Talk:Viking Secret Wildcard Poker

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Revision as of 00:07, 3 February 2009 by Tim (talk | contribs)
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Discuss!

I added the Basic Gameplay of the game. Not to be an annoying person but please be aware of what they said in the podcast. I can't totally remember what that is though -.-. Think it's something along the lines of Calvinball. - Exachix.


I think we have to accept that it may not be possible for the actual VSWP game to incorporate all of the gibberish and nonsense from the Poker Before Dusk video. Where possible, try to make them line up, but if something in the video makes zero sense for the game and you can't reconcile them, don't worry about it. I'd rather have a game that can be played than one that perfectly matches the video.

--Tim 22:32, 1 February 2009 (UTC)


Exachix; Indeed. However, it should be that we can include as much from the video as we can, making use of the 'You can *Blah* on a *Day*/*You are sitting to the right of the dealer*/*You are wearing sunglasses*'. I think that should be exploited.

On that subject, it should be playable, however complicated.


My hope is that if VSWP is ever played in the real wold it will be so complicated that it will have to be played by teams. Each player will have a support team of several people just to sort through all the rules and make suggestions. There also would have to be some sort of referee (probably also with a research team) to settle disputes. -Paul 18:51, 1 February 2009 (UTC)

Once this is set up enough to be played, I will attempt to set up a game on the forum, or maybe the IRC would work better (In the IRC, you know everybody's there, but the forum would allow more time for much-needed research). Pit cards would be dealt through PM, everything else would be open. Other than Monty Python, I think I have all the cards in the video for me to deal with, (although not Vaevictus Asmati specifically. Sadly I had to part with most of my cards a few years ago, but I still have a couple decks lying around).--Master Gunner 19:12, 1 February 2009 (UTC)


TIM:

I like seeing that people have added a couple of more "special rules," and these are the ones I really think we should exploit for the ridiculousness of the game. However, some of the stuff about reversals and whatnot and "temporal paradoxes" is not something that allows the game to remain playable.

Bear in mind that I will be simplifying or modifying some of these things to allow the game to continue to be playable. I'm not trying to squash your creativity or anything, ok? No hard feelings. : )

Also, in reference to Paul's quote, Paul is a very silly man. In the interest of making the game playable, complexity will be supported, but not the level of complexity that literally requires multiple referees and "research teams." He was using hyperbole to be funny.


I'm the one who did the rainy day reversals bit - I was listening to the podcast at the time and Paul was mentioning Mornington Crescent, so I wasn't sure how silly/playable you wanted the rules to be. I do think "reversing play" in a game like Viking Secret Wildcard Poker should change more than just the order of play, but feel free to mess around with those rules. Kristopf 01:54, 2 February 2009 (UTC)


TIM

Things That Need to be Done:

  • Create and write up the different hand gestures for all of the Bet Multipliers.
  • Figure out how M:tG cards work. How is mana accumulated, and how does it affect the special effects of different types of M:tG cards when they are dealt into the Knuckle?
  • Come up with more Clue combinations with different effects.

--Tim 21:32, 1 February 2009 (UTC)


Exachix;

I'm just creating an image/diagram for the Sequence of the bet multipliers.

Also, maybe to keep the game playable with all sets we should forgo the mana... or create additional sections below the normal text (and above the history, which I may devise soon) for 'expansions', using the additional Card sets (Mtg, Star Wars, Star Trek, Babylon 5, etc etc).

I also propose to add a 'Terminoligy' Section.



Exachix, the image is great! I was hoping someone would do that. There are a couple of typos, but that's minor. *shrug*

Oh, and there is a Terminology section at the bottom. I called "Notes and Terminology."

I think I'll create a forum thread to help us discuss the core of the game and to direct more people here.

--Tim 22:13, 1 February 2009 (UTC)

new rule

items, including clothes, must have a tag on them in order to prove their worth, if the item does not have a tag on it, then it is worth half of it's original price. Items such as car keys include the cars that they go to, and anything, inanimate or otherwise, is also included.



@Flanman: I think that would probably be a bit complicated. Also, there's already a rule for determining the value of an object being introduced as a betting item. Thanks, though!

--Tim 00:14, 2 February 2009 (UTC)

Different card games

Don't forget to add systems for values of cards from games other than Uno, Magic and Happy Families! Such as, Star Trek CCG.

As an aside, I don't know if Magic cards need to be limited to the Knuckle deal. I sort of figured they could show up anywhere, but you're already so far along with everything, I wouldn't worry about it. Suffice to say I love where this is going.

-Graham


It was mentioned somewhere that we may need to make seperate pages for the seperate add-ons to the game, e.g. Mtg, etc etc, rather than have it in the main section of the work. I sort of would like this for ease.

I will re-update the graphic soon. May make more.

-Exachix


I like the bet multiplier diagram, but I feel that the line should have arrows on them to indicate the progression. This would make it easier to read.

I am a little confused as to how the Clue cards work. Currently, they form their own separate decks to be played during the Flaps. Does this mean that there is automatically one stack of Clue cards (person, object, place) played as part of the Flaps? That seems too predictable to me. I would suggest shuffling the character cards in with the general deck and keeping the others separate. If a character card is played, then the dealer places the object and location on it from the separate piles. This also means that character cards can turn up in other rounds.

Davefp 16:17, 2 February 2009 (UTC)



That's not a bad idea for the Clue cards, dave, except that it means there needs to be a whole new system for how to deal with them if they are dealt into a player's Pit cards. Which is fine, I guess. If you come up with a way to handle Clue cards in a player's Pit, then go ahead and make that change.

--Tim 20:03, 2 February 2009 (UTC)



@Tak: I rearranged your rule a little to make it clearer and allow it to have more of a practical effect on the game, without unjustly rewarding or punishing players who drink or do not drink (certain types of) alcohol. If you don't like my change, feel free to rework it again.

--Tim 00:00, 3 February 2009 (UTC)



@VanSlick: I undid your change to the rule about UNO wild cards coming up in the Pants position. Normally I would say your change to it was a good one and would make the game more balanced, but I made that rule in order to explain how Paul was able to win all of Bill's chips in the video. Normally, Paul should have been able to win $25,000 chips from Bill, but something made it so that Bill had to give Paul all of his billions of chips. The UNO wildcard Pants rule was what I used to explain that.

Of course, Bill actually pushes all of his chips in when Paul makes the Gargle bet, so maybe that should somehow explain the whole thing... If you can come up with a reasonable way for Gargle to make someone have to put all their chips in, even when they have the other player covered, then we can change the "UNO wildcard in the Pants" rule to what you put.

--Tim 00:07, 3 February 2009 (UTC)