;&#039; &lt;br /&gt;
**When received as part of the pit, this card has a rank of 0, and is considered anti-wild. &lt;br /&gt;
**When revealed either from the pit, or in the community cards, all players are forced to fold for this round. &lt;br /&gt;
***The pot stands as-is, and is carried over to the next hand.&lt;br /&gt;
***All players must ante and bet according to standing rules for the next hand.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;No-Hand Bonus&#039;&#039;&#039;&lt;br /&gt;
**A player receiving this in his pit, can, at his option fold, and in the next hand receive three instead of two pit cards at the initial deal.&lt;br /&gt;
**This card has a rank of 0.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rich Bonus&#039;&#039;&#039; &lt;br /&gt;
**When dealt into a player&#039;s pit, this card gives +1 to all multipliers, provided the player has more multiplier cards in-hand than his opponents. &lt;br /&gt;
**In all other cases, this card has a rank of one.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Poor Bonus&#039;&#039;&#039; &lt;br /&gt;
**When dealt into a player&#039;s Pit, this card gives a +2 to all multipliers, as long as the player has fewer multiplier cards than all opponents. &lt;br /&gt;
**This card has a rank of 1.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Draw X&#039;&#039;&#039; &lt;br /&gt;
**When dealt into pit, a player can, at his option, reveal this card to be dealt X more cards into his pit.&lt;br /&gt;
***Otherwise this card has rank X.&lt;br /&gt;
**When dealt as a community card, this card is both has a rank of X, and all players are dealt X more cards to their pits.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Inflation&#039;&#039;&#039; &lt;br /&gt;
**This card increases all multipliers of the player holding it by the number of multiplier cards in his five-card hand.&lt;br /&gt;
**This card has the same effect in the community cards. &lt;br /&gt;
**This card has a rank of 0.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Keeper Limit X&#039;&#039;&#039; &lt;br /&gt;
**This card always has a rank of X. &lt;br /&gt;
**When this card is revealed from pit, (X - 2) more community cards are dealt. &lt;br /&gt;
**When dealt into community cards, X more community cards are dealt and all card ranks are reduced by (X - 2) to a minimum of 1.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Play X&#039;&#039;&#039; &lt;br /&gt;
**This card is worth a multiplier of X in all situations, unless this is Play All. &lt;br /&gt;
**This card has a rank of 0.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Play All&#039;&#039;&#039; &lt;br /&gt;
**When revealed from pit, this card causes the hand to cease immediately, and winnings to be awarded to the player who currently has the best hand.&lt;br /&gt;
**This card has a rank equal to the number of cards in the holder&#039;s pit.&lt;br /&gt;
**When dealt as a community card, this card has the same effect as revealing from pit, but has a rank of 0.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Play First Random&#039;&#039;&#039;&lt;br /&gt;
**this card has no effect when revealed.&lt;br /&gt;
**This card has a rank of 0, and gives no multiplier.&lt;br /&gt;
**When dealt as Community, all Pit cards are laid face-down in front of the players. &lt;br /&gt;
***Each player chooses one card from the pit of the opponent to his right. This card is revealed. &lt;br /&gt;
***All effects of revealing these cards proceed in play order. &lt;br /&gt;
**This card has no effect if at least one card has been revealed already.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Double Agenda&#039;&#039;&#039; &lt;br /&gt;
**The rank of this card is zero. &lt;br /&gt;
**When revealed, either from a Pit, or as a community card, a new hand is dealt to all players (even those who have already folded). This hand is played immediately before play resumes from the original hand.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Reverse Order&#039;&#039;&#039; &lt;br /&gt;
**When revealed from pit or in community, the order of play is reversed permanently (does not end after this hand), or until order of play is changed through another effect or rule. &lt;br /&gt;
**This card has a rank of 1.&lt;br /&gt;
&lt;br /&gt;
===Goal Cards===&lt;br /&gt;
&lt;br /&gt;
All goal cards, unless otherwise stated, have a rank eqal to the number of cards required to fulfill the goal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;10 cards in hand&#039;&#039;&#039;&lt;br /&gt;
**This goal card is worth a x10 multiplier to any hand using it.&lt;br /&gt;
**This card is automatically negated if &#039;&#039;any&#039;&#039; Jokers are in the same hand, or in the community cards, even if the Jokers&#039; effects have already been nullified.&lt;br /&gt;
**This card has no rank.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;5 Keepers&#039;&#039;&#039; &lt;br /&gt;
**This goal card is worth an x5 multiplier in any hand. &lt;br /&gt;
**If Creepers from any other Fluxx version are in a hand with &amp;quot;5 Keepers,&amp;quot; the effects of &amp;quot;5 Keepers&amp;quot; are negated. &lt;br /&gt;
**This card has no rank.&lt;br /&gt;
&lt;br /&gt;
===Keeper Cards===&lt;br /&gt;
&lt;br /&gt;
All Keeper cards, unless otherwise stated, have a rank of one.&lt;br /&gt;
&lt;br /&gt;
===Action cards===&lt;br /&gt;
&lt;br /&gt;
All action cards, unless otherwise stated, adds one to all multiplier values. For example, a player has cards in his hand with multipliers of x2, x3, and x6. When an Action card is in hand, these multipliers are now x3, x3, and x7.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rules Reset&#039;&#039;&#039; &lt;br /&gt;
**When revealed from a pit, or dealt as a community card, The next hand of VSWP is played with no optional game pieces. &lt;br /&gt;
**This card only affects one hand of play. &lt;br /&gt;
**Otherwise this card acts as a normal Action Card.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Let&#039;s Simplify&#039;&#039;&#039; &lt;br /&gt;
**When revealed from a pit, or dealt as a community card, one optional component of the game, at the dealer&#039;s discretion, is removed for the next hand of play. &lt;br /&gt;
**Otherwise this card acts as a normal Action Card.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Trash a New Rule&#039;&#039;&#039; &lt;br /&gt;
**Effect is identical to &amp;quot;Let&#039;s Simplify.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Everybody Gets 1&#039;&#039;&#039; &lt;br /&gt;
**This card has a rank of one. &lt;br /&gt;
**When dealt as a community card, all players are dealt one more card for their pit. &lt;br /&gt;
**No multiplier effect.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Use what you take&#039;&#039;&#039; &lt;br /&gt;
**This card has a rank of one. &lt;br /&gt;
**When revealed from pit, player is dealt another card to his pit. &lt;br /&gt;
**When dealt as community, one more community card for this set is dealt. &lt;br /&gt;
***This card has no more effect when dealt as a community card&lt;br /&gt;
**This card does not act as a normal Action card.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Discard and Draw&#039;&#039;&#039;&lt;br /&gt;
**This card&#039;s rank is equal to the number of cards in the pit of the player with the largest pit.&lt;br /&gt;
**When revealed from pit, player is allowed to discard all pit cards, including this one, and be dealt an equal number of new pit cards from the general deck.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rotate Hands&#039;&#039;&#039;&lt;br /&gt;
**When dealt as community, or revealed from a pit, all players pass their pit cards to the player after them in play order. &lt;br /&gt;
**This card has no rank, and if not revealed acts as a normal Action card.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Trade Hands&#039;&#039;&#039;&lt;br /&gt;
**When dealt as community, all players pass one card from their pit to the player across the table from them.&lt;br /&gt;
***If there are an odd number of players at the table, the player with the dealer button discards one card from his pit, and is dealt a new card, while all other players trade cards across the table.&lt;br /&gt;
**If revealed from a pit, the player revealing trades hands with the player of his choice or can discard his entire pit and be dealt an equal number of cards. &lt;br /&gt;
**This card has a rank of one.&lt;br /&gt;
**This card does not act as a normal Action Card.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Jackpot&#039;&#039;&#039; &lt;br /&gt;
**When dealt as a community card, all players are required to match their last bet, or to bet the remainder of their chips, whichever is smaller. &lt;br /&gt;
**This card has a rank of 3. &lt;br /&gt;
**This card has no effect when revealed from pit, and no multiplier.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;No Limits&#039;&#039;&#039; &lt;br /&gt;
**When dealt as a community card in a limited-bet game of VSWP, this card enables players to bet over that limit for the current hand. &lt;br /&gt;
**This card has a rank of 4. &lt;br /&gt;
**This card has no other effects.&lt;br /&gt;
&lt;br /&gt;
==Monty Python Fluxx==&lt;br /&gt;
&lt;br /&gt;
===Rule Cards===&lt;br /&gt;
&lt;br /&gt;
Rule cards have a rank of 2, unless otherwise stated.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;I Just Want to Sing!&#039;&#039;&#039; &lt;br /&gt;
**If a player using this in his hand sings during the final round, this card has a multiplier of x5. &lt;br /&gt;
**This card has a rank of 0.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;One, Two, Five!&#039;&#039;&#039; &lt;br /&gt;
**All rank 3 cards in the hand in which this is used are considered to be of rank 5. &lt;br /&gt;
**This card has a rank of 2.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Get on with it!&#039;&#039;&#039; &lt;br /&gt;
**When revealed from a pit, the player revealing this card must discard his pit, and is dealt a new pit of two cards.&lt;br /&gt;
**When dealt as a community card, this card has no effects.&lt;br /&gt;
**This card has a rank of 3.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Look on the Bright Side&#039;&#039;&#039;&lt;br /&gt;
**The effects of all anti-wild and Creeper cards are negated for any hand this card is used in.&lt;br /&gt;
**this card has a rank of 1.&lt;br /&gt;
&lt;br /&gt;
===Goal cards===&lt;br /&gt;
&lt;br /&gt;
All goal cards, unless otherwise stated, have a rank eqal to the number of cards required to fulfill the goal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grail-shaped beacon&#039;&#039;&#039;&lt;br /&gt;
**If any player other than the player using this in his hand has a drink, this card has a rank of 5 instead of 2.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Much Rejoicing&#039;&#039;&#039;&lt;br /&gt;
**If any game pieces with musical instruments, minstrels, entertainers, or other forms of entertainment named or depicted upon them are used in the same hand as &amp;quot;Much Rejoicing,&amp;quot; this card has a rank of 6.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kights of the Round Table&#039;&#039;&#039;&lt;br /&gt;
**If there are three characters, knights, face cards, or creatures in the community cards, this card is considered to have a rank of 6 instead of 3.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Cheese Shop&#039;&#039;&#039;&lt;br /&gt;
**Rank 0.&lt;br /&gt;
**if the hand this is used in has a combined point total of 0, it is to be considered the winning hand.&lt;br /&gt;
&lt;br /&gt;
===Keeper Cards===&lt;br /&gt;
&lt;br /&gt;
All Keeper cards, unless otherwise stated, have a rank of one.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Holy Hand Grenade&#039;&#039;&#039;&lt;br /&gt;
**this card has a rank of 3.&lt;br /&gt;
**this card can be used to cancel the effects of another card. If it is used in this manner, it has a rank of 0.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Excalibur&#039;&#039;&#039;&lt;br /&gt;
**this card has a rank of 3.&lt;br /&gt;
**this card can be used to cancel the effects of another card. If it is used in this manner, it has a rank of 0.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Finger of God&#039;&#039;&#039;&lt;br /&gt;
**This card has a rank of 5.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Catapult&#039;&#039;&#039;&lt;br /&gt;
**this card has a rank of 2.&lt;br /&gt;
**this card allows a player, when revealed from a pit, to discard one of his other pit cards in order to remove a community card from play.&lt;br /&gt;
&lt;br /&gt;
===Action Cards===&lt;br /&gt;
&lt;br /&gt;
All action cards, unless otherwise stated, adds one to all multiplier values. For example, a player has cards in his hand with multipliers of x2, x3, and x6. When an Action card is in hand, these multipliers are now x3, x3, and x7.&lt;br /&gt;
&lt;br /&gt;
===Creeper cards===&lt;br /&gt;
&lt;br /&gt;
All creepers are anti-wild. All creepers have a rank of 0.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nights who say Ni!&#039;&#039;&#039;&lt;br /&gt;
**Effects are negated by any card with the word &amp;quot;it&amp;quot; on it.&lt;br /&gt;
&lt;br /&gt;
==Other Fluxx Versions==&lt;br /&gt;
&lt;br /&gt;
no rules have been written for these versions of Fluxx. The rules for [[Fluxx#Fluxx_Version_3.1|Version 3.1]] should work with the addition of a house rule for creepers.&lt;br /&gt;
&lt;br /&gt;
* Fluxx 4.0 &lt;br /&gt;
&lt;br /&gt;
* Zombie Fluxx&lt;br /&gt;
&lt;br /&gt;
* EcoFluxx&lt;br /&gt;
&lt;br /&gt;
* Family Fluxx&lt;br /&gt;
&lt;br /&gt;
[[Category:Viking Secret Wildcard Poker]]&lt;br /&gt;
[[Category:VSWP Add-on Deck]]&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Happy_Families&amp;diff=8946</id>
		<title>Happy Families</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Happy_Families&amp;diff=8946"/>
		<updated>2009-02-05T05:04:52Z</updated>

		<summary type="html">&lt;p&gt;Davefp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VSWPHeader|Happy Families}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Happy Families cards are used to add additional multipliers to a player&#039;s hand. They also have several special effects which can affect game-play for a short period of time.&lt;br /&gt;
&lt;br /&gt;
==Card Descriptions==&lt;br /&gt;
&lt;br /&gt;
Happy Families (HF) cards are divided into several families. Each family has 4 members:&lt;br /&gt;
&lt;br /&gt;
* Husband&lt;br /&gt;
* Wife&lt;br /&gt;
* Son&lt;br /&gt;
* Daughter&lt;br /&gt;
&lt;br /&gt;
Additionally, Each family has a Name and a Profession. There are too many different families to include them all here, but a complete list can be found [http://en.wikipedia.org/wiki/Happy_Families#Family_names on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
&lt;br /&gt;
Happy Families cards are shuffled into the general deck by the dealer at the beginning of the game. &lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
===Multipliers===&lt;br /&gt;
&lt;br /&gt;
HF cards add a base value to all points multiplier cards, including themselves. The base value added to a multiplier card varies by family member as follows:&lt;br /&gt;
&lt;br /&gt;
* Husbands have a multiplier of 4&lt;br /&gt;
* Wives have a multiplier of 3&lt;br /&gt;
* Sons have a multiplier of 2&lt;br /&gt;
* Daughters have a multiplier equal to the highest other multiplier card in the player&#039;s five-item hand. If no other multiplier cards are present, the Daughter has a multiplier value of 1 (and, therefore, a base value of 1).&lt;br /&gt;
&lt;br /&gt;
===Combos===&lt;br /&gt;
&lt;br /&gt;
If an entire family can be constructed (Husband, Wife, Son, and Daughter of the same name/profession) including at least one Pit card, that player is able to bring the remaining cards into their Pit. If all four cards are then used as a part of the 5-card hand, they gain a 96x multiplier for that hand.&lt;br /&gt;
&lt;br /&gt;
===Special Effects===&lt;br /&gt;
In addition to the above rules, if any member of the following families shows up in the community pile, the corresponding effect must occur. If any player cannot comply with the effect, they must fold. If not specified, any effect lasts until the end of the current hand.&lt;br /&gt;
&lt;br /&gt;
* Hearty, the Captain - For the rest of the round, all players, announcers, dealers, and anyone else present must speak with a Pirate accent.&lt;br /&gt;
* Hardwatch, the First Mate - TREASON ON THE HIGH SEAS: All players remaining in the hand must pass their Pit cards  to the active player on their left.&lt;br /&gt;
* Snoot, the First Class Passenger - Players must now bet double in order to match other player&#039;s bets.&lt;br /&gt;
* Stitches, the Sailmaker - Cloth items added to the pot are now worth double their appraised value.&lt;br /&gt;
* Bacon, the Butcher - For the rest of the round, all players, announcers, dealers, and anyone else present must speak with a MAN VOICE! HAA! (Note: A Pirate Accent counts as a Man Voice.) Any Female players present must fold.&lt;br /&gt;
* Block, the Barber - For the rest of the round, all players, announcers, dealers, and anyone else present must speak with an extremely effeminate voice. Any player incapable of speaking at such a pitch or in such a manner must fold.&lt;br /&gt;
* Bung, the Brewer - For the rest of the round, all players, announcers, dealers, and anyone else present must speak with a either a Scottish or Irish accent. (Note: the accents count as Man Voices.) &lt;br /&gt;
* Constable, the Policeman - Any personal possessions previously in the pot are returned to players at the time this card is dealt. They may be re-bet at any point afterward.&lt;br /&gt;
** This does not affect the value a player must bet to check or raise.&lt;br /&gt;
** For the purposes of this rule, betting chips have no owner.&amp;lt;small&amp;gt; Nice try though. --[[User:Davefp|Davefp]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Viking Secret Wildcard Poker]]&lt;br /&gt;
[[Category:VSWP Add-on Deck]]&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Viking_Secret_Wildcard_Poker&amp;diff=8945</id>
		<title>Viking Secret Wildcard Poker</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Viking_Secret_Wildcard_Poker&amp;diff=8945"/>
		<updated>2009-02-05T05:03:57Z</updated>

