Clue

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Viking Secret Wildcard Poker Add-on Deck
This page deals with cards from the game Clue as they pertain to the rules of Viking Secret Wildcard Poker.


When Clue cards are in play, they can only be dealt as community cards. If a Clue Card is dealt to a player as one of their Pit cards, that player must surrender it and be dealt another card in replacement. The Clue card is moved to the bottom of the deck.

Whenever a Clue card is played, the dealer must immediately make it into an 'Accusation'. An Accusation consists of a Weapon and a Room drawn from their respective piles and placed on top of the suspect card. Different combinations result in different effects. The effects of these combinations are outlined below. If there is no specific effect outlined for a particular combination, then that combination is not considered to have any effect on the game.

A Suspect counts for a number of points equal to the difference between the number of letters in the Location card name and the number of letters in the Weapon card name. Use the largest value from this combination.

  • If both Professor Plum and the Library are present, then much new knowledge is gained. All players remaining in the hand must immediately place one of their Pit cards (of their choice) face up on the table in front of them.
  • If both the Knife and the Kitchen are present. All players remaining in the hand are dealt one new Pit card from the General Deck. They may now use any two of their three Pit Cards, in combination with three community cards, to make their final five-card hand.
  • If both Mr. Green and the Revolver are present, then the player who would have been next to play must fold.
  • If Miss Scarlett is played in the Pants, all the male players must fold (and take a bathroom break).
  • If Colonel Mustard is played, his commanding presence is not restricted to a single room. Only play a weapon card on him (thus the ability with said weapon is improved - military training, you see).