Clue
Viking Secret Wildcard Poker Add-on Deck
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This page deals with cards from the game Clue as they pertain to the rules of Viking Secret Wildcard Poker.
Overview
Clue cards have several special effects when they are played in certain combinations.
Note: In the UK, the game is called Cluedo. To avoid confusion, The term 'Clue' is used throughout this document.
Card descriptions
Clue cards come in three different types:
- Suspect
- Weapon
- Location
A full list of these cards can be found here, but they are not all required to play VSWP. Any subset will do as long as it contains at least one Suspect card.
Terminology
When referring to these cards in pairs or groups, the following terminology is used:
| Suspect + Location | Suspect in the Location |
| Suspect + Weapon | Suspect with the Weapon |
Examples:
- Col. Mustard in the Kitchen.
- Mrs. White with the Revolver.
Setup
The Suspect cards are shuffled into the general deck by the dealer. The other cards (Weapons and Locations) are shuffled together to form a separate Clue deck. This is also done by the dealer prior to the beginning of the game.
Rules
Dealing
If a Clue card is dealt as a community card, the dealer must immediately place a card from the separate Clue deck on top of it. This will result with a Suspect with either a Location or a Weapon on top of it. Different combinations result in different effects on the game. The effects of these combinations are outlined below. If there is no specific effect outlined for a particular combination, then that combination is not considered to have any extra effect on the game beyond its base value.
If a Clue card is dealt to a player as one of their Pit cards, the player must turn it face up in front of them, and the dealer must then place a card from the separate Clue deck on top of the Suspect card. In this scenario, the Clue cards have the same effects as if they were in the community cards, but the effects apply only to the player to whom the Clue Suspect card was dealt.
Scoring
A Suspect card has a base value equal to the absolute value of the difference between the number of letters in the Suspect's last name (ignore the title) and the number of letters in the Weapon/Location card name. Example: Mr. Green - Kitchen = 5 - 7 = 2.
Special Rules
- If the accusation is Professor Plum in the Library, then much new knowledge is gained. Players remaining in the hand must immediately place one of their Pit cards (of their choice) face up on the table in front of them.
- If the accusation involves Mrs. White in the Kitchen, players remaining in the hand are dealt one new Pit card from the General Deck. They may now use any two of their three Pit Cards, in combination with three community cards, to make their final five-card hand.
- If the accusation involves Mr. Green with the Revolver, then the player who would have been next to play must fold.
- Exception: If this combination occurs as the Pants card, nothing happens as all bets have been made at this point.
- If this accusation is dealt to a player's Pit, then that player must fold.