Dice Friends - Lone Wolf Book 3: The Caverns of Kalte
Join Adam, Beej, and Paul for an adventure through the 3rd Lone wolf Book, The Caverns of Kalte.
Vital Statistics
Date: September 10, 2025
Category: Dice Friends
Campaign: Lone Wolf
Game Master: Adam Savidan
Players: Adam Savidan
System: Lone Wolf
Runtime: 2:45:28
Synopsis
Beej's Notes
Lone Wolf 3 - The Caverns of Kalte
2025-08-02 - SUBATHON 2025
INTRO
(WHERE are we - AND WHY did we go to the next place)
The Story So Far...
1 - we’ll take the shorter but harder route
160 - Animal Kinship
318 - Turn to...
134 - RANDOM NUMBER - 1!
57 - snow blindness? What’s that?
251 - Turn to...
62 -Turn to...
167 - RANDOM NUMBER - 5!
85 - Faint torchlight! SXITH SNESE!
98 - explore the torchlight in the fissure
49 - We LOST our BACKPACK?? Also, Use TRACKING!
342 - Go North at the Fork in the Corridor, I suppose
284 - Jump the ice floes! RANDOM NUMBER - 7!
176 - A free meal!
5 - let’s... ask for some food?
295 - Panic! At the Caverns! Take the Demon Core! And the Blue Stone. Turn to...
132 - Animal Kinship or Tracking? What about BOTH?
229 - two headed serpent. We have a fire sphere, soooo...
46 - turn to...
269 - Don’t climb, just go to the end of the hall
182 - TRACKING.
75 - Let’s go left.
235 - let’s dig through some bones.
115 - Small Bone Box! OPEN IT!
218 - Diamond! Turn to...
52 - For moral reasons, we are NOT killing the Ice Serpent
169 - DM, we HAVE that.
41 - Turn to...
221 - Took off our mittens. OH SHIT, is that a LEVER?!
163 - Investigate the room?
38 - Fur BACKPACK! And ROPE! Turn to...
237 - West passage
297 - Pull the lever and open the door
317 - examine the potions
10 - Four ornate potions - red, orange, green, black - but only look at them once. Let’s look at the BLACK potion. Only once.
225 - let’s just open it
54 - RANDOM NUMBER - 3+3 = 6! Turn to...
268 - We didn’t smash it! It’s sharp! - We visited Graveyard of the Ancients!
177 - We keep the Graveweed! Turn back to 10.
10 - Now ORANGE!
171 - Sixth Sense and Weaponskill!
311 - Distilled Alathur! Combat potion! +4 to FIGHT. Turn back to 10.
10 - Now GREEN!
289 - Animal Kinship!
156 - Gallowbrush or Sleeptooth! Tranq! Turn back to 10.
10 - Now RED!
90 - We don’t have Healing.
10 - And now we turn to...
126 - Carvings of tornadoes becoming human. Investigate door.
246 - Amazing Chest Ahead!
45 - We DO NOT have the Ornate Silver Key
15 - MIND OVER MATTER!
185 - RANDOM NUMBER - SIXTH SENSE + 2 - 6+2 = 8!
326 - Success! Lose 2 Endurance. Silver Helmet - Sixth Sense!
127 - Magical Silver Helmet! It isn’t Evil! Put it ON!
308 - Comfy! Combat + 2! Elated! Turn to...
323 - RANDOM NUMBER - Sixth Sense, Tracking, Hunting + 3 - 2+3=5! Turn to...
2 - Pull the polished Bone Lever!
290 - Sixth Sense + Guardian!
341 - Powerful life force. The Legend of Ice Demons. Turn to...
264 - Sacrificial Altar! Quartz vs. Granite! Granite probably isn’t evil.
244 - Something’s trapped inside. Yeah, nah.
306 - Oblong portal. Let’s squeeze through it.
206 - Run for it!
183 - RANDOM NUMBER - Hunting + 2 - 4+2=6
215 - Investigate the stone door
13 - Let’s say hi to the man in the ‘gram!
128 - Circle of Binding. We went to Ragadorn.
11 - Who’s the current ruler of Ragadorn?
141 - Killian the Overlord is the OLD ruler. WRONG. We LEAVE.
254 - Open the Magician’s cell door!
56 - Meet Loi, from the Brotherhood of the Crystal Star. Turn to...
(Paul had Turn to 192)
44 - Poison time!
79 - Turn to...
301 - Mind over Matter! Or Hunting? No, MOM!
228 - Drone bowl! Turn to...
173 - Big monster? Sommorswerd!
164 - Five rounds or less.
272 - Ice cone? Sommorswerd!
213 - We absorb the magic. Turn to...
252 - Turn to...
350 - WE WON. END.