		<summary type="html">&lt;p&gt;Davefp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Viking Secret Wildcard Poker&#039;&#039;&#039; is a sport played by an extensive group of gamblers, well enjoyed in Las Vegas. It is a game of luck, psychology, and skill, especially once the rubber chicken enters play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
In Viking Secret Wildcard Poker (VSWP) each player is dealt two cards face down. These are known as the &amp;quot;Pit&amp;quot; cards. These cards are combined with several face-up community cards (or card stacks) which are dealt to the middle of the table in a set sequence between betting rounds. The value of a player&#039;s hand is based on the best five-card hand they can produce using both of their Pit cards and three of the community cards.&lt;br /&gt;
&lt;br /&gt;
VSWP is a rapidly evolving game, due to the fact that anyone is allowed to introduce new rules and twists on the game at any time the game is not in play. There are a few rules and requirements governing the introduction of new rules.&lt;br /&gt;
&lt;br /&gt;
===Rules on Making Rules===&lt;br /&gt;
1. No rule can contradict another rule that has already been added and approved.&lt;br /&gt;
&lt;br /&gt;
2. Rules may deal with cards and game pieces from different games (e.g. Magic: the Gathering, Clue, Uno, etc.), but must not make those other cards or game pieces a REQUIREMENT for playing the game. In other words, you can say that Elder Dragon Legend Vaevictus Asmadi has a certain effect on the game, but you cannot say that &amp;quot;In this stage of the game, each player must draw one MtG card.&amp;quot; This is because not all players will have access to all types of game pieces.&lt;br /&gt;
&lt;br /&gt;
3. No rule may make the game unplayable, or make an interpretation of the rule impractical to the point that the game cannot be logically continued.&lt;br /&gt;
&lt;br /&gt;
4. If a rule is in dispute at the beginning of a game of VSWP, that rule will not be considered active for the duration of the game.&lt;br /&gt;
&lt;br /&gt;
5. Rules must have some practical impact on the game, and cannot be merely aesthetic.&lt;br /&gt;
&lt;br /&gt;
6. Don&#039;t make stupid rules.&lt;br /&gt;
&lt;br /&gt;
7. When inventing terminology, the scientific names for the human anatomy must maintain their original meaning. For example, rules may exist that incorporate the words &amp;quot;nuts&amp;quot;, &amp;quot;balls&amp;quot;, &amp;quot;&#039;nads&amp;quot;, or &amp;quot;junk&amp;quot;, but &amp;quot;testicles&amp;quot; always refers to the male reproductive organ. This is to eliminate confusion.&lt;br /&gt;
&lt;br /&gt;
8. No rule can be introduced or removed during a game. The official rule list for a game is locked to revisions at the time the game begins.&lt;br /&gt;
&lt;br /&gt;
(More to come as/when problems arise, I&#039;m sure.)&lt;br /&gt;
&lt;br /&gt;
===Required Game Pieces===&lt;br /&gt;
Viking Secret Wildcard Poker requires the following game pieces.&lt;br /&gt;
&lt;br /&gt;
* One deck of regular playing cards.&lt;br /&gt;
&lt;br /&gt;
===Optional Game Pieces===&lt;br /&gt;
Other game pieces may be involved in the game if available, but are not vital; the game can be played without them. Some of these game pieces include, but are not limited to:&lt;br /&gt;
&lt;br /&gt;
* Jokers from the requisite deck of playing cards.&lt;br /&gt;
&lt;br /&gt;
* [[Uno|A deck of UNO cards]].&lt;br /&gt;
&lt;br /&gt;
* [[Clue|A deck of game cards from the game Clue]].&lt;br /&gt;
&lt;br /&gt;
* [[Magic:_The_Gathering|Assorted cards from Magic: the Gathering]].&lt;br /&gt;
&lt;br /&gt;
* [[Happy_Families|A deck of cards from Happy Families]].&lt;br /&gt;
&lt;br /&gt;
* [[Monty_Python_and_the_Holy_Grail_CCG|A deck of cards from the Monty Python and the Holy Grail CCG]].&lt;br /&gt;
&lt;br /&gt;
* [[Viking_Secret_Wildcard_Poker#Specialty_Rules|A rubber chicken]].&lt;br /&gt;
&lt;br /&gt;
* [[Fluxx|A deck of Fluxx Cards]].&lt;br /&gt;
&lt;br /&gt;
* [[Viking_Secret_Wildcard_Poker#Risk_Cards|Cards from the game Risk]].&lt;br /&gt;
&lt;br /&gt;
==The Rules==&lt;br /&gt;
===Begining the Game===&lt;br /&gt;
Viking Secret Wildcard Poker begins with all players and a dealer sitting around a table. In more casual settings, the dealer and table may be excluded, but all formal games have both. Chips (or other betting objects) are divided evenly amongst the players.&lt;br /&gt;
&lt;br /&gt;
All cards should be assembled into the General Deck, except as specified under their specific rulings (&#039;&#039;eg&#039;&#039; if you are including the Clue rules, Character cards would be included in the general deck, but Weapon and Location cards would be in a separate deck.)&lt;br /&gt;
&lt;br /&gt;
===The Dealer===&lt;br /&gt;
The Dealer is in charge of dealing Pit cards and community cards, enforcing rules, and settling disputes. In any and every situation, the Dealer&#039;s judgement and interpretation of the rules is always to be complied with and upheld.&lt;br /&gt;
&lt;br /&gt;
===Order of Play===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROUND 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
First, two cards are dealt to each player from the deck. These are referred to as the &amp;quot;Pit&amp;quot; cards.&lt;br /&gt;
&lt;br /&gt;
Following this, the first betting round begins. The first player to bet is the player two seats to the right of the dealer button. Betting progresses counter-clockwise around the table. Options are to bet, check, or fold.&lt;br /&gt;
&lt;br /&gt;
Once a bet has been made, the value of that bet becomes the base bet value for that round. For example, if Player 2 checks and Player 3 bets 1000 chips, then 1000 chips is the base bet value for the remainder of Round 1.&lt;br /&gt;
&lt;br /&gt;
Following a bet, players who have not folded have the option of folding, calling the bet and matching its total, or raising by introducing a Bet Multiplier (BM). (For information on the sequence and values of Bet Multipliers, see below.) Further players can, again, fold, call, or introduce the next Bet Multiplier in the sequence.&lt;br /&gt;
&lt;br /&gt;
Round 1 ends when all players have either folded or matched the highest bet (including BM) that was introduced. All chips that have been bet now become part of the pot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROUND 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After this, it&#039;s on to the first community card, the Knuckle. This is a single card dealt face up from the General Deck.&lt;br /&gt;
&lt;br /&gt;
Another betting round follows, with the same procedure as in Round 1. However, the initial bet of Round 2 must be at least as high as the base bet value of Round 1. (That is, if the base bet value of Round 1 was 1000 chips, then the initial bet of Round 2 must be 1000 chips or higher.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROUND 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Following this, four more community cards are dealt, known collectively as &amp;quot;The Flaps&amp;quot;. These cards are placed face-up, alongside the Knuckle.&lt;br /&gt;
&lt;br /&gt;
Another betting round ensues. The initial bet value must be at least as high as the base bet value of Round 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROUND 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The final card is the Pants card, dealt from the General Deck. This card can make or break the game.&lt;br /&gt;
&lt;br /&gt;
At this point, hand values are calculated and the winner of the hand is determined. In the case of a tie, the chips are divided evenly amongst all winners. If a player owns no chips at this point they are removed from the game. After the chips have been awarded to the winner, the Dealer button advances by one seat in the order of play.&lt;br /&gt;
&lt;br /&gt;
The game continues in this manner until only one player is left, at which point he is declared the winner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ranking/Scoring Hands===&lt;br /&gt;
The ranking of hands is determined by point values. Every card or card stack is classified as either a rank, a multiplier, or a special effect. The final point value of a five-card hand is calculated by determining combos, applying Special Effects, adding up the adjusted ranks, then multiplying the resulting point value by the sum of the accumulated points multipliers in the hand.&lt;br /&gt;
&lt;br /&gt;
The player who can make the five-card hand with the highest point value--using two Pit cards and three community cards--once all cards have been dealt is the winner of the hand.&lt;br /&gt;
&lt;br /&gt;
====Ranked Cards====&lt;br /&gt;
&lt;br /&gt;
* Numbered cards from a regular card deck have a rank equal to their number. (The ten of spades has a rank of ten; the six of diamonds has a rank of six.) Aces are not considered &amp;quot;numbered cards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Multiplier Cards====&lt;br /&gt;
&lt;br /&gt;
* Face cards from a regular deck are multiplier cards. Jacks have a value of x2, Queens have a value of x3, and kings have a value of x4.&lt;br /&gt;
&lt;br /&gt;
====Special Effects Cards====&lt;br /&gt;
&lt;br /&gt;
* An Ace has the same rank as the highest ranking card in the hand. For example, if the hand is 10,4,A,3,K, the hand is calculated as (10+4+10+3)x4=108&lt;br /&gt;
&lt;br /&gt;
* A Joker is an anti-wild card. If a hand contains an anti-wild, all special-effects cards in that hand (including the Joker) are treated as having no effect and a rank of 1. If a player is holding a Joker in their Pit cards and another Joker is dealt in the Flaps, then that player has suffered a Squashed Spin and is not able to advance any Bet Multipliers for the rest of the hand.&lt;br /&gt;
&lt;br /&gt;
====Hand Value====&lt;br /&gt;
&lt;br /&gt;
If you have no combos, a hand is scored by adding up the value of all base-values, then multiplying that value by each multiplier in your hand. For example, the hand (9,3,6,5,A) would be scored as 3+5+6+(9x2)=32.&lt;br /&gt;
&lt;br /&gt;
====Combos====&lt;br /&gt;
A combo is calculated before determining the hand&#039;s value. For example, the hand (9,6,6,5,A) would be scored as 5+9+12+(12*2)=50, because the pair raises the value of the six above the nine for determining which card is doubled by the ace. The complete list of combos is huge, especially when including optional card-sets.  The most common ones are listed here.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pair&#039;&#039;&#039;: Two cards with the same pre-combo base value. The value of each card in the pair is doubled.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Two Pair&#039;&#039;&#039;: A hand containing two Pairs. The value of each card in the pairs is instead tripled.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Small Straight&#039;&#039;&#039;: A hand containing four sequential cards. The value of each card in the combo is tripled.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Three of a Kind&#039;&#039;&#039;: Three cards with the same rank. The value of each card in the combo is multiplied by 10.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Straight&#039;&#039;&#039;: Five cards of sequential rank. The value of each card is multiplied by 15.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flush&#039;&#039;&#039;: Five cards of the same suit. The value of each card is multiplied by 25.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spin-Flip&#039;&#039;&#039;: A pair with three multiplier cards.  Each card in the pair is squared before being doubled.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Full House&#039;&#039;&#039;: A hand with a three cards of one rank and two cards of another. The value of each card is multiplied by 30.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spin-Flush&#039;&#039;&#039;: Five multiplier cards. Instead of normal scoring, the hand is treated as having base-value of 5, and the multipliers stack. A hand of 2x,4x,3x,2x,3x would be scored (5)*2*4*3*2*3=720&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Four of a Kind&#039;&#039;&#039;: Four cards with the same rank. The value of each card in the combo is multiplied by 100.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Straight Flush&#039;&#039;&#039;: Five sequential cards of the same suit. The value of each card is multiplied by 375.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Five of a Kind&#039;&#039;&#039;: Five cards of the same rank. The value of each card is multiplied by 500.&lt;br /&gt;
&lt;br /&gt;
====Multiplier Cards====&lt;br /&gt;
&lt;br /&gt;
* Multiple multiplier cards are not multiplied together to give their final effect. Instead, all multiplier cards, when treated as such, are added together, and then the final sum is the Point Multiplier Value. For example a x3 and a x4 would be x7, not x12.&lt;br /&gt;
&lt;br /&gt;
* Multiplier cards from different decks can be counted towards &#039;&#039;Spin&#039;&#039; combos if the only effect they have is to multiply a value (such as face cards in the regular deck and husband/wife/son/daughter).&lt;br /&gt;
&lt;br /&gt;
====Optional Card Sets====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;If you&#039;re adding a new card set to this list, the template can be found on the category page: [[:Category:VSWP Add-on Deck]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Happy Families]]&lt;br /&gt;
&lt;br /&gt;
* [[Clue]]&lt;br /&gt;
&lt;br /&gt;
* [[Magic: The Gathering]]&lt;br /&gt;
&lt;br /&gt;
* [[Uno]]&lt;br /&gt;
&lt;br /&gt;
* [[Monty Python and the Holy Grail CCG]]&lt;br /&gt;
&lt;br /&gt;
* [[Fluxx]]&lt;br /&gt;
&lt;br /&gt;
* [[Settlers of Catan]]&lt;br /&gt;
&lt;br /&gt;
* [[Risk]] - (Currently a placeholder, leads nowhere. --[[User:Davefp|Davefp]] 03:44, 5 February 2009 (UTC))&lt;br /&gt;
&lt;br /&gt;
===Non-Card Game Pieces===&lt;br /&gt;
&lt;br /&gt;
*nothing yet. Move on.&lt;br /&gt;
&lt;br /&gt;
===Bet Multipliers===&lt;br /&gt;
Bet Multipliers are VSWP&#039;s equivalent of raises. Once a player has made a bet, the next player has the option of introducing one of the next Bet Multipliers in the branching sequence (which is outlined below). A BM is introduced by speaking the appropriate multiplier word and/or making the appropriate hand gesture.&lt;br /&gt;
&lt;br /&gt;
Bet Multipliers increase the value of the required bet to stay in the hand. They do not stack; they are advancements of the same multiplier. In other words, if the base bet value of the round is 1000 chips, and the highest BM reached is Double Indemnity (x5), then in order to call, players must be willing to put 5000 chips into the pot.&lt;br /&gt;
&lt;br /&gt;
If a player attempts to apply one of the next BMs in the sequence, but speaks the wrong word or makes the wrong hand gesture, then that player is forced to fold: they forfeit their hand and any chips they have bet so far and cannot play until the next hand is dealt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BET MULTIPLIER SEQUENCE&#039;&#039;&#039;&lt;br /&gt;
[[Image:Bet Multipliers.png|200px|thumb|right|Bet Multiplier Sequence]]&lt;br /&gt;
&lt;br /&gt;
There is a branching path of Bet Multipliers that may be introduced.&lt;br /&gt;
&lt;br /&gt;
* The first Bet Multiplier is always Spin (x2).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spin&#039;&#039;&#039; may be followed by Alpha (x3) or Beta (x4).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alpha&#039;&#039;&#039; may be followed by Double Indemnity (x5) or Splish (x7).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Beta&#039;&#039;&#039; (x4) may be followed by Trimp (x6) or Alphonse (x8).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Double Indemnity&#039;&#039;&#039; may be followed by Splish (x7) or Accidental Death (x15).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Trimp&#039;&#039;&#039; may be followed by Splish (x7) or Twist (x13).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Splish&#039;&#039;&#039; may only be followed by Splash (x11).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alphonse&#039;&#039;&#039; may be followed by Jealous Lover (x12) or Twist (x13).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Splash&#039;&#039;&#039; may be followed by Flip (x16) or Jimmy (x18).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jealous Lover&#039;&#039;&#039; may only be followed by Accidental Death (x15). If an Elder Dragon is among the community cards, Jealous Lover cannot be followed and no further advancements are possible.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Twist&#039;&#039;&#039; may only be followed by Flip (x16).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Accidental Death&#039;&#039;&#039; can only be called. No further advancements are possible unless a card with a picture of a woman on it is among the community cards, in which case Accidental Death may be followed by Meat Pie (x17).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flip&#039;&#039;&#039; may only be followed by Jimmy (x18). If fewer than three regular playing cards (that is, cards from a standard deck of playing cards) are among the community cards, then Flip may be followed by Gargle (x20).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Meat Pie&#039;&#039;&#039; can only be called. If a player makes a Meat Pie advancement, he or she must place one finger in his or her mouth until the conclusion of that round&#039;s betting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jimmy&#039;&#039;&#039; can only be called. Players wishing to call a Jimmy advancement must cup their hands around their mouth and cry, &amp;quot;Jimmy, where are you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gargle&#039;&#039;&#039; can only be called. During &#039;&#039;Helmets Off&#039;&#039; a Gargle forces an opponent to go all in but enables them to use up to four Community cards to make their final five-card hand. This special effect is nullified if any Uno Wild Card comes up in the Pants Card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bet MULTIPLIER VALUES AND HAND GESTURES&#039;&#039;&#039; (Needs hand gesture descriptions for all BMs.)&lt;br /&gt;
&lt;br /&gt;
Spin: x2 (A rotation of the index finger of either hand. Players lacking index fingers may rotate their necks)&lt;br /&gt;
&lt;br /&gt;
Alpha: x3 (A sideways gesture with the middle and index fingers of either hand with palm facing towards the player making the gesture)&lt;br /&gt;
&lt;br /&gt;
Beta: x4&lt;br /&gt;
&lt;br /&gt;
Double Indemnity: x5 (A wave of either hand in front of the face with all five fingers spread and palm facing towards the player making the gesture)&lt;br /&gt;
&lt;br /&gt;
Trimp: x6&lt;br /&gt;
&lt;br /&gt;
Splish: x7 (A wave motion using the left arm crossing over to the right)&lt;br /&gt;
&lt;br /&gt;
Alphonse: x8&lt;br /&gt;
&lt;br /&gt;
Splash: x11 (A wave motion using the right arm crossing over to the left)&lt;br /&gt;
&lt;br /&gt;
Jealous Lover: x12&lt;br /&gt;
&lt;br /&gt;
Twist: x13 (A twisting motion with both fists brought close together and clenched. Players may find it helpful to &#039;&#039;&#039;imagine&#039;&#039;&#039; performing a Chinese burn upon the opponent)&lt;br /&gt;
&lt;br /&gt;
Accidental Death: x15&lt;br /&gt;
&lt;br /&gt;
Flip: x16 (A motion with either hand where the hand is placed with the palm facing downwards before flipping briefly so the palm is face up and then returned to the original position)&lt;br /&gt;
&lt;br /&gt;
Meat Pie: x17&lt;br /&gt;
&lt;br /&gt;
Jimmy: x18&lt;br /&gt;
&lt;br /&gt;
Gargle: x20 (The player mustowardt satowardy the word &#039;gargle&#039; and keep an downwardabsolutely expressionless and immobile face while doing so. If judgment is needed as to whether the face was kept emotionless the Dealer will consult a picture of Keanu Reeves and compare it to the player)&lt;br /&gt;
&lt;br /&gt;
===Specialty Rules===&lt;br /&gt;
&lt;br /&gt;
* If a copy of The One Ring[http://www.boardgamegeek.com/image/213860?size=large] is drawn at any time, a second card is played atop it, upside down, only to be revealed after all players have called.  Any copy of this card revealed at any time after the call means a loss for any affected players -- except when it happens to the river card, in which case the face value for all Clue cards is tripled.&lt;br /&gt;
&lt;br /&gt;
* If a blue Uno card is played in the Flaps, the effects of the Clue cards are nullified.&lt;br /&gt;
&lt;br /&gt;
* To bet a &amp;quot;Rubber Chicken&amp;quot; means to make a bet of the same value as the Round before. That is, if the initial bet of Round 1 was 1000 chips, and the first better in Round 2 also bets 1000 chips, then the Round 2 bet can be called a &amp;quot;Rubber Chicken&amp;quot; or a &amp;quot;Rubber Chicken bet.&amp;quot; This is similar to &amp;quot;limping in&amp;quot; in other forms of poker, because since it is the minimum bet amount allowed, it is seen as a weak and non-aggressive play. A Rubber Chicken bet is not required to be accompanied by an actual rubber chicken, but may be for the sake of style if desired.&lt;br /&gt;
&lt;br /&gt;
* Though the base betting currency of VSWP is poker chips, any other object may be introduced into the game as a betting currency if at least 50% of the other players agree that the object should be allowed. The value of the introduced object, measured in poker chips, is determined by polling the players (excluding the player introducing the object), averaging the values they suggest, and then grudgingly accepting whatever value the Dealer decides to place on the item. (The Dealer&#039;s decision on the object&#039;s value may not be overruled.)&lt;br /&gt;
&lt;br /&gt;
* On a rainy day, play is reversed. Depending on the number of players at the table, the method of reversal is determined as follows:&lt;br /&gt;
** If there&#039;s an odd number of players at the table, play continues as usual, but progresses clockwise (rather than the usual counter-clockwise).&lt;br /&gt;
** If there is a prime number of people at the table on a rainy day, dealing order is reversed but playing order remains the same. (That is, the dealer begins dealing at the player to the left of the dealer button and continues in a clockwise direction, but the first player to play is the player to the right of the dealer button, and betting continues in a counter-clockwise direction.)&lt;br /&gt;
** In all other cases play is not reversed, but randomized. Each player role plays as the player sitting opposite them at the table. Winnings are given to the character that wins, not the player that wins. E.G. bob and jim are sitting opposite of one-another. Bob will play as Jim, and Jim will play as Bob. If Jim (playing as Bob) wins the play, Bob is awarded the pot. &#039;&#039;&#039;this rule needs to be further revised, or completely removed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Should the players not each have a full deck of Clue cards, then the players may agree to substitute M:tG cards either partially (mixing Clue and M:tG cards) or fully (utilizing M:tG cards in the same way as Clue cards) in their place. In this case Creature cards will be substituted for Suspect cards, Land cards will be substituted for Room cards and Artifact cards will be substituted for Weapon cards. An example of a &#039;mixed&#039; combination resulting from this would be the combination of Shivan Dragon with the Candlestick in the Forest.&lt;br /&gt;
&lt;br /&gt;
* If a player is consuming whiskey (optionally can be substituted for another drink of the dealer&#039;s choice) during gameplay, the value of their final five-card hand receives a bonus of 15 points. Consuming a froofy drink with more garnishes than current players at the table results in a penalty of 15 points to the player&#039;s final five-card hand. This penalty is applied after all other calculations are complete. This is reversed on a Tuesday between 7:38pm and 8:07pm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The commonly understood history of VSWP is that it is based on a combination of Pochspeil, a German game of bluffing and hand rankings that probably became modern Poker, and a game known only as &amp;quot;The Game&amp;quot;. The Game was believed to have originated in the ancient Viking Thing, wherein council members would bet using hoards from recent raids as well as livestock (hence the addition in the modern game of &amp;quot;the chicken&amp;quot;). However, bloody feuds were common, as The Game had approximately 35 thousand unique rules, and this led to a great deal of confusion.&lt;br /&gt;
&lt;br /&gt;
The synthesis of these games into Viking Poker is credited to the German-American gambler Otto von Quatch in 1989. Viking Poker introduced the Knuckle, the Flaps, and the Pants card, as the trend of the day was the incorporation of community cards. As the game never appeared in any rulebooks, it became increasingly convoluted, until the basic rule set was finally published in 2002. The custom rules that led to the game&#039;s popularity, however, are maintained on internet forums. By accepting these rules, the players must acknowledge this fact by referring to the game by its full name, Viking Secret Wildcard Poker.&lt;br /&gt;
&lt;br /&gt;
Most historians dismiss this history as &amp;quot;about 95% total bullshit&amp;quot;.&lt;br /&gt;
==Notes and Terminology==&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* It is considered a courtesy to throw your cards at your opponents after they wtfpwned your ass as a gesture of admitting defeat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Terminology===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Backended&#039;&#039; : A player can offer or be offered a BM that would cost more than the amount of chips he has available. If a player accepts at least one BM that would cost more than the chips he has, he is considered &amp;quot;Backened&amp;quot; into that BM as he has no place left to go.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Backhand&#039;&#039; : Refers to a play turns directly after he passes on the dealer button.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Balls short&#039;&#039; : means to have a pit card that is one base value off from joining a combo that was flipped in the flaps, usually accompanied by a statement of what was missed. For example: &amp;quot;Balls short of a flip pair&amp;quot; means the a pair combo was flipped, and the base-value of the cards in that pair were 1 off a player&#039;s pit card.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Catch&#039;&#039; or &#039;&#039;Caught&#039;&#039; : Use of the Knuckle or Pants card to overcome a &amp;quot;Balls short&amp;quot; flip.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Crunch&#039;&#039; : To overcome.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Cut the straight&#039;&#039; : a phrase more commonly used in Ninja Poker Championships, where it means &amp;quot;to attempt a deadly blow without securing his own safety&amp;quot;. The more frequently used phrase in Viking Poker is &amp;quot;Steal some booty while her man is still bleeding&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Elbow&#039;&#039; : Refers to the chip gap between the chip-leader and the average of all other players in a single round. A &amp;quot;wide elbow&amp;quot; is a large gap, and a &amp;quot;narrow elbow&amp;quot; is a small gap.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Felch&#039;&#039; : Reminiscent to a deviation, this involves a heavy risk and putting a strong majority of your bidding material in, in hopes of pulling it all back out when your opponents fold.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Grits&#039;&#039;, &#039;&#039;Chips&#039;&#039;, &#039;&#039;Loot&#039;&#039;, &#039;&#039;Fat Cash&#039;&#039;, &#039;&#039;Smack&#039;&#039; : refers to the betting medium, and the owner&#039;s possession of such.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Heavy&#039;&#039; : Refers to large stakes. Opposite of light.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Helmets Off&#039;&#039; : When only two players remain at the table, it is referred to &#039;Helmets Off&#039; as both players are vulnerable to a final defeat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Hold the knob steady&#039;&#039; : an expression to mean - &amp;quot;keep up the impression of points without betting aggressive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Inside&#039;&#039; : Inside refers to all known and appraised value on the table that is available for bidding.  Opposite of &amp;quot;Outside&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Knobs&#039;&#039; : refers to any regular cards with only a base value. This can also mean regular Uno cards as well, but often they are specified as &amp;quot;Coloured Knobs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Light&#039;&#039; : Refers to low stakes. Opposite of &amp;quot;heavy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Narrow&#039;&#039; : Refers to a small point or score gap. Opposite of &amp;quot;wide&amp;quot;. See &amp;quot;wide&amp;quot; for more detail.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Nut-flop&#039;&#039; : Refers to a significant favour of a single player from flipping the flaps, as if the flaps that were flipped were a &#039;kick in the nuts&#039; to that player&#039;s opponents.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Outside&#039;&#039; : Outside refers to any bidding material not yet accepted or valued. Opposite of &amp;quot;inside&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Over&#039;&#039;: If Card A is &amp;quot;over&amp;quot; Card B, it means there are more of Card A than Card B. The opposite meaning applies for &amp;quot;under&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scrump all his grits in one trug&#039;&#039; : An old Sussex saying meaning &amp;quot;To carry all your stolen apples in one container&amp;quot;. Essentially means to risk everything by not taking the initiative to do something (possibly) more effective, and simply seeing what comes about in the short term.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Slap&#039;&#039; : refers to the turn directly before a player receives the dealer chip. The term is not used in &amp;quot;Helmet&#039;s Off&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Stack&#039;&#039; : A pile of cards on one Community Card location. All cards in the stack are considered grouped together and are played together as 1 of the 5 cards in a player&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Tilt&#039;&#039; : A heavy shift, usually referring to a large change in chip strength (although occasionally meaning a player&#039;s massive bulk literally shifts the table).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Under&#039;&#039; : Refers to a collection of cards that do not have the majority of a collection.  Opposite of &amp;quot;Over&amp;quot; (see &amp;quot;Over&amp;quot; for more detail).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Under-crutch moonsault&#039;&#039; : When a player kicks another player out of the game by taking all of their remaining chips. Only applies when two players are competing for a pot (any other players must have folded).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Wide&#039;&#039; : Refers to a large point or score gap. Opposite of &amp;quot;narrow&amp;quot;. A &amp;quot;wide flush&amp;quot; would be a flush that produces a massive amount of points (such as a 10s overs 9s) vs a &amp;quot;narrow flush&amp;quot; (such as 1s over 2s).&lt;br /&gt;
&lt;br /&gt;
[[Category:Viking Secret Wildcard Poker]]&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Monty_Python_and_the_Holy_Grail_CCG&amp;diff=8944</id>
		<title>Monty Python and the Holy Grail CCG</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Monty_Python_and_the_Holy_Grail_CCG&amp;diff=8944"/>
		<updated>2009-02-05T05:02:59Z</updated>

		<summary type="html">&lt;p&gt;Davefp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VSWPHeader|Monty Python and the Holy Grain CCG}} &lt;br /&gt;
&lt;br /&gt;
=====Monty Python Cards=====&lt;br /&gt;
&lt;br /&gt;
Cards from the Monty Python and the Holy Grain CCG&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sir Robin&#039;s Minstrels&#039;&#039;&#039;: When this card is played, they are sacrificed for the good of the group.  Jokers and all other entertainer cards no longer have any negative effects (such as the Joker&#039;s Anti-Wild Special Effect).  In particular, much rejoicing can be had by anyone with a Joker, as it now counts as (x4) multiplier for this round.&lt;br /&gt;
&lt;br /&gt;
[[Category:Viking Secret Wildcard Poker]]&lt;br /&gt;
[[Category:VSWP Add-on Deck]]&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Uno&amp;diff=8943</id>
		<title>Uno</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Uno&amp;diff=8943"/>
		<updated>2009-02-05T05:02:50Z</updated>

		<summary type="html">&lt;p&gt;Davefp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VSWPHeader|Uno}} &lt;br /&gt;
&lt;br /&gt;
===Additional Rules if playing with an Uno Deck ===&lt;br /&gt;
* Uno cards are shuffled in with the main deck.&lt;br /&gt;
* If the Uno cards are in play, players are dealt one extra card into their Pit. They then choose one and discard it, forming the player&#039;s Junk.&lt;br /&gt;
* Should a player receive a Pit consisting entirely of Uno cards they have they are able to grab the Junk of any player, including themselves. This card is added to their Pit.&lt;br /&gt;
* Unless otherwise specified, all Uno Action Cards (Draw Two, Skip, Reverse, Wild, Wild Draw Four) are Special Effect cards&lt;br /&gt;
===Ranked Cards===&lt;br /&gt;
Unless otherwise specified, Numbered cards from an Uno card deck have a rank equal to their number. (The red 5 has a rank of five; the green 0 has a rank of zero.)&lt;br /&gt;
===Special Effect Cards===&lt;br /&gt;
* &amp;quot;+2&amp;quot; cards from an UNO deck add two points to the base value of every other card with a base value in the player&#039;s five-card hand.&lt;br /&gt;
* If a Wild Card is dealt to a player&#039;s Pit cards, the player may chose any value (0-9) and any color/suit (Red, Green, Blue, Yellow, Diamonds, Spades, Clubs, Hearts) for the card.&lt;br /&gt;
===Specialty Rules===&lt;br /&gt;
* If a Reverse card from UNO is dealt into any player&#039;s Pit Cards, the player must wait until dealing has been completed, then immediately turn the Reverse card face-upward in front of himself or herself. Another card will then be dealt to that player as a replacement Pit Card. The playing of a Reverse card in this fashion reverses the order of betting for the remainder of the hand. Likewise, if at any point a Reverse card is dealt into the community cards, all betting for the remainder of the hand will be reversed in order.&lt;br /&gt;
* If an UNO wild card is dealt into the community cards, all players remaining in the hand must either fold or place all of their chips into the pot, regardless of whether their opponent(s) are able to match their bet.&lt;br /&gt;
* If an UNO wild card is dealt on the Pants, then all of the players remaining in the hand must award all of their remaining chips to the winner of the hand--they cannot fold.&lt;br /&gt;
* If a Skip card is dealt to a player&#039;s Pit Cards, the player may play the Skip Card face up in front of him instead of checking during any bet. The player does not get a replacement card.&lt;br /&gt;
* If a Skip Card is dealt in the Flaps, the dealer discards the next card dealt, and then continues to deal as normal. A Skip Card has no effect if dealt as the final card in the flaps, or if dealt in the Pants.&lt;br /&gt;
* If a Wild or Wild Draw Four is dealt to the Community cards, the dealer may optionally chose a color (Red, Green, Blue or Yellow). If the dealer does not announce a color for the card, it is not regarded to have one.&lt;br /&gt;
* If a Draw Two card is dealt during the Flaps, the dealer will deal one additional Pit Card to each player from the current deck, and deal one additional Flaps card (from any deck). They may now use any two of their three Pit Cards, in combination with three community cards, to make their final five-card hand.&lt;br /&gt;
* If a Player has any three Red 7s their five card hand (for example, Uno Red 7, 7 of hearts, 7 of diamonds) they get an additional x21 Point Multiplier for that hand.&lt;br /&gt;
&lt;br /&gt;
[[Category:Viking Secret Wildcard Poker]]&lt;br /&gt;
[[Category:VSWP Add-on Deck]]&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Magic:_The_Gathering(VSWP)&amp;diff=8942</id>
		<title>Magic: The Gathering(VSWP)</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Magic:_The_Gathering(VSWP)&amp;diff=8942"/>
		<updated>2009-02-05T05:02:40Z</updated>

		<summary type="html">&lt;p&gt;Davefp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VSWPHeader|Magic: The Gathering}} &lt;br /&gt;
&lt;br /&gt;
When M:tG cards are involved in the game, they are formed into a separate pile and dealt into the Knuckle position.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise specified: &lt;br /&gt;
*Land cards add a Rank of 2 to all other regular Rank cards in the player&#039;s five-item hand.&lt;br /&gt;
*All other card types have a Rank equal to their mana cost&lt;br /&gt;
&lt;br /&gt;
===Elder Dragon Legends===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Arcades Sabboth&#039;&#039;&#039; : Arcades has a Rank of 8, and can be used in a Rank combos like a regular card.  The Rank of all cards in your hand are increased by 2 BEFORE applying combo-multipliers&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chromium&#039;&#039;&#039; : Chromium has a Rank of 8 and can be used in Rank combos like a regular card.  After the Pants card, the player with the lowest chip total in play applies an additional x2 multiplier to his final calculated score if he used Chromium in his hand.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nicol Bolas&#039;&#039;&#039; : Nicol has a Rank of 8 but cannot be used in combos.  If Nicol Bolas is dealt to your Pit, reveal him immediately after the Knuckle or the Flaps. The opponent with the highest chip total in play returns his Pit cards to the dealer, and continues his round without Pit cards. After the Pants card is flipped, he is dealt two cards and scores as normal. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paladia-Mors&#039;&#039;&#039; : If you use Paladia Mors in your hand, score your 4 other cards. Then remove one, and add the score of the remaining three to the previous total. Do this for 2 and 1 cards. If a set of cards has no Rank cards in it and requires one for any points, assume a card of Rank 8 is present.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vaevictus Asmadi&#039;&#039;&#039; : Vaevictus has a Rank of 8, but can be treated as if it was any Rank less than 7 in order to complete any combo involving Rank cards. For example: {3, 4, 5, V, 7} gives you a straight, but V still counts as 8 points, to give you 15x(3+4+5+7+8)= 405.&lt;br /&gt;
&lt;br /&gt;
[[Category:Viking Secret Wildcard Poker]]&lt;br /&gt;
[[Category:VSWP Add-on Deck]]&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Clue&amp;diff=8941</id>
		<title>Clue</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Clue&amp;diff=8941"/>
		<updated>2009-02-05T05:02:31Z</updated>

		<summary type="html">&lt;p&gt;Davefp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VSWPHeader|Clue}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Clue cards have several special effects when they are played in certain combinations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: In the UK, the game is called Cluedo. To avoid confusion, The term &#039;Clue&#039; is used throughout this document.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Card descriptions==&lt;br /&gt;
&lt;br /&gt;
Clue cards come in three different types:&lt;br /&gt;
&lt;br /&gt;
* Suspect&lt;br /&gt;
* Weapon&lt;br /&gt;
* Location&lt;br /&gt;
&lt;br /&gt;
A full list of these cards can be found [http://en.wikipedia.org/wiki/Cluedo#Gameplay here], but they are not all required to play VSWP. Any subset will do as long as it contains at least one Suspect card.&lt;br /&gt;
&lt;br /&gt;
===Terminology===&lt;br /&gt;
&lt;br /&gt;
When referring to these cards in pairs or groups, the following terminology is used:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Suspect + Location&lt;br /&gt;
| Suspect &#039;&#039;&#039;&#039;&#039;in the&#039;&#039;&#039;&#039;&#039; Location&lt;br /&gt;
|-&lt;br /&gt;
| Suspect + Weapon&lt;br /&gt;
| Suspect &#039;&#039;&#039;&#039;&#039;with the&#039;&#039;&#039;&#039;&#039; Weapon&lt;br /&gt;
|-&lt;br /&gt;
| Suspect + Location + Weapon&lt;br /&gt;
| Suspect &#039;&#039;&#039;&#039;&#039;in the&#039;&#039;&#039;&#039;&#039; Location &#039;&#039;&#039;&#039;&#039;with the&#039;&#039;&#039;&#039;&#039; Weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* Col. Mustard in the Kitchen.&lt;br /&gt;
* Mrs. White with the Revolver.&lt;br /&gt;
* Rev. Green in the Library with the Candlestick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
&lt;br /&gt;
The Suspect cards are shuffled into the general deck by the dealer. The other cards (Weapons and Locations) are shuffled together to form a separate Clue deck. This is also done by the dealer prior to the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
===Dealing===&lt;br /&gt;
&lt;br /&gt;
Clue cards only count if they are dealt as community cards. If a Clue card is dealt to a player as one of their Pit cards, that player must surrender it and be dealt another card in replacement. The Clue card then discarded with no effect (unless otherwise specified).&lt;br /&gt;
&lt;br /&gt;
Whenever a Clue card is dealt as a community card, the dealer must immediately place a card from the separate Clue deck on top of it. This will result with a Suspect with either a Location or a Weapon on top. Different combinations result in different effects. The effects of these combinations are outlined below. If there is no specific effect outlined for a particular combination, then that combination is not considered to have any effect on the game.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
A Suspect counts for a number of points equal to the difference between the number of letters in the Suspect&#039;s last name (ignore the title) and the number of letters in the Weapon/Location card name. Any minus sign is ignored. Example: Rev. Green - Kitchen = 5 - 7 = 2.&lt;br /&gt;
&lt;br /&gt;
===Special Rules===&lt;br /&gt;
&lt;br /&gt;
* If Professor Plum is played in the Library, then much new knowledge is gained. All players remaining in the hand must immediately place one of their Pit cards (of their choice) face up on the table in front of them.&lt;br /&gt;
&lt;br /&gt;
* If both the Knife and the Kitchen are present. All players remaining in the hand are dealt one new Pit card from the General Deck. They may now use any two of their three Pit Cards, in combination with three community cards, to make their final five-card hand. &#039;&#039;&#039;This rule does not fit with the new stack setup. It should be revised or deleted&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If Rev. Green is played with the Revolver, then the player who would have been next to play must fold.&lt;br /&gt;
** Exception: If this combination occurs as the Pants card, nothing happens as all bets have been made at this point.&lt;br /&gt;
&lt;br /&gt;
* If Miss Scarlett is played in the Pants, all the male players must fold.&lt;br /&gt;
&lt;br /&gt;
[[Category:Viking Secret Wildcard Poker]]&lt;br /&gt;
[[Category:VSWP Add-on Deck]]&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Category:VSWP_Add-on_Deck&amp;diff=8940</id>
		<title>Category:VSWP Add-on Deck</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Category:VSWP_Add-on_Deck&amp;diff=8940"/>
		<updated>2009-02-05T05:01:59Z</updated>

		<summary type="html">&lt;p&gt;Davefp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category lists expansion decks for [[Viking Secret Wildcard Poker]], the game played in [[Poker Before Dusk]].&lt;br /&gt;
&lt;br /&gt;
When creating a new page for this category, the following template should be used as a starting point:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{VSWPHeader|Game Name Goes Here}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Write a short overview of the rules and their intended effect on the game.&lt;br /&gt;
&lt;br /&gt;
==Card Descriptions==&lt;br /&gt;
&lt;br /&gt;
Document the cards that will form this add-on deck.&lt;br /&gt;
This information is useful:&lt;br /&gt;
- If the add-on deck forms a sub-set of the cards from the full game they are taken from.&lt;br /&gt;
- For people who are unfamiliar with the game and the cards.&lt;br /&gt;
- As a refresher for everyone else.&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
&lt;br /&gt;
Describe any actions that must be performed before play begins.&lt;br /&gt;
This usually consists of explaining how the cards should be shuffled&lt;br /&gt;
(In the general deck, in their own deck or otherwise).&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
This is the meat of the article.&lt;br /&gt;
&lt;br /&gt;
Things to consider when writing rules:&lt;br /&gt;
&lt;br /&gt;
1. Be specific:&lt;br /&gt;
    Ambiguous language and descriptions are the plague of rulebooks the world over.&lt;br /&gt;
    Try to consider loopholes or undefined situations that may arise from the rules and clarify them.&lt;br /&gt;
2. Be concise:&lt;br /&gt;
    No-one wants to read hundreds of words in order to understand your rules.&lt;br /&gt;
    The shorter the rules are, the easier they are to grasp.&lt;br /&gt;
3. Give examples:&lt;br /&gt;
    Often, the best way to explain rules is to give an example or two.&lt;br /&gt;
    Diagrams are very useful.&lt;br /&gt;
    However, until we can decide on a consistent style guide for diagrams/images, don&#039;t spend hours and hours on them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Viking Secret Wildcard Poker]]&lt;br /&gt;
[[Category:VSWP Add-on Deck]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Viking Secret Wildcard Poker]]&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Category:VSWP_Add-on_Deck&amp;diff=8939</id>
		<title>Category:VSWP Add-on Deck</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Category:VSWP_Add-on_Deck&amp;diff=8939"/>
		<updated>2009-02-05T05:01:22Z</updated>

		<summary type="html">&lt;p&gt;Davefp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category lists expansion decks for [[Viking Secret Wildcard Poker]], the game played in [[Poker Before Dusk]].&lt;br /&gt;
&lt;br /&gt;
When creating a new page for this category, the following template should be used as a starting point:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{VSWPHeader|Game Name Goes Here}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Write a short overview of the rules and their intended effect on the game.&lt;br /&gt;
&lt;br /&gt;
==Card Descriptions==&lt;br /&gt;
&lt;br /&gt;
Document the cards that will form this add-on deck.&lt;br /&gt;
This information is useful:&lt;br /&gt;
- If the add-on deck forms a sub-set of the cards from the full game they are taken from.&lt;br /&gt;
- For people who are unfamiliar with the game and the cards.&lt;br /&gt;
- As a refresher for everyone else.&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
&lt;br /&gt;
Describe any actions that must be performed before play begins.&lt;br /&gt;
This usually consists of explaining how the cards should be shuffled&lt;br /&gt;
(In the general deck, in their own deck or otherwise).&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
This is the meat of the article.&lt;br /&gt;
&lt;br /&gt;
Things to consider when writing rules:&lt;br /&gt;
&lt;br /&gt;
1. Be specific:&lt;br /&gt;
    Ambiguous language and descriptions are the plague of rulebooks the world over.&lt;br /&gt;
    Try to consider loopholes or undefined situations that may arise from the rules and clarify them.&lt;br /&gt;
2. Be concise:&lt;br /&gt;
    No-one wants to read hundreds of words in order to understand your rules.&lt;br /&gt;
    The shorter the rules are, the easier they are to grasp.&lt;br /&gt;
3. Give examples:&lt;br /&gt;
    Often, the best way to explain rules is to give an example or two.&lt;br /&gt;
    Diagrams are very useful.&lt;br /&gt;
    However, until we can decide on a consistent style guide for diagrams/images, don&#039;t spend hours and hours on them.&lt;br /&gt;
&lt;br /&gt;
[[Category:VSWP Add-on Deck]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Viking Secret Wildcard Poker]]&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Category:Viking_Secret_Wildcard_Poker&amp;diff=8938</id>
		<title>Category:Viking Secret Wildcard Poker</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Category:Viking_Secret_Wildcard_Poker&amp;diff=8938"/>
		<updated>2009-02-05T05:01:15Z</updated>

		<summary type="html">&lt;p&gt;Davefp: New page: This page is a catch-all category for pages related to Viking Secret Wildcard Poker.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a catch-all category for pages related to [[Viking Secret Wildcard Poker]].&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Category:VSWP&amp;diff=8937</id>
		<title>Category:VSWP</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Category:VSWP&amp;diff=8937"/>
		<updated>2009-02-05T04:59:45Z</updated>

		<summary type="html">&lt;p&gt;Davefp: New page: This is a catch-all category for all pages related to Viking Secret Wildcard Poker.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a catch-all category for all pages related to [[Viking Secret Wildcard Poker]].&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Category:VSWP_Add-on_Deck&amp;diff=8936</id>
		<title>Category:VSWP Add-on Deck</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Category:VSWP_Add-on_Deck&amp;diff=8936"/>
		<updated>2009-02-05T04:59:03Z</updated>

		<summary type="html">&lt;p&gt;Davefp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category lists expansion decks for [[Viking Secret Wildcard Poker]], the game played in [[Poker Before Dusk]].&lt;br /&gt;
&lt;br /&gt;
When creating a new page for this category, the following template should be used as a starting point:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{VSWPHeader|Game Name Goes Here}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Write a short overview of the rules and their intended effect on the game.&lt;br /&gt;
&lt;br /&gt;
==Card Descriptions==&lt;br /&gt;
&lt;br /&gt;
Document the cards that will form this add-on deck.&lt;br /&gt;
This information is useful:&lt;br /&gt;
- If the add-on deck forms a sub-set of the cards from the full game they are taken from.&lt;br /&gt;
- For people who are unfamiliar with the game and the cards.&lt;br /&gt;
- As a refresher for everyone else.&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
&lt;br /&gt;
Describe any actions that must be performed before play begins.&lt;br /&gt;
This usually consists of explaining how the cards should be shuffled&lt;br /&gt;
(In the general deck, in their own deck or otherwise).&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
This is the meat of the article.&lt;br /&gt;
&lt;br /&gt;
Things to consider when writing rules:&lt;br /&gt;
&lt;br /&gt;
1. Be specific:&lt;br /&gt;
    Ambiguous language and descriptions are the plague of rulebooks the world over.&lt;br /&gt;
    Try to consider loopholes or undefined situations that may arise from the rules and clarify them.&lt;br /&gt;
2. Be concise:&lt;br /&gt;
    No-one wants to read hundreds of words in order to understand your rules.&lt;br /&gt;
    The shorter the rules are, the easier they are to grasp.&lt;br /&gt;
3. Give examples:&lt;br /&gt;
    Often, the best way to explain rules is to give an example or two.&lt;br /&gt;
    Diagrams are very useful.&lt;br /&gt;
    However, until we can decide on a consistent style guide for diagrams/images, don&#039;t spend hours and hours on them.&lt;br /&gt;
&lt;br /&gt;
[[Category:VSWP Add-on Deck]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:VSWP]]&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Clue&amp;diff=8935</id>
		<title>Clue</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Clue&amp;diff=8935"/>
		<updated>2009-02-05T04:57:21Z</updated>

		<summary type="html">&lt;p&gt;Davefp: Re-formatting to match the new page template. Tweaking stack rules as discussed on the talk page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VSWPHeader|Clue}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Clue cards have several special effects when they are played in certain combinations.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Note: In the UK, the game is called Cluedo. To avoid confusion, The term &#039;Clue&#039; is used throughout this document.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Card descriptions==&lt;br /&gt;
&lt;br /&gt;
Clue cards come in three different types:&lt;br /&gt;
&lt;br /&gt;
* Suspect&lt;br /&gt;
* Weapon&lt;br /&gt;
* Location&lt;br /&gt;
&lt;br /&gt;
A full list of these cards can be found [http://en.wikipedia.org/wiki/Cluedo#Gameplay here], but they are not all required to play VSWP. Any subset will do as long as it contains at least one Suspect card.&lt;br /&gt;
&lt;br /&gt;
===Terminology===&lt;br /&gt;
&lt;br /&gt;
When referring to these cards in pairs or groups, the following terminology is used:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Suspect + Location&lt;br /&gt;
| Suspect &#039;&#039;&#039;&#039;&#039;in the&#039;&#039;&#039;&#039;&#039; Location&lt;br /&gt;
|-&lt;br /&gt;
| Suspect + Weapon&lt;br /&gt;
| Suspect &#039;&#039;&#039;&#039;&#039;with the&#039;&#039;&#039;&#039;&#039; Weapon&lt;br /&gt;
|-&lt;br /&gt;
| Suspect + Location + Weapon&lt;br /&gt;
| Suspect &#039;&#039;&#039;&#039;&#039;in the&#039;&#039;&#039;&#039;&#039; Location &#039;&#039;&#039;&#039;&#039;with the&#039;&#039;&#039;&#039;&#039; Weapon&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Examples:&lt;br /&gt;
&lt;br /&gt;
* Col. Mustard in the Kitchen.&lt;br /&gt;
* Mrs. White with the Revolver.&lt;br /&gt;
* Rev. Green in the Library with the Candlestick.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
&lt;br /&gt;
The Suspect cards are shuffled into the general deck by the dealer. The other cards (Weapons and Locations) are shuffled together to form a separate Clue deck. This is also done by the dealer prior to the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
===Dealing===&lt;br /&gt;
&lt;br /&gt;
Clue cards only count if they are dealt as community cards. If a Clue card is dealt to a player as one of their Pit cards, that player must surrender it and be dealt another card in replacement. The Clue card then discarded with no effect (unless otherwise specified).&lt;br /&gt;
&lt;br /&gt;
Whenever a Clue card is dealt as a community card, the dealer must immediately place a card from the separate Clue deck on top of it. This will result with a Suspect with either a Location or a Weapon on top. Different combinations result in different effects. The effects of these combinations are outlined below. If there is no specific effect outlined for a particular combination, then that combination is not considered to have any effect on the game.&lt;br /&gt;
&lt;br /&gt;
===Scoring===&lt;br /&gt;
&lt;br /&gt;
A Suspect counts for a number of points equal to the difference between the number of letters in the Suspect&#039;s last name (ignore the title) and the number of letters in the Weapon/Location card name. Any minus sign is ignored. Example: Rev. Green - Kitchen = 5 - 7 = 2.&lt;br /&gt;
&lt;br /&gt;
===Special Rules===&lt;br /&gt;
&lt;br /&gt;
* If Professor Plum is played in the Library, then much new knowledge is gained. All players remaining in the hand must immediately place one of their Pit cards (of their choice) face up on the table in front of them.&lt;br /&gt;
&lt;br /&gt;
* If both the Knife and the Kitchen are present. All players remaining in the hand are dealt one new Pit card from the General Deck. They may now use any two of their three Pit Cards, in combination with three community cards, to make their final five-card hand. &#039;&#039;&#039;This rule does not fit with the new stack setup. It should be revised or deleted&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* If Rev. Green is played with the Revolver, then the player who would have been next to play must fold.&lt;br /&gt;
** Exception: If this combination occurs as the Pants card, nothing happens as all bets have been made at this point.&lt;br /&gt;
&lt;br /&gt;
* If Miss Scarlett is played in the Pants, all the male players must fold.&lt;br /&gt;
&lt;br /&gt;
[[Category:VSWP Add-on Deck]]&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Talk:Clue&amp;diff=8934</id>
		<title>Talk:Clue</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Talk:Clue&amp;diff=8934"/>
		<updated>2009-02-05T04:25:31Z</updated>

		<summary type="html">&lt;p&gt;Davefp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I would like us to come to a decision regarding the Clue card and weather the locations and weapons should be placed in a single side deck or divided into two.&lt;br /&gt;
&lt;br /&gt;
I&#039;d vote for one separate deck, because even if we use a general denominator we should still have a few specific rules for specific combinations. If each character is dealt only one extra card, that would make it a total of 6*15=90 different combinations, say that there should be specific rules for 20-30 different combinations. If we go with two separate side decks, we&#039;re up to a whooping 6*6*9=324 different combinations, and let&#039;s not forget that there should be additional rules governing what will happen if two or more characters are placed on the table.&lt;br /&gt;
&lt;br /&gt;
I&#039;m thinking there should be one general rule, but each character should have one &amp;quot;strong&amp;quot; weapon and room, and one &amp;quot;weak&amp;quot; weapon and room. By &amp;quot;weak&amp;quot; I mean a rule/order/card change that will target specific card combinations and weaken them and the opposite with &amp;quot;strong&amp;quot;, that a certain combination are instead amplified. Following the video, Col. Mustard with The Candlestick should be made into either a &amp;quot;strong&amp;quot; combo for Paul or a &amp;quot;weak&amp;quot; combo for Bill. This will in the end come to 6*4=24 specific exceptions to the general rule. Of course this does not mean that these exceptions need to ignore the general rule, only that something additional happens. --[[User:MatsJn|MatsJn]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I&#039;ll throw my vote in for a single additional stack of clue cards, with the characters mixed in with the general deck. I think that it both fits more authenticly with the source video, and will work better as a game mechanic. --[[User:MadAlric|madAlric]]&lt;br /&gt;
&lt;br /&gt;
Seems like the majority wants to see a single stack with the locations and weapons mixed. Editing now! --[[User:Davefp|Davefp]] 04:25, 5 February 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Happy_Families&amp;diff=8933</id>
		<title>Happy Families</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Happy_Families&amp;diff=8933"/>
		<updated>2009-02-05T04:20:10Z</updated>

		<summary type="html">&lt;p&gt;Davefp: Re-formatted the page with the new template. Provided a couple of clarifications.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VSWPHeader|Happy Families}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Happy Families cards are used to add additional multipliers to a player&#039;s hand. They also have several special effects which can affect game-play for a short period of time.&lt;br /&gt;
&lt;br /&gt;
==Card Descriptions==&lt;br /&gt;
&lt;br /&gt;
Happy Families (HF) cards are divided into several families. Each family has 4 members:&lt;br /&gt;
&lt;br /&gt;
* Husband&lt;br /&gt;
* Wife&lt;br /&gt;
* Son&lt;br /&gt;
* Daughter&lt;br /&gt;
&lt;br /&gt;
Additionally, Each family has a Name and a Profession. There are too many different families to include them all here, but a complete list can be found [http://en.wikipedia.org/wiki/Happy_Families#Family_names on Wikipedia]&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
&lt;br /&gt;
Happy Families cards are shuffled into the general deck by the dealer at the beginning of the game. &lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
===Multipliers===&lt;br /&gt;
&lt;br /&gt;
HF cards add a base value to all points multiplier cards, including themselves. The base value added to a multiplier card varies by family member as follows:&lt;br /&gt;
&lt;br /&gt;
* Husbands have a multiplier of 4&lt;br /&gt;
* Wives have a multiplier of 3&lt;br /&gt;
* Sons have a multiplier of 2&lt;br /&gt;
* Daughters have a multiplier equal to the highest other multiplier card in the player&#039;s five-item hand. If no other multiplier cards are present, the Daughter has a multiplier value of 1 (and, therefore, a base value of 1).&lt;br /&gt;
&lt;br /&gt;
===Combos===&lt;br /&gt;
&lt;br /&gt;
If an entire family can be constructed (Husband, Wife, Son, and Daughter of the same name/profession) including at least one Pit card, that player is able to bring the remaining cards into their Pit. If all four cards are then used as a part of the 5-card hand, they gain a 96x multiplier for that hand.&lt;br /&gt;
&lt;br /&gt;
===Special Effects===&lt;br /&gt;
In addition to the above rules, if any member of the following families shows up in the community pile, the corresponding effect must occur. If any player cannot comply with the effect, they must fold. If not specified, any effect lasts until the end of the current hand.&lt;br /&gt;
&lt;br /&gt;
* Hearty, the Captain - For the rest of the round, all players, announcers, dealers, and anyone else present must speak with a Pirate accent.&lt;br /&gt;
* Hardwatch, the First Mate - TREASON ON THE HIGH SEAS: All players remaining in the hand must pass their Pit cards  to the active player on their left.&lt;br /&gt;
* Snoot, the First Class Passenger - Players must now bet double in order to match other player&#039;s bets.&lt;br /&gt;
* Stitches, the Sailmaker - Cloth items added to the pot are now worth double their appraised value.&lt;br /&gt;
* Bacon, the Butcher - For the rest of the round, all players, announcers, dealers, and anyone else present must speak with a MAN VOICE! HAA! (Note: A Pirate Accent counts as a Man Voice.) Any Female players present must fold.&lt;br /&gt;
* Block, the Barber - For the rest of the round, all players, announcers, dealers, and anyone else present must speak with an extremely effeminate voice. Any player incapable of speaking at such a pitch or in such a manner must fold.&lt;br /&gt;
* Bung, the Brewer - For the rest of the round, all players, announcers, dealers, and anyone else present must speak with a either a Scottish or Irish accent. (Note: the accents count as Man Voices.) &lt;br /&gt;
* Constable, the Policeman - Any personal possessions previously in the pot are returned to players at the time this card is dealt. They may be re-bet at any point afterward.&lt;br /&gt;
** This does not affect the value a player must bet to check or raise.&lt;br /&gt;
** For the purposes of this rule, betting chips have no owner.&amp;lt;small&amp;gt; Nice try though. --[[User:Davefp|Davefp]]&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:VSWP Add-on Deck]]&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Category:VSWP_Add-on_Deck&amp;diff=8932</id>
		<title>Category:VSWP Add-on Deck</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Category:VSWP_Add-on_Deck&amp;diff=8932"/>
		<updated>2009-02-05T03:50:09Z</updated>

		<summary type="html">&lt;p&gt;Davefp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category lists expansion decks for [[Viking Secret Wildcard Poker]], the game played in [[Poker Before Dusk]].&lt;br /&gt;
&lt;br /&gt;
When creating a new page for this category, the following template should be used as a starting point:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{VSWPHeader|Game Name Goes Here}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Write a short overview of the rules and their intended effect on the game.&lt;br /&gt;
&lt;br /&gt;
==Card Descriptions==&lt;br /&gt;
&lt;br /&gt;
Document the cards that will form this add-on deck.&lt;br /&gt;
This information is useful:&lt;br /&gt;
- If the add-on deck forms a sub-set of the cards from the full game they are taken from.&lt;br /&gt;
- For people who are unfamiliar with the game and the cards.&lt;br /&gt;
- As a refresher for everyone else.&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
&lt;br /&gt;
Describe any actions that must be performed before play begins.&lt;br /&gt;
This usually consists of explaining how the cards should be shuffled&lt;br /&gt;
(In the general deck, in their own deck or otherwise).&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
This is the meat of the article.&lt;br /&gt;
&lt;br /&gt;
Things to consider when writing rules:&lt;br /&gt;
&lt;br /&gt;
1. Be specific:&lt;br /&gt;
    Ambiguous language and descriptions are the plague of rulebooks the world over.&lt;br /&gt;
    Try to consider loopholes or undefined situations that may arise from the rules and clarify them.&lt;br /&gt;
2. Be concise:&lt;br /&gt;
    No-one wants to read hundreds of words in order to understand your rules.&lt;br /&gt;
    The shorter the rules are, the easier they are to grasp.&lt;br /&gt;
3. Give examples:&lt;br /&gt;
    Often, the best way to explain rules is to give an example or two.&lt;br /&gt;
    Diagrams are very useful.&lt;br /&gt;
    However, until we can decide on a consistent style guide for diagrams/images, don&#039;t spend hours and hours on them.&lt;br /&gt;
&lt;br /&gt;
[[Category:VSWP Add-on Deck]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Category_talk:VSWP_Add-on_Deck&amp;diff=8931</id>
		<title>Category talk:VSWP Add-on Deck</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Category_talk:VSWP_Add-on_Deck&amp;diff=8931"/>
		<updated>2009-02-05T03:49:07Z</updated>

		<summary type="html">&lt;p&gt;Davefp: New page: Added the current page template, and added all the existing add-on deck pages to the category --~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Added the current page template, and added all the existing add-on deck pages to the category --[[User:Davefp|Davefp]] 03:49, 5 February 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Happy_Families&amp;diff=8930</id>
		<title>Happy Families</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Happy_Families&amp;diff=8930"/>
		<updated>2009-02-05T03:47:57Z</updated>

		<summary type="html">&lt;p&gt;Davefp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VSWPHeader|Happy Families}} &lt;br /&gt;
&lt;br /&gt;
Happy Families cards are mixed into the General Deck.&lt;br /&gt;
&lt;br /&gt;
Happy Families cards are divided into four categories: Husbands, Wives, Sons, and Daughters. These cards add a base value to all points multiplier cards, including themselves. The base value added to a multiplier card is equal to that card&#039;s multiplier. Husbands have a multiplier of 4, Wives have a multiplier of 3, and Sons have a multiplier of 2. Daughters have a multiplier equal to the highest other multiplier card in the player&#039;s five-item hand. If no other multiplier cards are present, the Daughter has a multiplier value of 1 (and, therefore, a base value of 1).&lt;br /&gt;
&lt;br /&gt;
If an entire family can be constructed (Husband, Wife, Son, and Daughter of the same house) including at least one of the player in question&#039;s Pit cards, that player is able to bring the remaining cards into their Pit. If all four cards are then used as a part of the 5-card hand, they gain a 96x multiplier for that hand.&lt;br /&gt;
&lt;br /&gt;
=====Happy Families Special Effects=====&lt;br /&gt;
If any member of the following families shows up in the community pile, the corresponding effect must occur. If any player cannot comply with the effect, they must fold.&lt;br /&gt;
&lt;br /&gt;
* Hearty, the Captain - For the rest of the round, all players, announcers, dealers, and anyone else present must speak with a Pirate accent.&lt;br /&gt;
&lt;br /&gt;
* Hardwatch, the First Mate - TREASON ON THE HIGH SEAS: All players remaining in the hand must pass their Pit cards  to the active player on their left.&lt;br /&gt;
&lt;br /&gt;
* Snoot, the First Class Passenger - Player must now bet double in order to match other player&#039;s bets.&lt;br /&gt;
&lt;br /&gt;
* Stitches, the Sailmaker - Cloth items added to the pot are now worth double their appraised value.&lt;br /&gt;
&lt;br /&gt;
* Bacon, the Butcher - For the rest of the round, all players, announcers, dealers, and anyone else present must speak with a MAN VOICE! HAA! (Note: A Pirate Accent counts as a Man Voice.) Any Female players present must fold.&lt;br /&gt;
&lt;br /&gt;
* Block, the Barber - For the rest of the round, all players, announcers, dealers, and anyone else present must speak with an extremely effeminate voice. Any player incapable of speaking at such a pitch or in such a manner must fold.&lt;br /&gt;
 &lt;br /&gt;
* Bung, the Brewer - For the rest of the round, all players, announcers, dealers, and anyone else present must speak with a either a Scottish or Irish accent. (Note: the accents count as Man Voices.) &lt;br /&gt;
&lt;br /&gt;
* Constable, the Policeman - Any personal possessions previously in the pot are returned to players at the time this card is dealt. They may be re-bet at any point afterwords.&lt;br /&gt;
&lt;br /&gt;
[[Category:VSWP Add-on Deck]]&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Clue&amp;diff=8929</id>
		<title>Clue</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Clue&amp;diff=8929"/>
		<updated>2009-02-05T03:47:47Z</updated>

		<summary type="html">&lt;p&gt;Davefp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VSWPHeader|Clue}} &lt;br /&gt;
&lt;br /&gt;
When Clue cards are in play, they can only be dealt as community cards. If a Clue Card is dealt to a player as one of their Pit cards, that player must surrender it and be dealt another card in replacement. The Clue card is moved to the bottom of the deck.&lt;br /&gt;
&lt;br /&gt;
Whenever a Clue card is played, the dealer must immediately make it into an &#039;Accusation&#039;.  An Accusation consists of a Weapon and a Room drawn from their respective piles and placed on top of the suspect card. Different combinations result in different effects. The effects of these combinations are outlined below. If there is no specific effect outlined for a particular combination, then that combination is not considered to have any effect on the game.&lt;br /&gt;
&lt;br /&gt;
A Suspect counts for a number of points equal to the difference between the number of letters in the Location card name and the number of letters in the Weapon card name. Use the largest value from this combination.&lt;br /&gt;
&lt;br /&gt;
* If both Professor Plum and the Library are present, then much new knowledge is gained. All players remaining in the hand must immediately place one of their Pit cards (of their choice) face up on the table in front of them.&lt;br /&gt;
&lt;br /&gt;
* If both the Knife and the Kitchen are present. All players remaining in the hand are dealt one new Pit card from the General Deck. They may now use any two of their three Pit Cards, in combination with three community cards, to make their final five-card hand.&lt;br /&gt;
&lt;br /&gt;
* If both Mr. Green and the Revolver are present, then the player who would have been next to play must fold.&lt;br /&gt;
&lt;br /&gt;
* If Miss Scarlett is played in the Pants, all the male players must fold (and take a bathroom break).&lt;br /&gt;
&lt;br /&gt;
* If Colonel Mustard is played, his commanding presence is not restricted to a single room. Only play a weapon card on him (thus the ability with said weapon is improved - military training, you see).&lt;br /&gt;
&lt;br /&gt;
[[Category:VSWP Add-on Deck]]&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Magic:_The_Gathering(VSWP)&amp;diff=8928</id>
		<title>Magic: The Gathering(VSWP)</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Magic:_The_Gathering(VSWP)&amp;diff=8928"/>
		<updated>2009-02-05T03:47:38Z</updated>

		<summary type="html">&lt;p&gt;Davefp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VSWPHeader|Magic: The Gathering}} &lt;br /&gt;
&lt;br /&gt;
When M:tG cards are involved in the game, they are formed into a separate pile and dealt into the Knuckle position.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise specified: &lt;br /&gt;
*Land cards add a Rank of 2 to all other regular Rank cards in the player&#039;s five-item hand.&lt;br /&gt;
*All other card types have a Rank equal to their mana cost&lt;br /&gt;
&lt;br /&gt;
===Elder Dragon Legends===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Arcades Sabboth&#039;&#039;&#039; : Arcades has a Rank of 8, and can be used in a Rank combos like a regular card.  The Rank of all cards in your hand are increased by 2 BEFORE applying combo-multipliers&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chromium&#039;&#039;&#039; : Chromium has a Rank of 8 and can be used in Rank combos like a regular card.  After the Pants card, the player with the lowest chip total in play applies an additional x2 multiplier to his final calculated score if he used Chromium in his hand.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nicol Bolas&#039;&#039;&#039; : Nicol has a Rank of 8 but cannot be used in combos.  If Nicol Bolas is dealt to your Pit, reveal him immediately after the Knuckle or the Flaps. The opponent with the highest chip total in play returns his Pit cards to the dealer, and continues his round without Pit cards. After the Pants card is flipped, he is dealt two cards and scores as normal. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Paladia-Mors&#039;&#039;&#039; : If you use Paladia Mors in your hand, score your 4 other cards. Then remove one, and add the score of the remaining three to the previous total. Do this for 2 and 1 cards. If a set of cards has no Rank cards in it and requires one for any points, assume a card of Rank 8 is present.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vaevictus Asmadi&#039;&#039;&#039; : Vaevictus has a Rank of 8, but can be treated as if it was any Rank less than 7 in order to complete any combo involving Rank cards. For example: {3, 4, 5, V, 7} gives you a straight, but V still counts as 8 points, to give you 15x(3+4+5+7+8)= 405.&lt;br /&gt;
&lt;br /&gt;
[[Category:VSWP Add-on Deck]]&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Uno&amp;diff=8927</id>
		<title>Uno</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Uno&amp;diff=8927"/>
		<updated>2009-02-05T03:47:26Z</updated>

		<summary type="html">&lt;p&gt;Davefp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VSWPHeader|Uno}} &lt;br /&gt;
&lt;br /&gt;
===Additional Rules if playing with an Uno Deck ===&lt;br /&gt;
* Uno cards are shuffled in with the main deck.&lt;br /&gt;
* If the Uno cards are in play, players are dealt one extra card into their Pit. They then choose one and discard it, forming the player&#039;s Junk.&lt;br /&gt;
* Should a player receive a Pit consisting entirely of Uno cards they have they are able to grab the Junk of any player, including themselves. This card is added to their Pit.&lt;br /&gt;
* Unless otherwise specified, all Uno Action Cards (Draw Two, Skip, Reverse, Wild, Wild Draw Four) are Special Effect cards&lt;br /&gt;
===Ranked Cards===&lt;br /&gt;
Unless otherwise specified, Numbered cards from an Uno card deck have a rank equal to their number. (The red 5 has a rank of five; the green 0 has a rank of zero.)&lt;br /&gt;
===Special Effect Cards===&lt;br /&gt;
* &amp;quot;+2&amp;quot; cards from an UNO deck add two points to the base value of every other card with a base value in the player&#039;s five-card hand.&lt;br /&gt;
* If a Wild Card is dealt to a player&#039;s Pit cards, the player may chose any value (0-9) and any color/suit (Red, Green, Blue, Yellow, Diamonds, Spades, Clubs, Hearts) for the card.&lt;br /&gt;
===Specialty Rules===&lt;br /&gt;
* If a Reverse card from UNO is dealt into any player&#039;s Pit Cards, the player must wait until dealing has been completed, then immediately turn the Reverse card face-upward in front of himself or herself. Another card will then be dealt to that player as a replacement Pit Card. The playing of a Reverse card in this fashion reverses the order of betting for the remainder of the hand. Likewise, if at any point a Reverse card is dealt into the community cards, all betting for the remainder of the hand will be reversed in order.&lt;br /&gt;
* If an UNO wild card is dealt into the community cards, all players remaining in the hand must either fold or place all of their chips into the pot, regardless of whether their opponent(s) are able to match their bet.&lt;br /&gt;
* If an UNO wild card is dealt on the Pants, then all of the players remaining in the hand must award all of their remaining chips to the winner of the hand--they cannot fold.&lt;br /&gt;
* If a Skip card is dealt to a player&#039;s Pit Cards, the player may play the Skip Card face up in front of him instead of checking during any bet. The player does not get a replacement card.&lt;br /&gt;
* If a Skip Card is dealt in the Flaps, the dealer discards the next card dealt, and then continues to deal as normal. A Skip Card has no effect if dealt as the final card in the flaps, or if dealt in the Pants.&lt;br /&gt;
* If a Wild or Wild Draw Four is dealt to the Community cards, the dealer may optionally chose a color (Red, Green, Blue or Yellow). If the dealer does not announce a color for the card, it is not regarded to have one.&lt;br /&gt;
* If a Draw Two card is dealt during the Flaps, the dealer will deal one additional Pit Card to each player from the current deck, and deal one additional Flaps card (from any deck). They may now use any two of their three Pit Cards, in combination with three community cards, to make their final five-card hand.&lt;br /&gt;
* If a Player has any three Red 7s their five card hand (for example, Uno Red 7, 7 of hearts, 7 of diamonds) they get an additional x21 Point Multiplier for that hand.&lt;br /&gt;
&lt;br /&gt;
[[Category:VSWP Add-on Deck]]&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Monty_Python_and_the_Holy_Grail_CCG&amp;diff=8926</id>
		<title>Monty Python and the Holy Grail CCG</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Monty_Python_and_the_Holy_Grail_CCG&amp;diff=8926"/>
		<updated>2009-02-05T03:47:16Z</updated>

		<summary type="html">&lt;p&gt;Davefp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VSWPHeader|Monty Python and the Holy Grain CCG}} &lt;br /&gt;
&lt;br /&gt;
=====Monty Python Cards=====&lt;br /&gt;
&lt;br /&gt;
Cards from the Monty Python and the Holy Grain CCG&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sir Robin&#039;s Minstrels&#039;&#039;&#039;: When this card is played, they are sacrificed for the good of the group.  Jokers and all other entertainer cards no longer have any negative effects (such as the Joker&#039;s Anti-Wild Special Effect).  In particular, much rejoicing can be had by anyone with a Joker, as it now counts as (x4) multiplier for this round.&lt;br /&gt;
&lt;br /&gt;
[[Category:VSWP Add-on Deck]]&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Viking_Secret_Wildcard_Poker&amp;diff=8925</id>
		<title>Viking Secret Wildcard Poker</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Viking_Secret_Wildcard_Poker&amp;diff=8925"/>
		<updated>2009-02-05T03:46:19Z</updated>

		<summary type="html">&lt;p&gt;Davefp: /* Optional Card Sets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Viking Secret Wildcard Poker&#039;&#039;&#039; is a sport played by an extensive group of gamblers, well enjoyed in Las Vegas. It is a game of luck, psychology, and skill, especially once the rubber chicken enters play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
In Viking Secret Wildcard Poker (VSWP) each player is dealt two cards face down. These are known as the &amp;quot;Pit&amp;quot; cards. These cards are combined with several face-up community cards (or card stacks) which are dealt to the middle of the table in a set sequence between betting rounds. The value of a player&#039;s hand is based on the best five-card hand they can produce using both of their Pit cards and three of the community cards.&lt;br /&gt;
&lt;br /&gt;
VSWP is a rapidly evolving game, due to the fact that anyone is allowed to introduce new rules and twists on the game at any time the game is not in play. There are a few rules and requirements governing the introduction of new rules.&lt;br /&gt;
&lt;br /&gt;
===Rules on Making Rules===&lt;br /&gt;
1. No rule can contradict another rule that has already been added and approved.&lt;br /&gt;
&lt;br /&gt;
2. Rules may deal with cards and game pieces from different games (e.g. Magic: the Gathering, Clue, Uno, etc.), but must not make those other cards or game pieces a REQUIREMENT for playing the game. In other words, you can say that Elder Dragon Legend Vaevictus Asmadi has a certain effect on the game, but you cannot say that &amp;quot;In this stage of the game, each player must draw one MtG card.&amp;quot; This is because not all players will have access to all types of game pieces.&lt;br /&gt;
&lt;br /&gt;
3. No rule may make the game unplayable, or make an interpretation of the rule impractical to the point that the game cannot be logically continued.&lt;br /&gt;
&lt;br /&gt;
4. If a rule is in dispute at the beginning of a game of VSWP, that rule will not be considered active for the duration of the game.&lt;br /&gt;
&lt;br /&gt;
5. Rules must have some practical impact on the game, and cannot be merely aesthetic.&lt;br /&gt;
&lt;br /&gt;
6. Don&#039;t make stupid rules.&lt;br /&gt;
&lt;br /&gt;
7. When inventing terminology, the scientific names for the human anatomy must maintain their original meaning. For example, rules may exist that incorporate the words &amp;quot;nuts&amp;quot;, &amp;quot;balls&amp;quot;, &amp;quot;&#039;nads&amp;quot;, or &amp;quot;junk&amp;quot;, but &amp;quot;testicles&amp;quot; always refers to the male reproductive organ. This is to eliminate confusion.&lt;br /&gt;
&lt;br /&gt;
8. No rule can be introduced or removed during a game. The official rule list for a game is locked to revisions at the time the game begins.&lt;br /&gt;
&lt;br /&gt;
(More to come as/when problems arise, I&#039;m sure.)&lt;br /&gt;
&lt;br /&gt;
===Required Game Pieces===&lt;br /&gt;
Viking Secret Wildcard Poker requires the following game pieces.&lt;br /&gt;
&lt;br /&gt;
* One deck of regular playing cards.&lt;br /&gt;
&lt;br /&gt;
===Optional Game Pieces===&lt;br /&gt;
Other game pieces may be involved in the game if available, but are not vital; the game can be played without them. Some of these game pieces include, but are not limited to:&lt;br /&gt;
&lt;br /&gt;
* Jokers from the requisite deck of playing cards.&lt;br /&gt;
&lt;br /&gt;
* [[Uno|A deck of UNO cards]].&lt;br /&gt;
&lt;br /&gt;
* [[Clue|A deck of game cards from the game Clue]].&lt;br /&gt;
&lt;br /&gt;
* [[Magic:_The_Gathering|Assorted cards from Magic: the Gathering]].&lt;br /&gt;
&lt;br /&gt;
* [[Happy_Families|A deck of cards from Happy Families]].&lt;br /&gt;
&lt;br /&gt;
* [[Monty_Python_and_the_Holy_Grail_CCG|A deck of cards from the Monty Python and the Holy Grail CCG]].&lt;br /&gt;
&lt;br /&gt;
* [[Viking_Secret_Wildcard_Poker#Specialty_Rules|A rubber chicken]].&lt;br /&gt;
&lt;br /&gt;
* [[Fluxx|A deck of Fluxx Cards]].&lt;br /&gt;
&lt;br /&gt;
* [[Viking_Secret_Wildcard_Poker#Risk_Cards|Cards from the game Risk]].&lt;br /&gt;
&lt;br /&gt;
==The Rules==&lt;br /&gt;
===Begining the Game===&lt;br /&gt;
Viking Secret Wildcard Poker begins with all players and a dealer sitting around a table. In more casual settings, the dealer and table may be excluded, but all formal games have both. Chips (or other betting objects) are divided evenly amongst the players.&lt;br /&gt;
&lt;br /&gt;
All cards should be assembled into the General Deck, except as specified under their specific rulings (&#039;&#039;eg&#039;&#039; if you are including the Clue rules, Character cards would be included in the general deck, but Weapon and Location cards would be in a separate deck.)&lt;br /&gt;
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===The Dealer===&lt;br /&gt;
The Dealer is in charge of dealing Pit cards and community cards, enforcing rules, and settling disputes. In any and every situation, the Dealer&#039;s judgement and interpretation of the rules is always to be complied with and upheld.&lt;br /&gt;
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===Order of Play===&lt;br /&gt;
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&#039;&#039;&#039;ROUND 1&#039;&#039;&#039;&lt;br /&gt;
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First, two cards are dealt to each player from the deck. These are referred to as the &amp;quot;Pit&amp;quot; cards.&lt;br /&gt;
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Following this, the first betting round begins. The first player to bet is the player two seats to the right of the dealer button. Betting progresses counter-clockwise around the table. Options are to bet, check, or fold.&lt;br /&gt;
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Once a bet has been made, the value of that bet becomes the base bet value for that round. For example, if Player 2 checks and Player 3 bets 1000 chips, then 1000 chips is the base bet value for the remainder of Round 1.&lt;br /&gt;
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Following a bet, players who have not folded have the option of folding, calling the bet and matching its total, or raising by introducing a Bet Multiplier (BM). (For information on the sequence and values of Bet Multipliers, see below.) Further players can, again, fold, call, or introduce the next Bet Multiplier in the sequence.&lt;br /&gt;
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Round 1 ends when all players have either folded or matched the highest bet (including BM) that was introduced. All chips that have been bet now become part of the pot.&lt;br /&gt;
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&#039;&#039;&#039;ROUND 2&#039;&#039;&#039;&lt;br /&gt;
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After this, it&#039;s on to the first community card, the Knuckle. This is a single card dealt face up from the General Deck.&lt;br /&gt;
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Another betting round follows, with the same procedure as in Round 1. However, the initial bet of Round 2 must be at least as high as the base bet value of Round 1. (That is, if the base bet value of Round 1 was 1000 chips, then the initial bet of Round 2 must be 1000 chips or higher.)&lt;br /&gt;
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&#039;&#039;&#039;ROUND 3&#039;&#039;&#039;&lt;br /&gt;
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Following this, four more community cards are dealt, known collectively as &amp;quot;The Flaps&amp;quot;. These cards are placed face-up, alongside the Knuckle.&lt;br /&gt;
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Another betting round ensues. The initial bet value must be at least as high as the base bet value of Round 2.&lt;br /&gt;
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&#039;&#039;&#039;ROUND 4&#039;&#039;&#039;&lt;br /&gt;
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The final card is the Pants card, dealt from the General Deck. This card can make or break the game.&lt;br /&gt;
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At this point, hand values are calculated and the winner of the hand is determined. In the case of a tie, the chips are divided evenly amongst all winners. If a player owns no chips at this point they are removed from the game. After the chips have been awarded to the winner, the Dealer button advances by one seat in the order of play.&lt;br /&gt;
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The game continues in this manner until only one player is left, at which point he is declared the winner.&lt;br /&gt;
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===Ranking/Scoring Hands===&lt;br /&gt;
The ranking of hands is determined by point values. Every card or card stack is classified as either a rank, a multiplier, or a special effect. The final point value of a five-card hand is calculated by determining combos, applying Special Effects, adding up the adjusted ranks, then multiplying the resulting point value by the sum of the accumulated points multipliers in the hand.&lt;br /&gt;
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The player who can make the five-card hand with the highest point value--using two Pit cards and three community cards--once all cards have been dealt is the winner of the hand.&lt;br /&gt;
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====Ranked Cards====&lt;br /&gt;
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* Numbered cards from a regular card deck have a rank equal to their number. (The ten of spades has a rank of ten; the six of diamonds has a rank of six.) Aces are not considered &amp;quot;numbered cards.&amp;quot;&lt;br /&gt;
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====Multiplier Cards====&lt;br /&gt;
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* Face cards from a regular deck are multiplier cards. Jacks have a value of x2, Queens have a value of x3, and kings have a value of x4.&lt;br /&gt;
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====Special Effects Cards====&lt;br /&gt;
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* An Ace has the same rank as the highest ranking card in the hand. For example, if the hand is 10,4,A,3,K, the hand is calculated as (10+4+10+3)x4=108&lt;br /&gt;
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* A Joker is an anti-wild card. If a hand contains an anti-wild, all special-effects cards in that hand (including the Joker) are treated as having no effect and a rank of 1. If a player is holding a Joker in their Pit cards and another Joker is dealt in the Flaps, then that player has suffered a Squashed Spin and is not able to advance any Bet Multipliers for the rest of the hand.&lt;br /&gt;
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====Hand Value====&lt;br /&gt;
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If you have no combos, a hand is scored by adding up the value of all base-values, then multiplying that value by each multiplier in your hand. For example, the hand (9,3,6,5,A) would be scored as 3+5+6+(9x2)=32.&lt;br /&gt;
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====Combos====&lt;br /&gt;
A combo is calculated before determining the hand&#039;s value. For example, the hand (9,6,6,5,A) would be scored as 5+9+12+(12*2)=50, because the pair raises the value of the six above the nine for determining which card is doubled by the ace. The complete list of combos is huge, especially when including optional card-sets.  The most common ones are listed here.&lt;br /&gt;
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*&#039;&#039;&#039;Pair&#039;&#039;&#039;: Two cards with the same pre-combo base value. The value of each card in the pair is doubled.&lt;br /&gt;
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*&#039;&#039;&#039;Two Pair&#039;&#039;&#039;: A hand containing two Pairs. The value of each card in the pairs is instead tripled.&lt;br /&gt;
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*&#039;&#039;&#039;Small Straight&#039;&#039;&#039;: A hand containing four sequential cards. The value of each card in the combo is tripled.&lt;br /&gt;
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*&#039;&#039;&#039;Three of a Kind&#039;&#039;&#039;: Three cards with the same rank. The value of each card in the combo is multiplied by 10.&lt;br /&gt;
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*&#039;&#039;&#039;Straight&#039;&#039;&#039;: Five cards of sequential rank. The value of each card is multiplied by 15.&lt;br /&gt;
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*&#039;&#039;&#039;Flush&#039;&#039;&#039;: Five cards of the same suit. The value of each card is multiplied by 25.&lt;br /&gt;
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*&#039;&#039;&#039;Spin-Flip&#039;&#039;&#039;: A pair with three multiplier cards.  Each card in the pair is squared before being doubled.&lt;br /&gt;
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*&#039;&#039;&#039;Full House&#039;&#039;&#039;: A hand with a three cards of one rank and two cards of another. The value of each card is multiplied by 30.&lt;br /&gt;
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* &#039;&#039;&#039;Spin-Flush&#039;&#039;&#039;: Five multiplier cards. Instead of normal scoring, the hand is treated as having base-value of 5, and the multipliers stack. A hand of 2x,4x,3x,2x,3x would be scored (5)*2*4*3*2*3=720&lt;br /&gt;
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*&#039;&#039;&#039;Four of a Kind&#039;&#039;&#039;: Four cards with the same rank. The value of each card in the combo is multiplied by 100.&lt;br /&gt;
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*&#039;&#039;&#039;Straight Flush&#039;&#039;&#039;: Five sequential cards of the same suit. The value of each card is multiplied by 375.&lt;br /&gt;
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*&#039;&#039;&#039;Five of a Kind&#039;&#039;&#039;: Five cards of the same rank. The value of each card is multiplied by 500.&lt;br /&gt;
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====Multiplier Cards====&lt;br /&gt;
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* Multiple multiplier cards are not multiplied together to give their final effect. Instead, all multiplier cards, when treated as such, are added together, and then the final sum is the Point Multiplier Value. For example a x3 and a x4 would be x7, not x12.&lt;br /&gt;
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* Multiplier cards from different decks can be counted towards &#039;&#039;Spin&#039;&#039; combos if the only effect they have is to multiply a value (such as face cards in the regular deck and husband/wife/son/daughter).&lt;br /&gt;
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====Optional Card Sets====&lt;br /&gt;
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&amp;lt;small&amp;gt;&#039;&#039;If you&#039;re adding a new card set to this list, the template can be found on the category page: [[:Category:VSWP Add-on Deck]]&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
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* [[Happy Families]]&lt;br /&gt;
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* [[Clue]]&lt;br /&gt;
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* [[Magic: The Gathering]]&lt;br /&gt;
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* [[Uno]]&lt;br /&gt;
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* [[Monty Python and the Holy Grail CCG]]&lt;br /&gt;
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* [[Fluxx]]&lt;br /&gt;
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* [[Settlers of Catan]]&lt;br /&gt;
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* [[Risk]] - (Currently a placeholder, leads nowhere. --[[User:Davefp|Davefp]] 03:44, 5 February 2009 (UTC))&lt;br /&gt;
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===Non-Card Game Pieces===&lt;br /&gt;
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*nothing yet. Move on.&lt;br /&gt;
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===Bet Multipliers===&lt;br /&gt;
Bet Multipliers are VSWP&#039;s equivalent of raises. Once a player has made a bet, the next player has the option of introducing one of the next Bet Multipliers in the branching sequence (which is outlined below). A BM is introduced by speaking the appropriate multiplier word and/or making the appropriate hand gesture.&lt;br /&gt;
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Bet Multipliers increase the value of the required bet to stay in the hand. They do not stack; they are advancements of the same multiplier. In other words, if the base bet value of the round is 1000 chips, and the highest BM reached is Double Indemnity (x5), then in order to call, players must be willing to put 5000 chips into the pot.&lt;br /&gt;
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If a player attempts to apply one of the next BMs in the sequence, but speaks the wrong word or makes the wrong hand gesture, then that player is forced to fold: they forfeit their hand and any chips they have bet so far and cannot play until the next hand is dealt.&lt;br /&gt;
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&#039;&#039;&#039;BET MULTIPLIER SEQUENCE&#039;&#039;&#039;&lt;br /&gt;
[[Image:Bet Multipliers.png|200px|thumb|right|Bet Multiplier Sequence]]&lt;br /&gt;
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There is a branching path of Bet Multipliers that may be introduced.&lt;br /&gt;
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* The first Bet Multiplier is always Spin (x2).&lt;br /&gt;
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* &#039;&#039;&#039;Spin&#039;&#039;&#039; may be followed by Alpha (x3) or Beta (x4).&lt;br /&gt;
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* &#039;&#039;&#039;Alpha&#039;&#039;&#039; may be followed by Double Indemnity (x5) or Splish (x7).&lt;br /&gt;
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* &#039;&#039;&#039;Beta&#039;&#039;&#039; (x4) may be followed by Trimp (x6) or Alphonse (x8).&lt;br /&gt;
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* &#039;&#039;&#039;Double Indemnity&#039;&#039;&#039; may be followed by Splish (x7) or Accidental Death (x15).&lt;br /&gt;
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* &#039;&#039;&#039;Trimp&#039;&#039;&#039; may be followed by Splish (x7) or Twist (x13).&lt;br /&gt;
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* &#039;&#039;&#039;Splish&#039;&#039;&#039; may only be followed by Splash (x11).&lt;br /&gt;
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* &#039;&#039;&#039;Alphonse&#039;&#039;&#039; may be followed by Jealous Lover (x12) or Twist (x13).&lt;br /&gt;
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* &#039;&#039;&#039;Splash&#039;&#039;&#039; may be followed by Flip (x16) or Jimmy (x18).&lt;br /&gt;
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* &#039;&#039;&#039;Jealous Lover&#039;&#039;&#039; may only be followed by Accidental Death (x15). If an Elder Dragon is among the community cards, Jealous Lover cannot be followed and no further advancements are possible.&lt;br /&gt;
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* &#039;&#039;&#039;Twist&#039;&#039;&#039; may only be followed by Flip (x16).&lt;br /&gt;
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* &#039;&#039;&#039;Accidental Death&#039;&#039;&#039; can only be called. No further advancements are possible unless a card with a picture of a woman on it is among the community cards, in which case Accidental Death may be followed by Meat Pie (x17).&lt;br /&gt;
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* &#039;&#039;&#039;Flip&#039;&#039;&#039; may only be followed by Jimmy (x18). If fewer than three regular playing cards (that is, cards from a standard deck of playing cards) are among the community cards, then Flip may be followed by Gargle (x20).&lt;br /&gt;
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* &#039;&#039;&#039;Meat Pie&#039;&#039;&#039; can only be called. If a player makes a Meat Pie advancement, he or she must place one finger in his or her mouth until the conclusion of that round&#039;s betting.&lt;br /&gt;
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* &#039;&#039;&#039;Jimmy&#039;&#039;&#039; can only be called. Players wishing to call a Jimmy advancement must cup their hands around their mouth and cry, &amp;quot;Jimmy, where are you?&amp;quot;&lt;br /&gt;
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* &#039;&#039;&#039;Gargle&#039;&#039;&#039; can only be called. During &#039;&#039;Helmets Off&#039;&#039; a Gargle forces an opponent to go all in but enables them to use up to four Community cards to make their final five-card hand. This special effect is nullified if any Uno Wild Card comes up in the Pants Card.&lt;br /&gt;
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&#039;&#039;&#039;Bet MULTIPLIER VALUES AND HAND GESTURES&#039;&#039;&#039; (Needs hand gesture descriptions for all BMs.)&lt;br /&gt;
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Spin: x2 (A rotation of the index finger of either hand. Players lacking index fingers may rotate their necks)&lt;br /&gt;
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Alpha: x3 (A sideways gesture with the middle and index fingers of either hand with palm facing towards the player making the gesture)&lt;br /&gt;
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Beta: x4&lt;br /&gt;
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Double Indemnity: x5 (A wave of either hand in front of the face with all five fingers spread and palm facing towards the player making the gesture)&lt;br /&gt;
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Trimp: x6&lt;br /&gt;
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Splish: x7 (A wave motion using the left arm crossing over to the right)&lt;br /&gt;
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Alphonse: x8&lt;br /&gt;
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Splash: x11 (A wave motion using the right arm crossing over to the left)&lt;br /&gt;
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Jealous Lover: x12&lt;br /&gt;
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Twist: x13 (A twisting motion with both fists brought close together and clenched. Players may find it helpful to &#039;&#039;&#039;imagine&#039;&#039;&#039; performing a Chinese burn upon the opponent)&lt;br /&gt;
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Accidental Death: x15&lt;br /&gt;
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Flip: x16 (A motion with either hand where the hand is placed with the palm facing downwards before flipping briefly so the palm is face up and then returned to the original position)&lt;br /&gt;
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Meat Pie: x17&lt;br /&gt;
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Jimmy: x18&lt;br /&gt;
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Gargle: x20 (The player mustowardt satowardy the word &#039;gargle&#039; and keep an downwardabsolutely expressionless and immobile face while doing so. If judgment is needed as to whether the face was kept emotionless the Dealer will consult a picture of Keanu Reeves and compare it to the player)&lt;br /&gt;
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===Specialty Rules===&lt;br /&gt;
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* If a copy of The One Ring[http://www.boardgamegeek.com/image/213860?size=large] is drawn at any time, a second card is played atop it, upside down, only to be revealed after all players have called.  Any copy of this card revealed at any time after the call means a loss for any affected players -- except when it happens to the river card, in which case the face value for all Clue cards is tripled.&lt;br /&gt;
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* If a blue Uno card is played in the Flaps, the effects of the Clue cards are nullified.&lt;br /&gt;
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* To bet a &amp;quot;Rubber Chicken&amp;quot; means to make a bet of the same value as the Round before. That is, if the initial bet of Round 1 was 1000 chips, and the first better in Round 2 also bets 1000 chips, then the Round 2 bet can be called a &amp;quot;Rubber Chicken&amp;quot; or a &amp;quot;Rubber Chicken bet.&amp;quot; This is similar to &amp;quot;limping in&amp;quot; in other forms of poker, because since it is the minimum bet amount allowed, it is seen as a weak and non-aggressive play. A Rubber Chicken bet is not required to be accompanied by an actual rubber chicken, but may be for the sake of style if desired.&lt;br /&gt;
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* Though the base betting currency of VSWP is poker chips, any other object may be introduced into the game as a betting currency if at least 50% of the other players agree that the object should be allowed. The value of the introduced object, measured in poker chips, is determined by polling the players (excluding the player introducing the object), averaging the values they suggest, and then grudgingly accepting whatever value the Dealer decides to place on the item. (The Dealer&#039;s decision on the object&#039;s value may not be overruled.)&lt;br /&gt;
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* On a rainy day, play is reversed. Depending on the number of players at the table, the method of reversal is determined as follows:&lt;br /&gt;
** If there&#039;s an odd number of players at the table, play continues as usual, but progresses clockwise (rather than the usual counter-clockwise).&lt;br /&gt;
** If there is a prime number of people at the table on a rainy day, dealing order is reversed but playing order remains the same. (That is, the dealer begins dealing at the player to the left of the dealer button and continues in a clockwise direction, but the first player to play is the player to the right of the dealer button, and betting continues in a counter-clockwise direction.)&lt;br /&gt;
** In all other cases play is not reversed, but randomized. Each player role plays as the player sitting opposite them at the table. Winnings are given to the character that wins, not the player that wins. E.G. bob and jim are sitting opposite of one-another. Bob will play as Jim, and Jim will play as Bob. If Jim (playing as Bob) wins the play, Bob is awarded the pot. &#039;&#039;&#039;this rule needs to be further revised, or completely removed.&#039;&#039;&#039;&lt;br /&gt;
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* Should the players not each have a full deck of Clue cards, then the players may agree to substitute M:tG cards either partially (mixing Clue and M:tG cards) or fully (utilizing M:tG cards in the same way as Clue cards) in their place. In this case Creature cards will be substituted for Suspect cards, Land cards will be substituted for Room cards and Artifact cards will be substituted for Weapon cards. An example of a &#039;mixed&#039; combination resulting from this would be the combination of Shivan Dragon with the Candlestick in the Forest.&lt;br /&gt;
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* If a player is consuming whiskey (optionally can be substituted for another drink of the dealer&#039;s choice) during gameplay, the value of their final five-card hand receives a bonus of 15 points. Consuming a froofy drink with more garnishes than current players at the table results in a penalty of 15 points to the player&#039;s final five-card hand. This penalty is applied after all other calculations are complete. This is reversed on a Tuesday between 7:38pm and 8:07pm.&lt;br /&gt;
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==History==&lt;br /&gt;
The commonly understood history of VSWP is that it is based on a combination of Pochspeil, a German game of bluffing and hand rankings that probably became modern Poker, and a game known only as &amp;quot;The Game&amp;quot;. The Game was believed to have originated in the ancient Viking Thing, wherein council members would bet using hoards from recent raids as well as livestock (hence the addition in the modern game of &amp;quot;the chicken&amp;quot;). However, bloody feuds were common, as The Game had approximately 35 thousand unique rules, and this led to a great deal of confusion.&lt;br /&gt;
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The synthesis of these games into Viking Poker is credited to the German-American gambler Otto von Quatch in 1989. Viking Poker introduced the Knuckle, the Flaps, and the Pants card, as the trend of the day was the incorporation of community cards. As the game never appeared in any rulebooks, it became increasingly convoluted, until the basic rule set was finally published in 2002. The custom rules that led to the game&#039;s popularity, however, are maintained on internet forums. By accepting these rules, the players must acknowledge this fact by referring to the game by its full name, Viking Secret Wildcard Poker.&lt;br /&gt;
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Most historians dismiss this history as &amp;quot;about 95% total bullshit&amp;quot;.&lt;br /&gt;
==Notes and Terminology==&lt;br /&gt;
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===Notes===&lt;br /&gt;
* It is considered a courtesy to throw your cards at your opponents after they wtfpwned your ass as a gesture of admitting defeat.&lt;br /&gt;
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===Terminology===&lt;br /&gt;
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* &#039;&#039;Backended&#039;&#039; : A player can offer or be offered a BM that would cost more than the amount of chips he has available. If a player accepts at least one BM that would cost more than the chips he has, he is considered &amp;quot;Backened&amp;quot; into that BM as he has no place left to go.&lt;br /&gt;
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* &#039;&#039;Backhand&#039;&#039; : Refers to a play turns directly after he passes on the dealer button.&lt;br /&gt;
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* &#039;&#039;Balls short&#039;&#039; : means to have a pit card that is one base value off from joining a combo that was flipped in the flaps, usually accompanied by a statement of what was missed. For example: &amp;quot;Balls short of a flip pair&amp;quot; means the a pair combo was flipped, and the base-value of the cards in that pair were 1 off a player&#039;s pit card.&lt;br /&gt;
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* &#039;&#039;Catch&#039;&#039; or &#039;&#039;Caught&#039;&#039; : Use of the Knuckle or Pants card to overcome a &amp;quot;Balls short&amp;quot; flip.&lt;br /&gt;
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* &#039;&#039;Crunch&#039;&#039; : To overcome.&lt;br /&gt;
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* &#039;&#039;Cut the straight&#039;&#039; : a phrase more commonly used in Ninja Poker Championships, where it means &amp;quot;to attempt a deadly blow without securing his own safety&amp;quot;. The more frequently used phrase in Viking Poker is &amp;quot;Steal some booty while her man is still bleeding&amp;quot;.&lt;br /&gt;
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* &#039;&#039;Elbow&#039;&#039; : Refers to the chip gap between the chip-leader and the average of all other players in a single round. A &amp;quot;wide elbow&amp;quot; is a large gap, and a &amp;quot;narrow elbow&amp;quot; is a small gap.&lt;br /&gt;
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* &#039;&#039;Felch&#039;&#039; : Reminiscent to a deviation, this involves a heavy risk and putting a strong majority of your bidding material in, in hopes of pulling it all back out when your opponents fold.&lt;br /&gt;
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* &#039;&#039;Grits&#039;&#039;, &#039;&#039;Chips&#039;&#039;, &#039;&#039;Loot&#039;&#039;, &#039;&#039;Fat Cash&#039;&#039;, &#039;&#039;Smack&#039;&#039; : refers to the betting medium, and the owner&#039;s possession of such.&lt;br /&gt;
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* &#039;&#039;Heavy&#039;&#039; : Refers to large stakes. Opposite of light.&lt;br /&gt;
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* &#039;&#039;Helmets Off&#039;&#039; : When only two players remain at the table, it is referred to &#039;Helmets Off&#039; as both players are vulnerable to a final defeat.&lt;br /&gt;
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* &#039;&#039;Hold the knob steady&#039;&#039; : an expression to mean - &amp;quot;keep up the impression of points without betting aggressive.&amp;quot;&lt;br /&gt;
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* &#039;&#039;Inside&#039;&#039; : Inside refers to all known and appraised value on the table that is available for bidding.  Opposite of &amp;quot;Outside&amp;quot;.&lt;br /&gt;
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* &#039;&#039;Knobs&#039;&#039; : refers to any regular cards with only a base value. This can also mean regular Uno cards as well, but often they are specified as &amp;quot;Coloured Knobs&amp;quot;.&lt;br /&gt;
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* &#039;&#039;Light&#039;&#039; : Refers to low stakes. Opposite of &amp;quot;heavy&amp;quot;.&lt;br /&gt;
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* &#039;&#039;Narrow&#039;&#039; : Refers to a small point or score gap. Opposite of &amp;quot;wide&amp;quot;. See &amp;quot;wide&amp;quot; for more detail.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Nut-flop&#039;&#039; : Refers to a significant favour of a single player from flipping the flaps, as if the flaps that were flipped were a &#039;kick in the nuts&#039; to that player&#039;s opponents.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Outside&#039;&#039; : Outside refers to any bidding material not yet accepted or valued. Opposite of &amp;quot;inside&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Over&#039;&#039;: If Card A is &amp;quot;over&amp;quot; Card B, it means there are more of Card A than Card B. The opposite meaning applies for &amp;quot;under&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scrump all his grits in one trug&#039;&#039; : An old Sussex saying meaning &amp;quot;To carry all your stolen apples in one container&amp;quot;. Essentially means to risk everything by not taking the initiative to do something (possibly) more effective, and simply seeing what comes about in the short term.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Slap&#039;&#039; : refers to the turn directly before a player receives the dealer chip. The term is not used in &amp;quot;Helmet&#039;s Off&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Stack&#039;&#039; : A pile of cards on one Community Card location. All cards in the stack are considered grouped together and are played together as 1 of the 5 cards in a player&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Tilt&#039;&#039; : A heavy shift, usually referring to a large change in chip strength (although occasionally meaning a player&#039;s massive bulk literally shifts the table).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Under&#039;&#039; : Refers to a collection of cards that do not have the majority of a collection.  Opposite of &amp;quot;Over&amp;quot; (see &amp;quot;Over&amp;quot; for more detail).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Under-crutch moonsault&#039;&#039; : When a player kicks another player out of the game by taking all of their remaining chips. Only applies when two players are competing for a pot (any other players must have folded).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Wide&#039;&#039; : Refers to a large point or score gap. Opposite of &amp;quot;narrow&amp;quot;. A &amp;quot;wide flush&amp;quot; would be a flush that produces a massive amount of points (such as a 10s overs 9s) vs a &amp;quot;narrow flush&amp;quot; (such as 1s over 2s).&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Viking_Secret_Wildcard_Poker&amp;diff=8924</id>
		<title>Viking Secret Wildcard Poker</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Viking_Secret_Wildcard_Poker&amp;diff=8924"/>
		<updated>2009-02-05T03:44:34Z</updated>

		<summary type="html">&lt;p&gt;Davefp: /* Optional Card Sets */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Viking Secret Wildcard Poker&#039;&#039;&#039; is a sport played by an extensive group of gamblers, well enjoyed in Las Vegas. It is a game of luck, psychology, and skill, especially once the rubber chicken enters play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
In Viking Secret Wildcard Poker (VSWP) each player is dealt two cards face down. These are known as the &amp;quot;Pit&amp;quot; cards. These cards are combined with several face-up community cards (or card stacks) which are dealt to the middle of the table in a set sequence between betting rounds. The value of a player&#039;s hand is based on the best five-card hand they can produce using both of their Pit cards and three of the community cards.&lt;br /&gt;
&lt;br /&gt;
VSWP is a rapidly evolving game, due to the fact that anyone is allowed to introduce new rules and twists on the game at any time the game is not in play. There are a few rules and requirements governing the introduction of new rules.&lt;br /&gt;
&lt;br /&gt;
===Rules on Making Rules===&lt;br /&gt;
1. No rule can contradict another rule that has already been added and approved.&lt;br /&gt;
&lt;br /&gt;
2. Rules may deal with cards and game pieces from different games (e.g. Magic: the Gathering, Clue, Uno, etc.), but must not make those other cards or game pieces a REQUIREMENT for playing the game. In other words, you can say that Elder Dragon Legend Vaevictus Asmadi has a certain effect on the game, but you cannot say that &amp;quot;In this stage of the game, each player must draw one MtG card.&amp;quot; This is because not all players will have access to all types of game pieces.&lt;br /&gt;
&lt;br /&gt;
3. No rule may make the game unplayable, or make an interpretation of the rule impractical to the point that the game cannot be logically continued.&lt;br /&gt;
&lt;br /&gt;
4. If a rule is in dispute at the beginning of a game of VSWP, that rule will not be considered active for the duration of the game.&lt;br /&gt;
&lt;br /&gt;
5. Rules must have some practical impact on the game, and cannot be merely aesthetic.&lt;br /&gt;
&lt;br /&gt;
6. Don&#039;t make stupid rules.&lt;br /&gt;
&lt;br /&gt;
7. When inventing terminology, the scientific names for the human anatomy must maintain their original meaning. For example, rules may exist that incorporate the words &amp;quot;nuts&amp;quot;, &amp;quot;balls&amp;quot;, &amp;quot;&#039;nads&amp;quot;, or &amp;quot;junk&amp;quot;, but &amp;quot;testicles&amp;quot; always refers to the male reproductive organ. This is to eliminate confusion.&lt;br /&gt;
&lt;br /&gt;
8. No rule can be introduced or removed during a game. The official rule list for a game is locked to revisions at the time the game begins.&lt;br /&gt;
&lt;br /&gt;
(More to come as/when problems arise, I&#039;m sure.)&lt;br /&gt;
&lt;br /&gt;
===Required Game Pieces===&lt;br /&gt;
Viking Secret Wildcard Poker requires the following game pieces.&lt;br /&gt;
&lt;br /&gt;
* One deck of regular playing cards.&lt;br /&gt;
&lt;br /&gt;
===Optional Game Pieces===&lt;br /&gt;
Other game pieces may be involved in the game if available, but are not vital; the game can be played without them. Some of these game pieces include, but are not limited to:&lt;br /&gt;
&lt;br /&gt;
* Jokers from the requisite deck of playing cards.&lt;br /&gt;
&lt;br /&gt;
* [[Uno|A deck of UNO cards]].&lt;br /&gt;
&lt;br /&gt;
* [[Clue|A deck of game cards from the game Clue]].&lt;br /&gt;
&lt;br /&gt;
* [[Magic:_The_Gathering|Assorted cards from Magic: the Gathering]].&lt;br /&gt;
&lt;br /&gt;
* [[Happy_Families|A deck of cards from Happy Families]].&lt;br /&gt;
&lt;br /&gt;
* [[Monty_Python_and_the_Holy_Grail_CCG|A deck of cards from the Monty Python and the Holy Grail CCG]].&lt;br /&gt;
&lt;br /&gt;
* [[Viking_Secret_Wildcard_Poker#Specialty_Rules|A rubber chicken]].&lt;br /&gt;
&lt;br /&gt;
* [[Fluxx|A deck of Fluxx Cards]].&lt;br /&gt;
&lt;br /&gt;
* [[Viking_Secret_Wildcard_Poker#Risk_Cards|Cards from the game Risk]].&lt;br /&gt;
&lt;br /&gt;
==The Rules==&lt;br /&gt;
===Begining the Game===&lt;br /&gt;
Viking Secret Wildcard Poker begins with all players and a dealer sitting around a table. In more casual settings, the dealer and table may be excluded, but all formal games have both. Chips (or other betting objects) are divided evenly amongst the players.&lt;br /&gt;
&lt;br /&gt;
All cards should be assembled into the General Deck, except as specified under their specific rulings (&#039;&#039;eg&#039;&#039; if you are including the Clue rules, Character cards would be included in the general deck, but Weapon and Location cards would be in a separate deck.)&lt;br /&gt;
&lt;br /&gt;
===The Dealer===&lt;br /&gt;
The Dealer is in charge of dealing Pit cards and community cards, enforcing rules, and settling disputes. In any and every situation, the Dealer&#039;s judgement and interpretation of the rules is always to be complied with and upheld.&lt;br /&gt;
&lt;br /&gt;
===Order of Play===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROUND 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
First, two cards are dealt to each player from the deck. These are referred to as the &amp;quot;Pit&amp;quot; cards.&lt;br /&gt;
&lt;br /&gt;
Following this, the first betting round begins. The first player to bet is the player two seats to the right of the dealer button. Betting progresses counter-clockwise around the table. Options are to bet, check, or fold.&lt;br /&gt;
&lt;br /&gt;
Once a bet has been made, the value of that bet becomes the base bet value for that round. For example, if Player 2 checks and Player 3 bets 1000 chips, then 1000 chips is the base bet value for the remainder of Round 1.&lt;br /&gt;
&lt;br /&gt;
Following a bet, players who have not folded have the option of folding, calling the bet and matching its total, or raising by introducing a Bet Multiplier (BM). (For information on the sequence and values of Bet Multipliers, see below.) Further players can, again, fold, call, or introduce the next Bet Multiplier in the sequence.&lt;br /&gt;
&lt;br /&gt;
Round 1 ends when all players have either folded or matched the highest bet (including BM) that was introduced. All chips that have been bet now become part of the pot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROUND 2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After this, it&#039;s on to the first community card, the Knuckle. This is a single card dealt face up from the General Deck.&lt;br /&gt;
&lt;br /&gt;
Another betting round follows, with the same procedure as in Round 1. However, the initial bet of Round 2 must be at least as high as the base bet value of Round 1. (That is, if the base bet value of Round 1 was 1000 chips, then the initial bet of Round 2 must be 1000 chips or higher.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROUND 3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Following this, four more community cards are dealt, known collectively as &amp;quot;The Flaps&amp;quot;. These cards are placed face-up, alongside the Knuckle.&lt;br /&gt;
&lt;br /&gt;
Another betting round ensues. The initial bet value must be at least as high as the base bet value of Round 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ROUND 4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The final card is the Pants card, dealt from the General Deck. This card can make or break the game.&lt;br /&gt;
&lt;br /&gt;
At this point, hand values are calculated and the winner of the hand is determined. In the case of a tie, the chips are divided evenly amongst all winners. If a player owns no chips at this point they are removed from the game. After the chips have been awarded to the winner, the Dealer button advances by one seat in the order of play.&lt;br /&gt;
&lt;br /&gt;
The game continues in this manner until only one player is left, at which point he is declared the winner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Ranking/Scoring Hands===&lt;br /&gt;
The ranking of hands is determined by point values. Every card or card stack is classified as either a rank, a multiplier, or a special effect. The final point value of a five-card hand is calculated by determining combos, applying Special Effects, adding up the adjusted ranks, then multiplying the resulting point value by the sum of the accumulated points multipliers in the hand.&lt;br /&gt;
&lt;br /&gt;
The player who can make the five-card hand with the highest point value--using two Pit cards and three community cards--once all cards have been dealt is the winner of the hand.&lt;br /&gt;
&lt;br /&gt;
====Ranked Cards====&lt;br /&gt;
&lt;br /&gt;
* Numbered cards from a regular card deck have a rank equal to their number. (The ten of spades has a rank of ten; the six of diamonds has a rank of six.) Aces are not considered &amp;quot;numbered cards.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Multiplier Cards====&lt;br /&gt;
&lt;br /&gt;
* Face cards from a regular deck are multiplier cards. Jacks have a value of x2, Queens have a value of x3, and kings have a value of x4.&lt;br /&gt;
&lt;br /&gt;
====Special Effects Cards====&lt;br /&gt;
&lt;br /&gt;
* An Ace has the same rank as the highest ranking card in the hand. For example, if the hand is 10,4,A,3,K, the hand is calculated as (10+4+10+3)x4=108&lt;br /&gt;
&lt;br /&gt;
* A Joker is an anti-wild card. If a hand contains an anti-wild, all special-effects cards in that hand (including the Joker) are treated as having no effect and a rank of 1. If a player is holding a Joker in their Pit cards and another Joker is dealt in the Flaps, then that player has suffered a Squashed Spin and is not able to advance any Bet Multipliers for the rest of the hand.&lt;br /&gt;
&lt;br /&gt;
====Hand Value====&lt;br /&gt;
&lt;br /&gt;
If you have no combos, a hand is scored by adding up the value of all base-values, then multiplying that value by each multiplier in your hand. For example, the hand (9,3,6,5,A) would be scored as 3+5+6+(9x2)=32.&lt;br /&gt;
&lt;br /&gt;
====Combos====&lt;br /&gt;
A combo is calculated before determining the hand&#039;s value. For example, the hand (9,6,6,5,A) would be scored as 5+9+12+(12*2)=50, because the pair raises the value of the six above the nine for determining which card is doubled by the ace. The complete list of combos is huge, especially when including optional card-sets.  The most common ones are listed here.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pair&#039;&#039;&#039;: Two cards with the same pre-combo base value. The value of each card in the pair is doubled.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Two Pair&#039;&#039;&#039;: A hand containing two Pairs. The value of each card in the pairs is instead tripled.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Small Straight&#039;&#039;&#039;: A hand containing four sequential cards. The value of each card in the combo is tripled.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Three of a Kind&#039;&#039;&#039;: Three cards with the same rank. The value of each card in the combo is multiplied by 10.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Straight&#039;&#039;&#039;: Five cards of sequential rank. The value of each card is multiplied by 15.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Flush&#039;&#039;&#039;: Five cards of the same suit. The value of each card is multiplied by 25.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Spin-Flip&#039;&#039;&#039;: A pair with three multiplier cards.  Each card in the pair is squared before being doubled.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Full House&#039;&#039;&#039;: A hand with a three cards of one rank and two cards of another. The value of each card is multiplied by 30.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spin-Flush&#039;&#039;&#039;: Five multiplier cards. Instead of normal scoring, the hand is treated as having base-value of 5, and the multipliers stack. A hand of 2x,4x,3x,2x,3x would be scored (5)*2*4*3*2*3=720&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Four of a Kind&#039;&#039;&#039;: Four cards with the same rank. The value of each card in the combo is multiplied by 100.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Straight Flush&#039;&#039;&#039;: Five sequential cards of the same suit. The value of each card is multiplied by 375.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Five of a Kind&#039;&#039;&#039;: Five cards of the same rank. The value of each card is multiplied by 500.&lt;br /&gt;
&lt;br /&gt;
====Multiplier Cards====&lt;br /&gt;
&lt;br /&gt;
* Multiple multiplier cards are not multiplied together to give their final effect. Instead, all multiplier cards, when treated as such, are added together, and then the final sum is the Point Multiplier Value. For example a x3 and a x4 would be x7, not x12.&lt;br /&gt;
&lt;br /&gt;
* Multiplier cards from different decks can be counted towards &#039;&#039;Spin&#039;&#039; combos if the only effect they have is to multiply a value (such as face cards in the regular deck and husband/wife/son/daughter).&lt;br /&gt;
&lt;br /&gt;
====Optional Card Sets====&lt;br /&gt;
&lt;br /&gt;
* [[Happy Families]]&lt;br /&gt;
&lt;br /&gt;
* [[Clue]]&lt;br /&gt;
&lt;br /&gt;
* [[Magic: The Gathering]]&lt;br /&gt;
&lt;br /&gt;
* [[Uno]]&lt;br /&gt;
&lt;br /&gt;
* [[Monty Python and the Holy Grail CCG]]&lt;br /&gt;
&lt;br /&gt;
* [[Fluxx]]&lt;br /&gt;
&lt;br /&gt;
* [[Settlers of Catan]]&lt;br /&gt;
&lt;br /&gt;
* [[Risk]] - (Currently a placeholder, leads nowhere. --[[User:Davefp|Davefp]] 03:44, 5 February 2009 (UTC))&lt;br /&gt;
&lt;br /&gt;
If you&#039;re adding a new card set to this list, the template can be found on the category page: [[:Category:VSWP Add-on Deck]]&lt;br /&gt;
&lt;br /&gt;
===Non-Card Game Pieces===&lt;br /&gt;
&lt;br /&gt;
*nothing yet. Move on.&lt;br /&gt;
&lt;br /&gt;
===Bet Multipliers===&lt;br /&gt;
Bet Multipliers are VSWP&#039;s equivalent of raises. Once a player has made a bet, the next player has the option of introducing one of the next Bet Multipliers in the branching sequence (which is outlined below). A BM is introduced by speaking the appropriate multiplier word and/or making the appropriate hand gesture.&lt;br /&gt;
&lt;br /&gt;
Bet Multipliers increase the value of the required bet to stay in the hand. They do not stack; they are advancements of the same multiplier. In other words, if the base bet value of the round is 1000 chips, and the highest BM reached is Double Indemnity (x5), then in order to call, players must be willing to put 5000 chips into the pot.&lt;br /&gt;
&lt;br /&gt;
If a player attempts to apply one of the next BMs in the sequence, but speaks the wrong word or makes the wrong hand gesture, then that player is forced to fold: they forfeit their hand and any chips they have bet so far and cannot play until the next hand is dealt.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BET MULTIPLIER SEQUENCE&#039;&#039;&#039;&lt;br /&gt;
[[Image:Bet Multipliers.png|200px|thumb|right|Bet Multiplier Sequence]]&lt;br /&gt;
&lt;br /&gt;
There is a branching path of Bet Multipliers that may be introduced.&lt;br /&gt;
&lt;br /&gt;
* The first Bet Multiplier is always Spin (x2).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Spin&#039;&#039;&#039; may be followed by Alpha (x3) or Beta (x4).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alpha&#039;&#039;&#039; may be followed by Double Indemnity (x5) or Splish (x7).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Beta&#039;&#039;&#039; (x4) may be followed by Trimp (x6) or Alphonse (x8).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Double Indemnity&#039;&#039;&#039; may be followed by Splish (x7) or Accidental Death (x15).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Trimp&#039;&#039;&#039; may be followed by Splish (x7) or Twist (x13).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Splish&#039;&#039;&#039; may only be followed by Splash (x11).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alphonse&#039;&#039;&#039; may be followed by Jealous Lover (x12) or Twist (x13).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Splash&#039;&#039;&#039; may be followed by Flip (x16) or Jimmy (x18).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jealous Lover&#039;&#039;&#039; may only be followed by Accidental Death (x15). If an Elder Dragon is among the community cards, Jealous Lover cannot be followed and no further advancements are possible.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Twist&#039;&#039;&#039; may only be followed by Flip (x16).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Accidental Death&#039;&#039;&#039; can only be called. No further advancements are possible unless a card with a picture of a woman on it is among the community cards, in which case Accidental Death may be followed by Meat Pie (x17).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flip&#039;&#039;&#039; may only be followed by Jimmy (x18). If fewer than three regular playing cards (that is, cards from a standard deck of playing cards) are among the community cards, then Flip may be followed by Gargle (x20).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Meat Pie&#039;&#039;&#039; can only be called. If a player makes a Meat Pie advancement, he or she must place one finger in his or her mouth until the conclusion of that round&#039;s betting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Jimmy&#039;&#039;&#039; can only be called. Players wishing to call a Jimmy advancement must cup their hands around their mouth and cry, &amp;quot;Jimmy, where are you?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gargle&#039;&#039;&#039; can only be called. During &#039;&#039;Helmets Off&#039;&#039; a Gargle forces an opponent to go all in but enables them to use up to four Community cards to make their final five-card hand. This special effect is nullified if any Uno Wild Card comes up in the Pants Card.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bet MULTIPLIER VALUES AND HAND GESTURES&#039;&#039;&#039; (Needs hand gesture descriptions for all BMs.)&lt;br /&gt;
&lt;br /&gt;
Spin: x2 (A rotation of the index finger of either hand. Players lacking index fingers may rotate their necks)&lt;br /&gt;
&lt;br /&gt;
Alpha: x3 (A sideways gesture with the middle and index fingers of either hand with palm facing towards the player making the gesture)&lt;br /&gt;
&lt;br /&gt;
Beta: x4&lt;br /&gt;
&lt;br /&gt;
Double Indemnity: x5 (A wave of either hand in front of the face with all five fingers spread and palm facing towards the player making the gesture)&lt;br /&gt;
&lt;br /&gt;
Trimp: x6&lt;br /&gt;
&lt;br /&gt;
Splish: x7 (A wave motion using the left arm crossing over to the right)&lt;br /&gt;
&lt;br /&gt;
Alphonse: x8&lt;br /&gt;
&lt;br /&gt;
Splash: x11 (A wave motion using the right arm crossing over to the left)&lt;br /&gt;
&lt;br /&gt;
Jealous Lover: x12&lt;br /&gt;
&lt;br /&gt;
Twist: x13 (A twisting motion with both fists brought close together and clenched. Players may find it helpful to &#039;&#039;&#039;imagine&#039;&#039;&#039; performing a Chinese burn upon the opponent)&lt;br /&gt;
&lt;br /&gt;
Accidental Death: x15&lt;br /&gt;
&lt;br /&gt;
Flip: x16 (A motion with either hand where the hand is placed with the palm facing downwards before flipping briefly so the palm is face up and then returned to the original position)&lt;br /&gt;
&lt;br /&gt;
Meat Pie: x17&lt;br /&gt;
&lt;br /&gt;
Jimmy: x18&lt;br /&gt;
&lt;br /&gt;
Gargle: x20 (The player mustowardt satowardy the word &#039;gargle&#039; and keep an downwardabsolutely expressionless and immobile face while doing so. If judgment is needed as to whether the face was kept emotionless the Dealer will consult a picture of Keanu Reeves and compare it to the player)&lt;br /&gt;
&lt;br /&gt;
===Specialty Rules===&lt;br /&gt;
&lt;br /&gt;
* If a copy of The One Ring[http://www.boardgamegeek.com/image/213860?size=large] is drawn at any time, a second card is played atop it, upside down, only to be revealed after all players have called.  Any copy of this card revealed at any time after the call means a loss for any affected players -- except when it happens to the river card, in which case the face value for all Clue cards is tripled.&lt;br /&gt;
&lt;br /&gt;
* If a blue Uno card is played in the Flaps, the effects of the Clue cards are nullified.&lt;br /&gt;
&lt;br /&gt;
* To bet a &amp;quot;Rubber Chicken&amp;quot; means to make a bet of the same value as the Round before. That is, if the initial bet of Round 1 was 1000 chips, and the first better in Round 2 also bets 1000 chips, then the Round 2 bet can be called a &amp;quot;Rubber Chicken&amp;quot; or a &amp;quot;Rubber Chicken bet.&amp;quot; This is similar to &amp;quot;limping in&amp;quot; in other forms of poker, because since it is the minimum bet amount allowed, it is seen as a weak and non-aggressive play. A Rubber Chicken bet is not required to be accompanied by an actual rubber chicken, but may be for the sake of style if desired.&lt;br /&gt;
&lt;br /&gt;
* Though the base betting currency of VSWP is poker chips, any other object may be introduced into the game as a betting currency if at least 50% of the other players agree that the object should be allowed. The value of the introduced object, measured in poker chips, is determined by polling the players (excluding the player introducing the object), averaging the values they suggest, and then grudgingly accepting whatever value the Dealer decides to place on the item. (The Dealer&#039;s decision on the object&#039;s value may not be overruled.)&lt;br /&gt;
&lt;br /&gt;
* On a rainy day, play is reversed. Depending on the number of players at the table, the method of reversal is determined as follows:&lt;br /&gt;
** If there&#039;s an odd number of players at the table, play continues as usual, but progresses clockwise (rather than the usual counter-clockwise).&lt;br /&gt;
** If there is a prime number of people at the table on a rainy day, dealing order is reversed but playing order remains the same. (That is, the dealer begins dealing at the player to the left of the dealer button and continues in a clockwise direction, but the first player to play is the player to the right of the dealer button, and betting continues in a counter-clockwise direction.)&lt;br /&gt;
** In all other cases play is not reversed, but randomized. Each player role plays as the player sitting opposite them at the table. Winnings are given to the character that wins, not the player that wins. E.G. bob and jim are sitting opposite of one-another. Bob will play as Jim, and Jim will play as Bob. If Jim (playing as Bob) wins the play, Bob is awarded the pot. &#039;&#039;&#039;this rule needs to be further revised, or completely removed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Should the players not each have a full deck of Clue cards, then the players may agree to substitute M:tG cards either partially (mixing Clue and M:tG cards) or fully (utilizing M:tG cards in the same way as Clue cards) in their place. In this case Creature cards will be substituted for Suspect cards, Land cards will be substituted for Room cards and Artifact cards will be substituted for Weapon cards. An example of a &#039;mixed&#039; combination resulting from this would be the combination of Shivan Dragon with the Candlestick in the Forest.&lt;br /&gt;
&lt;br /&gt;
* If a player is consuming whiskey (optionally can be substituted for another drink of the dealer&#039;s choice) during gameplay, the value of their final five-card hand receives a bonus of 15 points. Consuming a froofy drink with more garnishes than current players at the table results in a penalty of 15 points to the player&#039;s final five-card hand. This penalty is applied after all other calculations are complete. This is reversed on a Tuesday between 7:38pm and 8:07pm.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The commonly understood history of VSWP is that it is based on a combination of Pochspeil, a German game of bluffing and hand rankings that probably became modern Poker, and a game known only as &amp;quot;The Game&amp;quot;. The Game was believed to have originated in the ancient Viking Thing, wherein council members would bet using hoards from recent raids as well as livestock (hence the addition in the modern game of &amp;quot;the chicken&amp;quot;). However, bloody feuds were common, as The Game had approximately 35 thousand unique rules, and this led to a great deal of confusion.&lt;br /&gt;
&lt;br /&gt;
The synthesis of these games into Viking Poker is credited to the German-American gambler Otto von Quatch in 1989. Viking Poker introduced the Knuckle, the Flaps, and the Pants card, as the trend of the day was the incorporation of community cards. As the game never appeared in any rulebooks, it became increasingly convoluted, until the basic rule set was finally published in 2002. The custom rules that led to the game&#039;s popularity, however, are maintained on internet forums. By accepting these rules, the players must acknowledge this fact by referring to the game by its full name, Viking Secret Wildcard Poker.&lt;br /&gt;
&lt;br /&gt;
Most historians dismiss this history as &amp;quot;about 95% total bullshit&amp;quot;.&lt;br /&gt;
==Notes and Terminology==&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
* It is considered a courtesy to throw your cards at your opponents after they wtfpwned your ass as a gesture of admitting defeat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Terminology===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Backended&#039;&#039; : A player can offer or be offered a BM that would cost more than the amount of chips he has available. If a player accepts at least one BM that would cost more than the chips he has, he is considered &amp;quot;Backened&amp;quot; into that BM as he has no place left to go.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Backhand&#039;&#039; : Refers to a play turns directly after he passes on the dealer button.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Balls short&#039;&#039; : means to have a pit card that is one base value off from joining a combo that was flipped in the flaps, usually accompanied by a statement of what was missed. For example: &amp;quot;Balls short of a flip pair&amp;quot; means the a pair combo was flipped, and the base-value of the cards in that pair were 1 off a player&#039;s pit card.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Catch&#039;&#039; or &#039;&#039;Caught&#039;&#039; : Use of the Knuckle or Pants card to overcome a &amp;quot;Balls short&amp;quot; flip.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Crunch&#039;&#039; : To overcome.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Cut the straight&#039;&#039; : a phrase more commonly used in Ninja Poker Championships, where it means &amp;quot;to attempt a deadly blow without securing his own safety&amp;quot;. The more frequently used phrase in Viking Poker is &amp;quot;Steal some booty while her man is still bleeding&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Elbow&#039;&#039; : Refers to the chip gap between the chip-leader and the average of all other players in a single round. A &amp;quot;wide elbow&amp;quot; is a large gap, and a &amp;quot;narrow elbow&amp;quot; is a small gap.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Felch&#039;&#039; : Reminiscent to a deviation, this involves a heavy risk and putting a strong majority of your bidding material in, in hopes of pulling it all back out when your opponents fold.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Grits&#039;&#039;, &#039;&#039;Chips&#039;&#039;, &#039;&#039;Loot&#039;&#039;, &#039;&#039;Fat Cash&#039;&#039;, &#039;&#039;Smack&#039;&#039; : refers to the betting medium, and the owner&#039;s possession of such.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Heavy&#039;&#039; : Refers to large stakes. Opposite of light.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Helmets Off&#039;&#039; : When only two players remain at the table, it is referred to &#039;Helmets Off&#039; as both players are vulnerable to a final defeat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Hold the knob steady&#039;&#039; : an expression to mean - &amp;quot;keep up the impression of points without betting aggressive.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Inside&#039;&#039; : Inside refers to all known and appraised value on the table that is available for bidding.  Opposite of &amp;quot;Outside&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Knobs&#039;&#039; : refers to any regular cards with only a base value. This can also mean regular Uno cards as well, but often they are specified as &amp;quot;Coloured Knobs&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Light&#039;&#039; : Refers to low stakes. Opposite of &amp;quot;heavy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Narrow&#039;&#039; : Refers to a small point or score gap. Opposite of &amp;quot;wide&amp;quot;. See &amp;quot;wide&amp;quot; for more detail.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Nut-flop&#039;&#039; : Refers to a significant favour of a single player from flipping the flaps, as if the flaps that were flipped were a &#039;kick in the nuts&#039; to that player&#039;s opponents.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Outside&#039;&#039; : Outside refers to any bidding material not yet accepted or valued. Opposite of &amp;quot;inside&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Over&#039;&#039;: If Card A is &amp;quot;over&amp;quot; Card B, it means there are more of Card A than Card B. The opposite meaning applies for &amp;quot;under&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Scrump all his grits in one trug&#039;&#039; : An old Sussex saying meaning &amp;quot;To carry all your stolen apples in one container&amp;quot;. Essentially means to risk everything by not taking the initiative to do something (possibly) more effective, and simply seeing what comes about in the short term.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Slap&#039;&#039; : refers to the turn directly before a player receives the dealer chip. The term is not used in &amp;quot;Helmet&#039;s Off&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Stack&#039;&#039; : A pile of cards on one Community Card location. All cards in the stack are considered grouped together and are played together as 1 of the 5 cards in a player&#039;s hand.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Tilt&#039;&#039; : A heavy shift, usually referring to a large change in chip strength (although occasionally meaning a player&#039;s massive bulk literally shifts the table).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Under&#039;&#039; : Refers to a collection of cards that do not have the majority of a collection.  Opposite of &amp;quot;Over&amp;quot; (see &amp;quot;Over&amp;quot; for more detail).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Under-crutch moonsault&#039;&#039; : When a player kicks another player out of the game by taking all of their remaining chips. Only applies when two players are competing for a pot (any other players must have folded).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Wide&#039;&#039; : Refers to a large point or score gap. Opposite of &amp;quot;narrow&amp;quot;. A &amp;quot;wide flush&amp;quot; would be a flush that produces a massive amount of points (such as a 10s overs 9s) vs a &amp;quot;narrow flush&amp;quot; (such as 1s over 2s).&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Category:VSWP_Add-on_Deck&amp;diff=8923</id>
		<title>Category:VSWP Add-on Deck</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Category:VSWP_Add-on_Deck&amp;diff=8923"/>
		<updated>2009-02-05T03:40:25Z</updated>

		<summary type="html">&lt;p&gt;Davefp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category lists expansion decks for [[Viking Secret Wildcard Poker]], the game played in [[Poker Before Dusk]].&lt;br /&gt;
&lt;br /&gt;
When creating a new page for this category, the following template should be used as a starting point:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{VSWPHeader|Game Name Goes Here}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Write a short overview of the rules and their intended effect on the game&lt;br /&gt;
&lt;br /&gt;
==Card Descriptions==&lt;br /&gt;
&lt;br /&gt;
Document the cards that will form this add-on deck.&lt;br /&gt;
This information is useful:&lt;br /&gt;
- If the add-on deck forms a sub-set of the cards from the full game they are taken from.&lt;br /&gt;
- For people who are unfamiliar with the game and the cards.&lt;br /&gt;
- As a refresher for everyone else.&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
&lt;br /&gt;
Describe any actions that must be performed before play begins.&lt;br /&gt;
This usually consists of explaining how the cards should be shuffled&lt;br /&gt;
(In the general deck, in their own deck or otherwise).&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
This is the meat of the article.&lt;br /&gt;
&lt;br /&gt;
Things to consider when writing rules:&lt;br /&gt;
&lt;br /&gt;
1. Be specific:&lt;br /&gt;
    Ambiguous language and descriptions are the plague of rulebooks the world over.&lt;br /&gt;
    Try to consider loopholes or undefined situations that may arise from the rules and clarify them.&lt;br /&gt;
2. Be concise:&lt;br /&gt;
    No-one wants to read hundreds of words in order to understand your rules.&lt;br /&gt;
    The shorter the rules are, the easier they are to grasp.&lt;br /&gt;
3. Give examples:&lt;br /&gt;
    Often, the best way to explain rules is to give an example or two.&lt;br /&gt;
    Diagrams are very useful.&lt;br /&gt;
    However, until we can decide on a consistent style guide for diagrams/images, don&#039;t spend hours and hours on them.&lt;br /&gt;
&lt;br /&gt;
[[Category:VSWP Add-on Deck]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Category:VSWP_Add-on_Deck&amp;diff=8922</id>
		<title>Category:VSWP Add-on Deck</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Category:VSWP_Add-on_Deck&amp;diff=8922"/>
		<updated>2009-02-05T03:38:42Z</updated>

		<summary type="html">&lt;p&gt;Davefp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This category lists expansion decks for [[Viking Secret Wildcard Poker]], the game played in [[Poker Before Dusk]].&lt;br /&gt;
&lt;br /&gt;
When creating a new page for this category, the following template should be used as a starting point:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{VSWPHeader|Game Name Goes Here}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
Write a short overview of the rules and their intended effect on the game&lt;br /&gt;
&lt;br /&gt;
==Card Descriptions==&lt;br /&gt;
&lt;br /&gt;
Document the cards that will form this add-on deck.&lt;br /&gt;
This information is useful:&lt;br /&gt;
If the add-on deck forms a sub-set of the cards from the full game they are taken from.&lt;br /&gt;
AND/OR&lt;br /&gt;
For people who are unfamiliar with the game and the cards.&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
&lt;br /&gt;
Describe any actions that must be performed before play begins.&lt;br /&gt;
This usually consists of explaining how the cards should be shuffled&lt;br /&gt;
(In the general deck, in their own deck or otherwise).&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
This is the meat of the article.&lt;br /&gt;
&lt;br /&gt;
Things to consider when writing rules:&lt;br /&gt;
&lt;br /&gt;
1. Be specific:&lt;br /&gt;
    Ambiguous language and descriptions are the plague of rulebooks the world over.&lt;br /&gt;
    Try to consider loopholes or undefined situations that may arise from the rules and clarify them.&lt;br /&gt;
2. Be concise:&lt;br /&gt;
    No-one wants to read hundreds of words in order to understand your rules.&lt;br /&gt;
    The shorter the rules are, the easier they are to grasp.&lt;br /&gt;
3. Give examples:&lt;br /&gt;
    Often, the best way to explain rules is to give an example or two.&lt;br /&gt;
    Diagrams are very useful.&lt;br /&gt;
    However, until we can decide on a consistent style guide for diagrams/images, don&#039;t spend hours and hours on them.&lt;br /&gt;
&lt;br /&gt;
[[Category:VSWP Add-on Deck]]&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
	<entry>
		<id>https://wiki.loadingreadyrun.com/index.php?title=Settlers_of_Catan&amp;diff=8910</id>
		<title>Settlers of Catan</title>
		<link rel="alternate" type="text/html" href="https://wiki.loadingreadyrun.com/index.php?title=Settlers_of_Catan&amp;diff=8910"/>
		<updated>2009-02-04T20:22:52Z</updated>

		<summary type="html">&lt;p&gt;Davefp: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{VSWPHeader|Settlers of Catan}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This page is currently a prototype for a page template for all Add-on Deck pages&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Settlers of Catan resource cards are gathered by players into their &#039;Warehouse&#039; to be spent in later hands to increase their multiplier. Different combinations of cards result in different multipliers.&lt;br /&gt;
&lt;br /&gt;
==Card Descriptions==&lt;br /&gt;
&lt;br /&gt;
The five resource card types from Settlers of Catan can be used in VSWP. The Development cards are not currently used, but rules may be written at a later date.&lt;br /&gt;
&lt;br /&gt;
* Resource card types:&lt;br /&gt;
** Wheat&lt;br /&gt;
** Wood&lt;br /&gt;
** Stone&lt;br /&gt;
** Clay&lt;br /&gt;
** Sheep&lt;br /&gt;
&lt;br /&gt;
==Setup==&lt;br /&gt;
The resource cards are shuffled into the general deck by the dealer at the beginning of the game.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
&lt;br /&gt;
===The Warehouse===&lt;br /&gt;
&lt;br /&gt;
When the Settlers of Catan resource cards are in play, each player has a &#039;Warehouse&#039; in addition to their hand. The Warehouse is an area where the player can store resource cards by placing them face up on the table in front of them. Cards in the Warehouse remain there between hands until the player uses them to form a Catan Multiplier (CM) or they are removed by another rule (see below).&lt;br /&gt;
&lt;br /&gt;
Resource cards are used in three different ways, depending on where they appear in the round:&lt;br /&gt;
&lt;br /&gt;
# Dealt to a player as one of his Pit cards:&lt;br /&gt;
#* The player declares the card immediately, before betting takes place.&lt;br /&gt;
#* The resource card is removed from the player&#039;s hand and placed in his Warehouse.&lt;br /&gt;
#* The dealer deals another card to the player to replace the resource card in the Pit. If this new card is also a resource card, the process is repeated.&lt;br /&gt;
# Dealt as either the Knuckle card or in the Flaps:&lt;br /&gt;
#* Any player may count the resource card as part of his CM.&lt;br /&gt;
#* Cards from the player&#039;s Warehouse are still discarded when a CM is played, but any in the community remain, and can be used by more than one player (as is expected from a community card).&lt;br /&gt;
# Dealt as the Pants card:&lt;br /&gt;
#* All players must discard any resource cards in their Warehouse of the same type as the Pants card. The dealer then discards the Pants and draws another card to replace it. If the new card is also a resource card, the process is repeated.&lt;br /&gt;
&lt;br /&gt;
===Combos===&lt;br /&gt;
&lt;br /&gt;
Resource cards are used to give a player&#039;s hand an extra multiplier in a round. The multiplier is officially called a Catan Multiplier or CM for short.&lt;br /&gt;
&lt;br /&gt;
The following combinations of resource cards can be used to increase the value of a player&#039;s hand:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Cards Required&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Effect&#039;&#039;&#039;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|rowspan=2|Road&lt;br /&gt;
|1x Clay&lt;br /&gt;
|rowspan=2|2x multiplier to the player&#039;s hand for that round&lt;br /&gt;
|-&lt;br /&gt;
|1x Wood&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|rowspan=4|Settlement&lt;br /&gt;
|1x Clay&lt;br /&gt;
|rowspan=4|4x multiplier to the player&#039;s hand for that round&lt;br /&gt;
|-&lt;br /&gt;
|1x Wood&lt;br /&gt;
|-&lt;br /&gt;
|1x Sheep&lt;br /&gt;
|-&lt;br /&gt;
|1x Wheat&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|rowspan=2|City&lt;br /&gt;
|2x Wheat&lt;br /&gt;
|rowspan=2|8x multiplier to the player&#039;s hand for that round&lt;br /&gt;
|-&lt;br /&gt;
|3x Rock&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If a player wishes to play a combo, he must declare that he is doing so immediately after checking or raising, before the next player bets. Any resource cards in the player&#039;s Warehouse used in the combo are pushed forward or otherwise marked so that they can be identified. However, the CM is &#039;&#039;&#039;only&#039;&#039;&#039; applied if those cards are still in play after the Pants card is played. If the combo is rendered unplayable (for example if one of the resources required appears as the Pants card) then the remaining cards in the combo are lost, and &#039;&#039;&#039;do not&#039;&#039;&#039; return to the player&#039;s Warehouse.&lt;br /&gt;
&lt;br /&gt;
Only one combo can be in effect on a hand at a time. Combos may not be withdrawn after they have been declared. The exception to this rule is is the player wishes to play a combo with a higher multiplier after a subsequent bet. In this case, the cards from the old combo are returned to the Warehouse and replaced with the new one.&lt;br /&gt;
&lt;br /&gt;
===Trading===&lt;br /&gt;
&lt;br /&gt;
Trading of cards in the Warehouse may take place between players, but only between hands. The dealer may choose to set a time limit on trading. There are no restrictions on the number of cards that must be traded, and uneven trades are allowed (e.g. 1 wood for 2 clay). However, only resource cards may be included in the trades, players may not buy cards from one another with chips or other betting items.&lt;br /&gt;
&lt;br /&gt;
* If any player utters the phrase &amp;quot;I have Wood for your Sheep&amp;quot; during trading, that player must sit out the next hand. This is known as a &#039;Flock Block&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Category:VSWP Add-on Deck]]&lt;/div&gt;</summary>
		<author><name>Davefp</name></author>
	</entry>
</feed>